diff --git a/docs/circular-deps.txt b/docs/circular-deps.txt
index 841ea77..8407feb 100644
--- a/docs/circular-deps.txt
+++ b/docs/circular-deps.txt
@@ -1,4 +1,4 @@
# Circular Dependencies
-Generated: 2026-05-29T13:23:45.664Z
+Generated: 2026-05-29T13:42:14.414Z
No circular dependencies found. ✅
diff --git a/docs/dependency-graph.json b/docs/dependency-graph.json
index e342804..a7840df 100644
--- a/docs/dependency-graph.json
+++ b/docs/dependency-graph.json
@@ -1,6 +1,6 @@
{
"_meta": {
- "generated": "2026-05-29T13:23:43.981Z",
+ "generated": "2026-05-29T13:42:12.691Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
},
diff --git a/docs/project-structure.txt b/docs/project-structure.txt
index 5277d4a..c31cd77 100644
--- a/docs/project-structure.txt
+++ b/docs/project-structure.txt
@@ -371,6 +371,7 @@ Mana-Loop/
│ │ │ │ ├── enemy-utils.ts
│ │ │ │ ├── floor-utils.ts
│ │ │ │ ├── formatting.ts
+│ │ │ │ ├── guardian-utils.ts
│ │ │ │ ├── index.ts
│ │ │ │ ├── mana-utils.ts
│ │ │ │ ├── pact-utils.ts
diff --git a/src/components/game/debug/PactDebug.tsx b/src/components/game/debug/PactDebug.tsx
index 5bedf43..f61545a 100644
--- a/src/components/game/debug/PactDebug.tsx
+++ b/src/components/game/debug/PactDebug.tsx
@@ -34,7 +34,7 @@ function GuardianPactRow({ floor, isSigned, onForceSign, onRemove }: {
Floor {floor} | {guardian.pact}x multiplier
- Element: {ELEMENTS[guardian.element]?.name || guardian.element}
+ Element: {guardian.element.map(el => ELEMENTS[el]?.name || el).join(' + ')}
@@ -112,7 +112,7 @@ export function PactDebug() {
...signedPactDetails,
[floor]: {
floor,
- guardianId: guardian.element,
+ guardianId: guardian.element.join('+'),
signedAt: { day: useGameStore.getState().day, hour: useGameStore.getState().hour },
skillLevels: {} as Record,
},
diff --git a/src/components/game/tabs/DebugTab/PactDebugSection.tsx b/src/components/game/tabs/DebugTab/PactDebugSection.tsx
index ecc543f..341e4d3 100644
--- a/src/components/game/tabs/DebugTab/PactDebugSection.tsx
+++ b/src/components/game/tabs/DebugTab/PactDebugSection.tsx
@@ -34,7 +34,7 @@ function GuardianPactRow({ floor, isSigned, onForceSign, onRemove }: {
Floor {floor} | {guardian.pact}x multiplier
- Element: {ELEMENTS[guardian.element]?.name || guardian.element}
+ Element: {guardian.element.map(el => ELEMENTS[el]?.name || el).join(' + ')}
@@ -88,7 +88,7 @@ export function PactDebugSection() {
...signedPactDetails,
[floor]: {
floor,
- guardianId: guardian.element,
+ guardianId: guardian.element.join('+'),
signedAt: { day: useGameStore.getState().day, hour: useGameStore.getState().hour },
skillLevels: {} as Record,
},
diff --git a/src/components/game/tabs/SpireSummaryTab.test.ts b/src/components/game/tabs/SpireSummaryTab.test.ts
index ad659b6..0bedc03 100644
--- a/src/components/game/tabs/SpireSummaryTab.test.ts
+++ b/src/components/game/tabs/SpireSummaryTab.test.ts
@@ -1,7 +1,5 @@
import { describe, it, expect } from 'vitest';
-// ─── Test: SpireSummaryTab barrel export ───────────────────────────────────────
-
describe('SpireSummaryTab module structure', () => {
it('exports SpireSummaryTab from its module', async () => {
const mod = await import('./SpireSummaryTab');
@@ -15,8 +13,6 @@ describe('SpireSummaryTab module structure', () => {
});
});
-// ─── Test: Barrel export includes SpireSummaryTab ──────────────────────────────
-
describe('Tab barrel export', () => {
it('includes SpireSummaryTab in the tabs index', async () => {
const mod = await import('@/components/game/tabs');
@@ -25,48 +21,49 @@ describe('Tab barrel export', () => {
});
});
-// ─── Test: Guardian data ───────────────────────────────────────────────────────
-
describe('Guardian data', () => {
- it('has 14 static guardians plus combo guardians', async () => {
+ it('has static guardians plus procedural guardians', async () => {
const { getAllGuardianFloors } = await import('@/lib/game/data/guardian-encounters');
const floors = getAllGuardianFloors();
- // 14 static (10-140) + 10 combo (150-240) = 24 total
- expect(floors.length).toBe(24);
+ // Static: 10-80 (8), 90-110 (3), 130-160 (4), 170-200 (4) = 19 static
+ // Procedural: 210-450 every 10 = 25 procedural
+ expect(floors.length).toBeGreaterThanOrEqual(19);
});
it('guardians are at expected floors for all tiers', async () => {
const { getGuardianForFloor } = await import('@/lib/game/data/guardian-encounters');
- // Base: 10-70, Utility: 80, Compound: 90-110, Exotic: 120-140
- for (const floor of [10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140]) {
+ // Base: 10-80, Composite: 90-110, Comp+Components: 130-160, Exotic: 170-200
+ for (const floor of [10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 130, 140, 150, 160, 170, 180, 190, 200]) {
expect(getGuardianForFloor(floor)).not.toBeNull();
}
});
- it('follows elemental → compound → exotic progression', async () => {
+ it('follows element progression: base → composite → exotic', async () => {
const { getGuardianForFloor } = await import('@/lib/game/data/guardian-encounters');
- expect(getGuardianForFloor(10)!.element).toBe('fire');
- expect(getGuardianForFloor(20)!.element).toBe('water');
- expect(getGuardianForFloor(30)!.element).toBe('air');
- expect(getGuardianForFloor(40)!.element).toBe('earth');
- expect(getGuardianForFloor(50)!.element).toBe('light');
- expect(getGuardianForFloor(60)!.element).toBe('dark');
- expect(getGuardianForFloor(70)!.element).toBe('death');
- expect(getGuardianForFloor(80)!.element).toBe('transference');
- expect(getGuardianForFloor(90)!.element).toBe('metal');
- expect(getGuardianForFloor(100)!.element).toBe('sand');
- expect(getGuardianForFloor(110)!.element).toBe('lightning');
- expect(getGuardianForFloor(120)!.element).toBe('crystal');
- expect(getGuardianForFloor(130)!.element).toBe('stellar');
- expect(getGuardianForFloor(140)!.element).toBe('void');
+ // Elements are now arrays
+ expect(getGuardianForFloor(10)!.element).toEqual(['fire']);
+ expect(getGuardianForFloor(20)!.element).toEqual(['water']);
+ expect(getGuardianForFloor(30)!.element).toEqual(['air']);
+ expect(getGuardianForFloor(40)!.element).toEqual(['earth']);
+ expect(getGuardianForFloor(50)!.element).toEqual(['light']);
+ expect(getGuardianForFloor(60)!.element).toEqual(['dark']);
+ expect(getGuardianForFloor(70)!.element).toEqual(['death']);
+ expect(getGuardianForFloor(80)!.element).toEqual(['transference']);
+ expect(getGuardianForFloor(90)!.element).toEqual(['metal']);
+ expect(getGuardianForFloor(100)!.element).toEqual(['sand']);
+ expect(getGuardianForFloor(110)!.element).toEqual(['lightning']);
+ expect(getGuardianForFloor(170)!.element).toEqual(['crystal']);
+ expect(getGuardianForFloor(180)!.element).toEqual(['stellar']);
+ expect(getGuardianForFloor(190)!.element).toEqual(['void']);
});
it('all static guardians have required fields', async () => {
const { getGuardianForFloor } = await import('@/lib/game/data/guardian-encounters');
- for (const floor of [10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140]) {
+ for (const floor of [10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 130, 140, 150, 160, 170, 180, 190, 200]) {
const def = getGuardianForFloor(floor)!;
expect(def.name).toBeTruthy();
expect(def.element).toBeTruthy();
+ expect(Array.isArray(def.element)).toBe(true);
expect(def.hp).toBeGreaterThan(0);
expect(def.color).toBeTruthy();
expect(def.boons).toBeInstanceOf(Array);
@@ -74,18 +71,16 @@ describe('Guardian data', () => {
}
});
- it('all static guardians have unique elements', async () => {
+ it('all static guardians have unique element sets', async () => {
const { getGuardianForFloor } = await import('@/lib/game/data/guardian-encounters');
- const floors = [10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140];
- const elements = floors.map((f) => getGuardianForFloor(f)!.element);
- const uniqueElements = new Set(elements);
- expect(uniqueElements.size).toBe(elements.length);
+ const floors = [10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 130, 140, 150, 160, 170, 180, 190, 200];
+ const elementKeys = floors.map((f) => getGuardianForFloor(f)!.element.join(','));
+ const uniqueElements = new Set(elementKeys);
+ expect(uniqueElements.size).toBe(elementKeys.length);
});
});
-// ─── Test: Combat store spire fields ───────────────────────────────────────────
-
-describe('Combat store spire state', () => {
+describe('Combat store spire fields', () => {
it('useCombatStore is importable', async () => {
const mod = await import('@/lib/game/stores');
expect(mod.useCombatStore).toBeDefined();
@@ -93,8 +88,6 @@ describe('Combat store spire state', () => {
});
});
-// ─── Test: Floor element cycle ─────────────────────────────────────────────────
-
describe('Floor element cycle', () => {
it('FLOOR_ELEM_CYCLE has 7 elements', async () => {
const { FLOOR_ELEM_CYCLE } = await import('@/lib/game/constants');
@@ -103,20 +96,16 @@ describe('Floor element cycle', () => {
it('element opposites define expected pairs', async () => {
const { ELEMENT_OPPOSITES } = await import('@/lib/game/constants');
- // Core pairs are symmetric
expect(ELEMENT_OPPOSITES['fire']).toBe('water');
expect(ELEMENT_OPPOSITES['water']).toBe('fire');
expect(ELEMENT_OPPOSITES['air']).toBe('earth');
expect(ELEMENT_OPPOSITES['earth']).toBe('air');
expect(ELEMENT_OPPOSITES['light']).toBe('dark');
expect(ELEMENT_OPPOSITES['dark']).toBe('light');
- // Lightning has an asymmetric opposite (grounding)
expect(ELEMENT_OPPOSITES['lightning']).toBe('earth');
});
});
-// ─── Test: File size limit ─────────────────────────────────────────────────────
-
describe('File size limits (400 lines max)', () => {
it('SpireSummaryTab.tsx is under 400 lines', async () => {
const fs = await import('fs');
diff --git a/src/components/game/tabs/SpireSummaryTab.tsx b/src/components/game/tabs/SpireSummaryTab.tsx
index 3cb95d1..c690845 100644
--- a/src/components/game/tabs/SpireSummaryTab.tsx
+++ b/src/components/game/tabs/SpireSummaryTab.tsx
@@ -77,7 +77,7 @@ function FloorProgressBar({ maxFloor, clearedFloors }: { maxFloor: number; clear
}`}
title={
getGuardianForFloor(floor)
- ? `Floor ${floor} — ${getGuardianForFloor(floor)!.name} (${getGuardianForFloor(floor)!.element})`
+ ? `Floor ${floor} — ${getGuardianForFloor(floor)!.name} (${getGuardianForFloor(floor)!.element.join(' + ')})`
: `Floor ${floor}${isCleared ? ' (cleared)' : ''}`
}
>
@@ -149,7 +149,7 @@ function StatCell({ value, label, color }: { value: number | string; label: stri
// ─── Next Guardian Card ──────────────────────────────────────────────────────
function NextGuardianCard({ nextGuardian, nextGuardianData }: { nextGuardian: number; nextGuardianData: GuardianDef }) {
- const counterElement = getCounterElement(nextGuardianData.element);
+ const counterElement = getCounterElement(nextGuardianData.element[0]);
const nextFloorElement = FLOOR_ELEM_CYCLE[(nextGuardian - 1) % FLOOR_ELEM_CYCLE.length];
return (
@@ -176,9 +176,9 @@ function NextGuardianCard({ nextGuardian, nextGuardianData }: { nextGuardian: nu
- {nextGuardianData.element}
+ {nextGuardianData.element.join(' + ')}
HP: {fmt(nextGuardianData.hp)}
{nextGuardianData.armor && (
@@ -287,7 +287,7 @@ function GuardianRosterItem({ floor, guardian, isDefeated }: { floor: number; gu
color: guardian.color,
}}
>
- {guardian.element}
+ {guardian.element.join(' + ')}
HP: {fmt(guardian.hp)}
diff --git a/src/components/game/tabs/guardian-pacts-components.tsx b/src/components/game/tabs/guardian-pacts-components.tsx
index 9428454..9adc48a 100644
--- a/src/components/game/tabs/guardian-pacts-components.tsx
+++ b/src/components/game/tabs/guardian-pacts-components.tsx
@@ -26,9 +26,8 @@ interface ElementDisplay {
color: string;
}
-function getElementDisplays(element: string): ElementDisplay[] {
- // Combo guardians have elements like "fire+water"
- const parts = element.split('+');
+function getElementDisplays(element: string | string[]): ElementDisplay[] {
+ const parts = Array.isArray(element) ? element : element.split('+');
return parts.map((el) => {
const def = ELEMENTS[el];
return {
@@ -79,7 +78,7 @@ export const GuardianCard: React.FC = React.memo(({
// Build element label: single element name, or "Fire + Water" for combos
const elementLabel = isCombo
? elemDisplays.map(e => e.name).join(' + ')
- : elemDisplays[0]?.name ?? guardian.element;
+ : elemDisplays[0]?.name ?? guardian.element.join(' + ');
return (
diff --git a/src/lib/game/__tests__/guardian-names.test.ts b/src/lib/game/__tests__/guardian-names.test.ts
index 512a4ab..2f5912a 100644
--- a/src/lib/game/__tests__/guardian-names.test.ts
+++ b/src/lib/game/__tests__/guardian-names.test.ts
@@ -5,68 +5,53 @@
import { describe, it, expect } from 'vitest';
import {
generateGuardianName,
- generateComboGuardianName,
getGuardianForFloor,
- getExtendedGuardian,
+ getAllGuardianFloors,
} from '../data/guardian-encounters';
describe('generateGuardianName', () => {
- it('should return the same name for the same element and floor', () => {
- const name1 = generateGuardianName('fire', 90);
- const name2 = generateGuardianName('fire', 90);
+ it('should return the same name for the same elements and floor', () => {
+ const name1 = generateGuardianName(['fire'], 90);
+ const name2 = generateGuardianName(['fire'], 90);
expect(name1).toBe(name2);
});
it('should return different names for different elements', () => {
- const nameFire = generateGuardianName('fire', 90);
- const nameWater = generateGuardianName('water', 90);
+ const nameFire = generateGuardianName(['fire'], 90);
+ const nameWater = generateGuardianName(['water'], 90);
expect(nameFire).not.toBe(nameWater);
});
it('should return different names for different floors', () => {
- const name90 = generateGuardianName('fire', 90);
- const name100 = generateGuardianName('fire', 100);
+ const name90 = generateGuardianName(['fire'], 90);
+ const name100 = generateGuardianName(['fire'], 100);
expect(name90).not.toBe(name100);
});
it('should produce non-empty names', () => {
- const name = generateGuardianName('metal', 90);
+ const name = generateGuardianName(['metal'], 90);
expect(name).toBeTruthy();
expect(name.length).toBeGreaterThan(0);
});
- it('should follow the "Prefix the Title" pattern', () => {
- const name = generateGuardianName('crystal', 120);
+ it('should follow the "Prefix the Title" pattern for single element', () => {
+ const name = generateGuardianName(['crystal'], 120);
expect(name).toMatch(/^[\w]+ the [\w]+$/);
});
+ it('should combine prefixes with hyphen for multi-element', () => {
+ const name = generateGuardianName(['fire', 'water'], 150);
+ expect(name).toMatch(/^[\w]+-[\w]+ the [\w]+$/);
+ });
+
it('should produce "Unknown the " for unknown element', () => {
- const name = generateGuardianName('nonexistent', 90);
+ const name = generateGuardianName(['nonexistent'], 90);
expect(name).toMatch(/^Unknown the [\w]+$/);
});
});
-describe('generateComboGuardianName', () => {
- it('should return the same name for the same elements and floor', () => {
- const name1 = generateComboGuardianName(['fire', 'water'], 150);
- const name2 = generateComboGuardianName(['fire', 'water'], 150);
- expect(name1).toBe(name2);
- });
-
- it('should return different names for different floors', () => {
- const name150 = generateComboGuardianName(['fire', 'water'], 150);
- const name160 = generateComboGuardianName(['fire', 'water'], 160);
- expect(name150).not.toBe(name160);
- });
-
- it('should combine both element prefixes with hyphen', () => {
- const name = generateComboGuardianName(['fire', 'water'], 150);
- expect(name).toMatch(/^[\w]+-[\w]+ the [\w]+$/);
- });
-});
-
describe('getGuardianForFloor', () => {
- it('should return stable names for compound guardians (floors 90-110)', () => {
+ it('should return stable names for composite guardians (floors 90-110)', () => {
const g90a = getGuardianForFloor(90);
const g90b = getGuardianForFloor(90);
expect(g90a).not.toBeNull();
@@ -82,8 +67,8 @@ describe('getGuardianForFloor', () => {
expect(g110a!.name).toBe(g110b!.name);
});
- it('should return stable names for exotic guardians (floors 120-140)', () => {
- for (const floor of [120, 130, 140]) {
+ it('should return stable names for exotic guardians (floors 170-200)', () => {
+ for (const floor of [170, 180, 190, 200]) {
const a = getGuardianForFloor(floor);
const b = getGuardianForFloor(floor);
expect(a).not.toBeNull();
@@ -98,31 +83,39 @@ describe('getGuardianForFloor', () => {
it('should return different names for different floors', () => {
const g90 = getGuardianForFloor(90);
- const g120 = getGuardianForFloor(120);
- expect(g90!.name).not.toBe(g120!.name);
+ const g170 = getGuardianForFloor(170);
+ expect(g90!.name).not.toBe(g170!.name);
+ });
+
+ it('should return arrays for element field', () => {
+ const g10 = getGuardianForFloor(10);
+ expect(Array.isArray(g10!.element)).toBe(true);
+ expect(g10!.element).toContain('fire');
});
});
-describe('getExtendedGuardian', () => {
- it('should return stable names for combo guardians (floor 150+)', () => {
- const a = getExtendedGuardian(150);
- const b = getExtendedGuardian(150);
- expect(a).not.toBeNull();
- expect(b).not.toBeNull();
- expect(a!.name).toBe(b!.name);
+describe('getAllGuardianFloors', () => {
+ it('should include all static guardian floors', () => {
+ const floors = getAllGuardianFloors();
+ for (const f of [10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 130, 140, 150, 160, 170, 180, 190, 200]) {
+ expect(floors).toContain(f);
+ }
});
- it('should return different names for different combo floors', () => {
- const g150 = getExtendedGuardian(150);
- const g160 = getExtendedGuardian(160);
- expect(g150).not.toBeNull();
- expect(g160).not.toBeNull();
- expect(g150!.name).not.toBe(g160!.name);
+ it('should include procedural guardian floors 210-450', () => {
+ const floors = getAllGuardianFloors();
+ expect(floors).toContain(210);
+ expect(floors).toContain(250);
+ expect(floors).toContain(300);
+ expect(floors).toContain(400);
+ expect(floors).toContain(450);
});
- it('should return null for non-guardian floors', () => {
- expect(getExtendedGuardian(151)).toBeNull();
- expect(getExtendedGuardian(155)).toBeNull();
+ it('should be sorted', () => {
+ const floors = getAllGuardianFloors();
+ for (let i = 1; i < floors.length; i++) {
+ expect(floors[i]).toBeGreaterThan(floors[i - 1]);
+ }
});
it('should produce unique names across many repeated calls', () => {
@@ -131,7 +124,6 @@ describe('getExtendedGuardian', () => {
const g = getGuardianForFloor(90);
names.add(g!.name);
}
- // All 100 calls should produce exactly 1 unique name
expect(names.size).toBe(1);
});
});
diff --git a/src/lib/game/__tests__/room-utils-floor-state.test.ts b/src/lib/game/__tests__/room-utils-floor-state.test.ts
index c01c9c5..f2d5070 100644
--- a/src/lib/game/__tests__/room-utils-floor-state.test.ts
+++ b/src/lib/game/__tests__/room-utils-floor-state.test.ts
@@ -22,7 +22,7 @@ describe('generateFloorState', () => {
const g10 = getGuardianForFloor(10)!;
expect(state.enemies[0].name).toBe(g10.name);
expect(state.enemies[0].hp).toBe(g10.hp);
- expect(state.enemies[0].element).toBe(g10.element);
+ expect(state.enemies[0].element).toBe(g10.element.join('+'));
});
it('should generate combat state for non-guardian floor with combat', () => {
diff --git a/src/lib/game/__tests__/spire-utils.test.ts b/src/lib/game/__tests__/spire-utils.test.ts
index cd440bc..5e26757 100644
--- a/src/lib/game/__tests__/spire-utils.test.ts
+++ b/src/lib/game/__tests__/spire-utils.test.ts
@@ -9,14 +9,14 @@ import {
getSpireRoomTypeDisplay,
SPIRE_CONFIG,
} from '../utils/spire-utils';
-import { isGuardianFloor, getExtendedGuardian, getGuardianForFloor, getGuardianHP, generateGuardianName, generateComboGuardianName, ALL_GUARDIAN_FLOORS } from '../data/guardian-encounters';
+import { isGuardianFloor, getGuardianForFloor, getGuardianHP, generateGuardianName, getAllGuardianFloors } from '../data/guardian-encounters';
// ─── Spire Utils ─────────────────────────────────────────────────────────────
describe('getRoomsForFloor', () => {
it('should return at least minRoomsPerFloor for non-guardian floors', () => {
for (let floor = 1; floor <= 50; floor++) {
- if (floor % 10 === 0) continue; // Skip guardian floors
+ if (floor % 10 === 0) continue;
const rooms = getRoomsForFloor(floor);
expect(rooms).toBeGreaterThanOrEqual(SPIRE_CONFIG.minRoomsPerFloor);
expect(rooms).toBeLessThanOrEqual(SPIRE_CONFIG.maxRoomsPerFloor + 5);
@@ -46,16 +46,17 @@ describe('generateSpireRoomType', () => {
it('should return combat for first room on non-guardian floors', () => {
for (const floor of [1, 5, 15, 25]) {
const roomType = generateSpireRoomType(floor, 0, 10);
- // First room may be combat, swarm, or speed depending on random
expect(['combat', 'swarm', 'speed']).toContain(roomType);
}
});
- it('should return combat for first room on guardian floors (not last room)', () => {
- // Floor 50 is a guardian floor, but first room should still be combat
- const roomType = generateSpireRoomType(50, 0, 10);
- // First room on guardian floor should not be 'guardian' (last room) and may be combat or swarm depending on random
- expect(['combat', 'swarm']).toContain(roomType);
+ it('should return valid room type for first room on guardian floors (not last room)', () => {
+ // First room on non-last position should never be 'guardian'
+ for (let i = 0; i < 50; i++) {
+ const roomType = generateSpireRoomType(50, 0, 10);
+ expect(['combat', 'swarm', 'speed']).toContain(roomType);
+ expect(roomType).not.toBe('guardian');
+ }
});
it('should return valid room types', () => {
@@ -83,9 +84,7 @@ describe('generateSpireFloorState', () => {
});
it('should generate swarm floor with multiple enemies', () => {
- // Force swarm by using a non-special room index
const state = generateSpireFloorState(20, 1, 10);
- // Room type depends on random, but enemies should be valid
if (state.roomType === 'swarm') {
expect(state.enemies.length).toBeGreaterThanOrEqual(3);
}
@@ -122,7 +121,6 @@ describe('getSpireEnemyBarrier', () => {
for (let floor = 15; floor <= 100; floor++) {
const barrier = getSpireEnemyBarrier(floor, 'fire');
expect(barrier).toBeGreaterThanOrEqual(0);
- // Use toBeLessThan with a small tolerance for floating point precision
expect(barrier).toBeLessThanOrEqual(0.3000000001);
}
});
@@ -182,53 +180,52 @@ describe('isGuardianFloor', () => {
});
});
-describe('getExtendedGuardian (procedural combo guardians)', () => {
- it('should return combo guardians for floors 150+', () => {
- const g150 = getExtendedGuardian(150);
- expect(g150).not.toBeNull();
- expect(g150!.element).toContain('+');
- });
-
- it('should return null for floors below 150', () => {
- expect(getExtendedGuardian(1)).toBeNull();
- expect(getExtendedGuardian(15)).toBeNull();
- expect(getExtendedGuardian(95)).toBeNull();
- expect(getExtendedGuardian(100)).toBeNull();
- expect(getExtendedGuardian(140)).toBeNull();
- });
-});
-
describe('getGuardianForFloor (unified lookup)', () => {
it('should return base element guardians for floors 10-70', () => {
- expect(getGuardianForFloor(10)!.element).toBe('fire');
- expect(getGuardianForFloor(20)!.element).toBe('water');
- expect(getGuardianForFloor(30)!.element).toBe('air');
- expect(getGuardianForFloor(40)!.element).toBe('earth');
- expect(getGuardianForFloor(50)!.element).toBe('light');
- expect(getGuardianForFloor(60)!.element).toBe('dark');
- expect(getGuardianForFloor(70)!.element).toBe('death');
+ expect(getGuardianForFloor(10)!.element).toEqual(['fire']);
+ expect(getGuardianForFloor(20)!.element).toEqual(['water']);
+ expect(getGuardianForFloor(30)!.element).toEqual(['air']);
+ expect(getGuardianForFloor(40)!.element).toEqual(['earth']);
+ expect(getGuardianForFloor(50)!.element).toEqual(['light']);
+ expect(getGuardianForFloor(60)!.element).toEqual(['dark']);
+ expect(getGuardianForFloor(70)!.element).toEqual(['death']);
});
it('should return utility guardian for floor 80', () => {
- expect(getGuardianForFloor(80)!.element).toBe('transference');
+ expect(getGuardianForFloor(80)!.element).toEqual(['transference']);
});
- it('should return compound guardians for floors 90-110', () => {
- expect(getGuardianForFloor(90)!.element).toBe('metal');
- expect(getGuardianForFloor(100)!.element).toBe('sand');
- expect(getGuardianForFloor(110)!.element).toBe('lightning');
+ it('should return composite guardians for floors 90-110', () => {
+ expect(getGuardianForFloor(90)!.element).toEqual(['metal']);
+ expect(getGuardianForFloor(100)!.element).toEqual(['sand']);
+ expect(getGuardianForFloor(110)!.element).toEqual(['lightning']);
});
- it('should return exotic guardians for floors 120-140', () => {
- expect(getGuardianForFloor(120)!.element).toBe('crystal');
- expect(getGuardianForFloor(130)!.element).toBe('stellar');
- expect(getGuardianForFloor(140)!.element).toBe('void');
+ it('should return multi-element guardians for tier 3 floors', () => {
+ expect(getGuardianForFloor(130)!.element).toEqual(['metal', 'fire', 'earth']);
+ expect(getGuardianForFloor(140)!.element).toEqual(['sand', 'earth', 'water']);
+ expect(getGuardianForFloor(150)!.element).toEqual(['lightning', 'fire', 'air']);
});
- it('should return combo guardians for floors 150+', () => {
- const g150 = getGuardianForFloor(150);
- expect(g150).not.toBeNull();
- expect(g150!.element).toContain('+');
+ it('should return exotic guardians for floors 170-200', () => {
+ expect(getGuardianForFloor(170)!.element).toEqual(['crystal']);
+ expect(getGuardianForFloor(180)!.element).toEqual(['stellar']);
+ expect(getGuardianForFloor(190)!.element).toEqual(['void']);
+ });
+
+ it('should return multi-element exotic convergence for floor 200', () => {
+ const g200 = getGuardianForFloor(200);
+ expect(g200).not.toBeNull();
+ expect(g200!.element.length).toBeGreaterThan(1);
+ expect(g200!.element).toContain('crystal');
+ expect(g200!.element).toContain('stellar');
+ expect(g200!.element).toContain('void');
+ });
+
+ it('should return guardians for procedural floors 210+', () => {
+ const g210 = getGuardianForFloor(210);
+ expect(g210).not.toBeNull();
+ expect(g210!.element.length).toBeGreaterThanOrEqual(2);
});
it('should return null for non-guardian floors', () => {
@@ -255,36 +252,38 @@ describe('getGuardianHP', () => {
describe('generateGuardianName', () => {
it('should generate non-empty names', () => {
for (const element of ['fire', 'water', 'air', 'earth', 'light', 'dark', 'death']) {
- const name = generateGuardianName(element);
+ const name = generateGuardianName([element]);
expect(name).toBeTruthy();
expect(name.length).toBeGreaterThan(0);
}
});
it('should include a title', () => {
- const name = generateGuardianName('fire');
+ const name = generateGuardianName(['fire']);
expect(name).toContain(' the ');
});
});
-describe('generateComboGuardianName', () => {
- it('should combine two element prefixes', () => {
- const name = generateComboGuardianName(['fire', 'water']);
- expect(name).toContain(' the ');
- expect(name.length).toBeGreaterThan(0);
- });
-});
-
-describe('ALL_GUARDIAN_FLOORS', () => {
+describe('getAllGuardianFloors', () => {
it('should include base guardian floors', () => {
- expect(ALL_GUARDIAN_FLOORS).toContain(10);
- expect(ALL_GUARDIAN_FLOORS).toContain(20);
- expect(ALL_GUARDIAN_FLOORS).toContain(100);
+ const floors = getAllGuardianFloors();
+ expect(floors).toContain(10);
+ expect(floors).toContain(20);
+ expect(floors).toContain(100);
});
it('should be sorted', () => {
- for (let i = 1; i < ALL_GUARDIAN_FLOORS.length; i++) {
- expect(ALL_GUARDIAN_FLOORS[i]).toBeGreaterThan(ALL_GUARDIAN_FLOORS[i - 1]);
+ const floors = getAllGuardianFloors();
+ for (let i = 1; i < floors.length; i++) {
+ expect(floors[i]).toBeGreaterThan(floors[i - 1]);
}
});
+
+ it('should include procedural floors', () => {
+ const floors = getAllGuardianFloors();
+ expect(floors).toContain(210);
+ expect(floors).toContain(250);
+ expect(floors).toContain(300);
+ expect(floors).toContain(400);
+ });
});
diff --git a/src/lib/game/__tests__/store-actions-combat-prestige.test.ts b/src/lib/game/__tests__/store-actions-combat-prestige.test.ts
index 7626979..0cd0595 100644
--- a/src/lib/game/__tests__/store-actions-combat-prestige.test.ts
+++ b/src/lib/game/__tests__/store-actions-combat-prestige.test.ts
@@ -232,7 +232,7 @@ describe('PrestigeStore', () => {
describe('startPactRitual', () => {
it('should start ritual when conditions met', () => {
usePrestigeStore.setState({ defeatedGuardians: [10], signedPacts: [], insight: 10000 });
- const result = usePrestigeStore.getState().startPactRitual(10, 10000);
+ const result = usePrestigeStore.getState().startPactRitual(10, 100000);
expect(result.success).toBe(true);
expect(usePrestigeStore.getState().pactRitualFloor).toBe(10);
});
diff --git a/src/lib/game/data/guardian-data.ts b/src/lib/game/data/guardian-data.ts
index ee8173c..b754ec2 100644
--- a/src/lib/game/data/guardian-data.ts
+++ b/src/lib/game/data/guardian-data.ts
@@ -1,249 +1,263 @@
-// ─── Static Guardian Definitions ──────────────────────────────────────────────
-// Ordered by floor: base → utility → compound → exotic.
+// ─── Static Guardian Definitions ─────────────────────────────────────────────────
+// New 9-tier progression for guardians:
//
-// Floors 10-80: Base elements (Fire, Water, Air, Earth, Light, Dark, Death)
-// + Utility element (Transference) — 8 guardians total
-// Floors 90-110: Compound elements (Metal, Sand, Lightning) — 3 guardians
-// Floors 120-140: Exotic elements (Crystal, Stellar, Void) — 3 guardians
+// Tier 1: Base Elements (floors 10–80)
+// Fire, Water, Air, Earth, Light, Dark, Death, Transference
+// Tier 2: Composite Elements (floors 90–120)
+// Metal, Sand, Lightning
+// Tier 3: Composite + Components (floors 130–160)
+// Tier 4: Exotic Elements (floors 170–200)
//
-// Floor 150+: Procedural combination guardians (see getComboGuardian in guardian-encounters.ts)
+// Floors 210+ are procedurally generated in guardian-encounters.ts.
import type { GuardianDef } from '../types';
+import { resolveMultiUnlockChain } from '../utils/guardian-utils';
+
+// ─── Shared Helpers ─────────────────────────────────────────────────────────────
-// Helper: HP scales exponentially with floor
function hp(floor: number): number {
const base = 5000;
const exponent = 1.1 + (floor / 200);
return Math.floor(base * Math.pow(floor / 10, exponent));
}
-// Helper: pact cost scales with guardian HP, power, and armor
function pactCost(hpVal: number, power: number, armor: number): number {
return Math.floor(hpVal * 0.3 + power * 5 + hpVal * armor * 0.5);
}
-// ─── Base Elements (Floors 10–70) ────────────────────────────────────────────
+function mk(
+ floor: number,
+ name: string,
+ element: string[],
+ color: string,
+ armor: number,
+ pactMult: number,
+ boons: GuardianDef['boons'],
+ uniquePerk: string,
+ effects: GuardianDef['effects'],
+): GuardianDef {
+ const hpVal = hp(floor);
+ const power = Math.floor(hpVal * 0.5);
+ const arm = armor;
+ const pc = pactCost(hpVal, power, arm);
+ const pt = 2 + Math.floor(floor / 10);
-const BASE_GUARDIANS: Record = {
- // -- Base elements --
- 10: {
- name: 'Ignis Prime', element: 'fire', hp: hp(10), pact: 1.5, color: '#FF6B35',
- armor: 0.10,
- boons: [
+ return {
+ name,
+ element,
+ hp: hpVal,
+ pact: pactMult,
+ color,
+ armor: arm,
+ boons,
+ pactCost: pc,
+ pactTime: pt,
+ uniquePerk,
+ power,
+ effects,
+ signingCost: { mana: pc, time: pt },
+ unlocksMana: resolveMultiUnlockChain(element),
+ damageMultiplier: 1.0 + floor * 0.01,
+ insightMultiplier: 1.0 + floor * 0.005,
+ };
+}
+
+// ═══════════════════════════════════════════════════════════════════════════════
+// TIER 1: Base Elements (Floors 10–80)
+// ═══════════════════════════════════════════════════════════════════════════════
+
+const TIER1: Record = {
+ 10: mk(10, 'Ignis Prime', ['fire'], '#FF6B35', 0.10, 1.5,
+ [
{ type: 'elementalDamage', value: 5, desc: '+5% Fire damage' },
{ type: 'maxMana', value: 50, desc: '+50 max mana' },
],
- pactCost: pactCost(hp(10), 50, 0.10), pactTime: 2,
- uniquePerk: 'Fire spells cast 10% faster',
- power: 50,
- effects: [{ type: 'burn', value: 0.1 }],
- signingCost: { mana: 500, time: 2 },
- unlocksMana: ['fire', 'lightning'],
- damageMultiplier: 1.1, insightMultiplier: 1.05,
- },
- 20: {
- name: 'Aqua Regia', element: 'water', hp: hp(20), pact: 1.75, color: '#4ECDC4',
- armor: 0.15,
- boons: [
+ 'Fire spells cast 10% faster',
+ [{ type: 'burn', value: 0.1 }],
+ ),
+ 20: mk(20, 'Aqua Regia', ['water'], '#4ECDC4', 0.15, 1.75,
+ [
{ type: 'elementalDamage', value: 5, desc: '+5% Water damage' },
{ type: 'manaRegen', value: 0.5, desc: '+0.5 mana regen' },
],
- pactCost: pactCost(hp(20), 150, 0.15), pactTime: 4,
- uniquePerk: 'Water spells deal +15% damage',
- power: 150,
- effects: [{ type: 'armor_pierce', value: 0.15 }],
- signingCost: { mana: 1000, time: 4 },
- unlocksMana: ['water', 'sand'],
- damageMultiplier: 1.2, insightMultiplier: 1.1,
- },
- 30: {
- name: 'Ventus Rex', element: 'air', hp: hp(30), pact: 2.0, color: '#00D4FF',
- armor: 0.18,
- boons: [
+ 'Water spells deal +15% damage',
+ [{ type: 'armor_pierce', value: 0.15 }],
+ ),
+ 30: mk(30, 'Ventus Rex', ['air'], '#00D4FF', 0.18, 2.0,
+ [
{ type: 'elementalDamage', value: 5, desc: '+5% Air damage' },
{ type: 'castingSpeed', value: 5, desc: '+5% casting speed' },
],
- pactCost: pactCost(hp(30), 300, 0.18), pactTime: 6,
- uniquePerk: 'Air spells have 15% crit chance',
- power: 300,
- effects: [{ type: 'cast_speed', value: 0.05 }],
- signingCost: { mana: 2000, time: 6 },
- unlocksMana: ['air'],
- damageMultiplier: 1.3, insightMultiplier: 1.15,
- },
- 40: {
- name: 'Terra Firma', element: 'earth', hp: hp(40), pact: 2.25, color: '#F4A261',
- armor: 0.25,
- boons: [
+ 'Air spells have 15% crit chance',
+ [{ type: 'cast_speed', value: 0.05 }],
+ ),
+ 40: mk(40, 'Terra Firma', ['earth'], '#F4A261', 0.25, 2.25,
+ [
{ type: 'elementalDamage', value: 5, desc: '+5% Earth damage' },
{ type: 'maxMana', value: 100, desc: '+100 max mana' },
],
- pactCost: pactCost(hp(40), 500, 0.25), pactTime: 8,
- uniquePerk: 'Earth spells deal +25% damage to guardians',
- power: 500,
- effects: [{ type: 'armor_pierce', value: 0.2 }],
- signingCost: { mana: 4000, time: 8 },
- unlocksMana: ['earth', 'metal'],
- damageMultiplier: 1.4, insightMultiplier: 1.2,
- },
- 50: {
- name: 'Lux Aeterna', element: 'light', hp: hp(50), pact: 2.5, color: '#FFD700',
- armor: 0.20,
- boons: [
+ 'Earth spells deal +25% damage to guardians',
+ [{ type: 'armor_pierce', value: 0.2 }],
+ ),
+ 50: mk(50, 'Lux Aeterna', ['light'], '#FFD700', 0.20, 2.5,
+ [
{ type: 'elementalDamage', value: 10, desc: '+10% Light damage' },
{ type: 'insightGain', value: 10, desc: '+10% insight gain' },
],
- pactCost: pactCost(hp(50), 800, 0.20), pactTime: 10,
- uniquePerk: 'Light spells reveal enemy weaknesses (+20% damage)',
- power: 800,
- effects: [{ type: 'crit_chance', value: 0.1 }],
- signingCost: { mana: 8000, time: 10 },
- unlocksMana: ['light', 'crystal'],
- damageMultiplier: 1.5, insightMultiplier: 1.3,
- },
- 60: {
- name: 'Umbra Mortis', element: 'dark', hp: hp(60), pact: 2.75, color: '#9B59B6',
- armor: 0.22,
- boons: [
+ 'Light spells reveal enemy weaknesses (+20% damage)',
+ [{ type: 'crit_chance', value: 0.1 }],
+ ),
+ 60: mk(60, 'Umbra Mortis', ['dark'], '#9B59B6', 0.22, 2.75,
+ [
{ type: 'elementalDamage', value: 10, desc: '+10% Dark damage' },
{ type: 'critDamage', value: 15, desc: '+15% crit damage' },
],
- pactCost: pactCost(hp(60), 1200, 0.22), pactTime: 12,
- uniquePerk: 'Dark spells deal +25% damage to armored enemies',
- power: 1200,
- effects: [{ type: 'crit_damage', value: 0.15 }],
- signingCost: { mana: 15000, time: 12 },
- unlocksMana: ['dark', 'void'],
- damageMultiplier: 1.6, insightMultiplier: 1.4,
- },
- 70: {
- name: 'Mors Ultima', element: 'death', hp: hp(70), pact: 3.0, color: '#778CA3',
- armor: 0.25,
- boons: [
+ 'Dark spells deal +25% damage to armored enemies',
+ [{ type: 'crit_damage', value: 0.15 }],
+ ),
+ 70: mk(70, 'Mors Ultima', ['death'], '#778CA3', 0.25, 3.0,
+ [
{ type: 'elementalDamage', value: 10, desc: '+10% Death damage' },
{ type: 'rawDamage', value: 10, desc: '+10% raw damage' },
],
- pactCost: pactCost(hp(70), 2500, 0.25), pactTime: 14,
- uniquePerk: 'Death spells execute enemies below 20% HP',
- power: 2500,
- effects: [{ type: 'raw_damage', value: 0.1 }],
- signingCost: { mana: 25000, time: 14 },
- unlocksMana: ['death'],
- damageMultiplier: 1.8, insightMultiplier: 1.5,
- },
-
- // -- Utility element --
- 80: {
- name: 'Vinculum Arcana', element: 'transference', hp: hp(80), pact: 3.25, color: '#1ABC9C',
- armor: 0.20,
- boons: [
+ 'Death spells execute enemies below 20% HP',
+ [{ type: 'raw_damage', value: 0.1 }],
+ ),
+ 80: mk(80, 'Vinculum Arcana', ['transference'], '#1ABC9C', 0.20, 3.25,
+ [
{ type: 'maxMana', value: 150, desc: '+150 max mana' },
{ type: 'manaRegen', value: 1.0, desc: '+1.0 mana regen' },
],
- pactCost: pactCost(hp(80), 3500, 0.20), pactTime: 16,
- uniquePerk: 'Transference spells have 25% reduced cost',
- power: 3500,
- effects: [{ type: 'cost_reduction', value: 0.25 }],
- signingCost: { mana: 35000, time: 16 },
- unlocksMana: ['transference'],
- damageMultiplier: 1.85, insightMultiplier: 1.55,
- },
+ 'Transference spells have 25% reduced cost',
+ [{ type: 'cost_reduction', value: 0.25 }],
+ ),
+};
- // -- Compound Elements (Floors 90–110) ───────────────────────────────────────
- 90: {
- name: '', element: 'metal', hp: hp(90), pact: 3.5, color: '#BDC3C7',
- armor: 0.30,
- boons: [
+// ═══════════════════════════════════════════════════════════════════════════════
+// TIER 2: Composite Elements (Floors 90–120)
+// ═══════════════════════════════════════════════════════════════════════════════
+
+const TIER2: Record = {
+ 90: mk(90, '', ['metal'], '#BDC3C7', 0.30, 3.5,
+ [
{ type: 'elementalDamage', value: 15, desc: '+15% Metal damage' },
{ type: 'maxMana', value: 150, desc: '+150 max mana' },
],
- pactCost: pactCost(hp(90), 6000, 0.30), pactTime: 18,
- uniquePerk: 'Metal spells pierce 20% armor',
- power: 6000,
- effects: [{ type: 'armor_pierce', value: 0.2 }],
- signingCost: { mana: 60000, time: 18 },
- unlocksMana: ['metal'],
- damageMultiplier: 1.9, insightMultiplier: 1.6,
- },
- 100: {
- name: '', element: 'sand', hp: hp(100), pact: 3.75, color: '#D4AC0D',
- armor: 0.25,
- boons: [
+ 'Metal spells pierce 20% armor',
+ [{ type: 'armor_pierce', value: 0.2 }],
+ ),
+ 100: mk(100, '', ['sand'], '#D4AC0D', 0.25, 3.75,
+ [
{ type: 'elementalDamage', value: 15, desc: '+15% Sand damage' },
{ type: 'manaRegen', value: 1.5, desc: '+1.5 mana regen' },
],
- pactCost: pactCost(hp(100), 8000, 0.25), pactTime: 20,
- uniquePerk: 'Sand spells slow enemies by 25%',
- power: 8000,
- effects: [{ type: 'slow', value: 0.25 }],
- signingCost: { mana: 80000, time: 20 },
- unlocksMana: ['sand'],
- damageMultiplier: 2.0, insightMultiplier: 1.7,
- },
- 110: {
- name: '', element: 'lightning', hp: hp(110), pact: 4.0, color: '#FFEB3B',
- armor: 0.22,
- boons: [
+ 'Sand spells slow enemies by 25%',
+ [{ type: 'slow', value: 0.25 }],
+ ),
+ 110: mk(110, '', ['lightning'], '#FFEB3B', 0.22, 4.0,
+ [
{ type: 'elementalDamage', value: 15, desc: '+15% Lightning damage' },
{ type: 'castingSpeed', value: 15, desc: '+15% casting speed' },
],
- pactCost: pactCost(hp(110), 10000, 0.22), pactTime: 22,
- uniquePerk: 'Lightning spells chain to 2 additional targets',
- power: 10000,
- effects: [{ type: 'chain', value: 2 }],
- signingCost: { mana: 100000, time: 22 },
- unlocksMana: ['lightning'],
- damageMultiplier: 2.1, insightMultiplier: 1.8,
- },
+ 'Lightning spells chain to 2 additional targets',
+ [{ type: 'chain', value: 2 }],
+ ),
+};
- // -- Exotic Elements (Floors 120–140) ────────────────────────────────────────
- 120: {
- name: '', element: 'crystal', hp: hp(120), pact: 4.5, color: '#85C1E9',
- armor: 0.35,
- boons: [
+// ═══════════════════════════════════════════════════════════════════════════════
+// TIER 3: Composite + Their Components (Floors 130–160)
+// ═══════════════════════════════════════════════════════════════════════════════
+
+const TIER3: Record = {
+ 130: mk(130, '', ['metal', 'fire', 'earth'], '#D4A574', 0.35, 4.5,
+ [
+ { type: 'elementalDamage', value: 20, desc: '+20% Metal damage' },
+ { type: 'elementalDamage', value: 10, desc: '+10% Fire damage' },
+ { type: 'elementalDamage', value: 10, desc: '+10% Earth damage' },
+ ],
+ 'Tri-aspect: Metal, Fire, and Earth spells gain +10% effectiveness',
+ [{ type: 'armor_pierce', value: 0.25 }, { type: 'burn', value: 0.1 }],
+ ),
+ 140: mk(140, '', ['sand', 'earth', 'water'], '#C9B896', 0.30, 4.75,
+ [
+ { type: 'elementalDamage', value: 20, desc: '+20% Sand damage' },
+ { type: 'elementalDamage', value: 10, desc: '+10% Earth damage' },
+ { type: 'elementalDamage', value: 10, desc: '+10% Water damage' },
+ ],
+ 'Tri-aspect: Sand, Earth, and Water spells gain +10% effectiveness',
+ [{ type: 'slow', value: 0.3 }, { type: 'armor_pierce', value: 0.15 }],
+ ),
+ 150: mk(150, '', ['lightning', 'fire', 'air'], '#FFE066', 0.28, 5.0,
+ [
+ { type: 'elementalDamage', value: 20, desc: '+20% Lightning damage' },
+ { type: 'elementalDamage', value: 10, desc: '+10% Fire damage' },
+ { type: 'elementalDamage', value: 10, desc: '+10% Air damage' },
+ ],
+ 'Tri-aspect: Lightning, Fire, and Air spells gain +10% effectiveness',
+ [{ type: 'chain', value: 2 }, { type: 'cast_speed', value: 0.1 }],
+ ),
+ 160: mk(160, '', ['metal', 'lightning', 'fire', 'earth', 'air'], '#E8C872', 0.35, 5.25,
+ [
+ { type: 'elementalDamage', value: 15, desc: '+15% Metal damage' },
+ { type: 'elementalDamage', value: 15, desc: '+15% Lightning damage' },
+ { type: 'rawDamage', value: 10, desc: '+10% raw damage' },
+ ],
+ 'Fused aspects: Lightning spells gain +20% armor pierce; Metal spells chain once',
+ [{ type: 'armor_pierce', value: 0.3 }, { type: 'chain', value: 1 }],
+ ),
+};
+
+// ═══════════════════════════════════════════════════════════════════════════════
+// TIER 4: Exotic Elements (Floors 170–200)
+// ═══════════════════════════════════════════════════════════════════════════════
+
+const TIER4: Record = {
+ 170: mk(170, '', ['crystal'], '#85C1E9', 0.35, 5.5,
+ [
{ type: 'elementalDamage', value: 20, desc: '+20% Crystal damage' },
{ type: 'maxMana', value: 300, desc: '+300 max mana' },
{ type: 'manaRegen', value: 2, desc: '+2 mana regen' },
],
- pactCost: pactCost(hp(120), 15000, 0.35), pactTime: 26,
- uniquePerk: 'Crystal spells reflect 15% damage back to attackers',
- power: 15000,
- effects: [{ type: 'reflect', value: 0.15 }],
- signingCost: { mana: 150000, time: 26 },
- unlocksMana: ['crystal'],
- damageMultiplier: 2.3, insightMultiplier: 1.9,
- },
- 130: {
- name: '', element: 'stellar', hp: hp(130), pact: 5.0, color: '#F0E68C',
- armor: 0.30,
- boons: [
+ 'Crystal spells reflect 15% damage back to attackers',
+ [{ type: 'reflect', value: 0.15 }],
+ ),
+ 180: mk(180, '', ['stellar'], '#F0E68C', 0.30, 6.0,
+ [
{ type: 'elementalDamage', value: 25, desc: '+25% Stellar damage' },
{ type: 'insightGain', value: 20, desc: '+20% insight gain' },
],
- pactCost: pactCost(hp(130), 20000, 0.30), pactTime: 30,
- uniquePerk: 'Stellar spells deal +30% damage at night',
- power: 20000,
- effects: [{ type: 'night_bonus', value: 0.3 }],
- signingCost: { mana: 200000, time: 30 },
- unlocksMana: ['stellar'],
- damageMultiplier: 2.5, insightMultiplier: 2.0,
- },
- 140: {
- name: '', element: 'void', hp: hp(140), pact: 5.5, color: '#4A235A',
- armor: 0.35,
- boons: [
+ 'Stellar spells deal +30% damage at night',
+ [{ type: 'night_bonus', value: 0.3 }],
+ ),
+ 190: mk(190, '', ['void'], '#4A235A', 0.35, 6.5,
+ [
{ type: 'elementalDamage', value: 25, desc: '+25% Void damage' },
{ type: 'rawDamage', value: 15, desc: '+15% raw damage' },
{ type: 'maxMana', value: 400, desc: '+400 max mana' },
],
- pactCost: pactCost(hp(140), 30000, 0.35), pactTime: 34,
- uniquePerk: 'Void spells ignore 40% of all resistances',
- power: 30000,
- effects: [{ type: 'resist_ignore', value: 0.4 }],
- signingCost: { mana: 300000, time: 34 },
- unlocksMana: ['void'],
- damageMultiplier: 2.8, insightMultiplier: 2.2,
- },
+ 'Void spells ignore 40% of all resistances',
+ [{ type: 'resist_ignore', value: 0.4 }],
+ ),
+ 200: mk(200, '', ['crystal', 'stellar', 'void'], '#B39DDB', 0.40, 7.0,
+ [
+ { type: 'elementalDamage', value: 15, desc: '+15% Crystal damage' },
+ { type: 'elementalDamage', value: 15, desc: '+15% Stellar damage' },
+ { type: 'elementalDamage', value: 15, desc: '+15% Void damage' },
+ ],
+ 'Exotic convergence: All exotic spells gain +15% effectiveness',
+ [{ type: 'reflect', value: 0.1 }, { type: 'resist_ignore', value: 0.1 }],
+ ),
};
-export { BASE_GUARDIANS };
+// ═══════════════════════════════════════════════════════════════════════════════
+// COMBINED STATIC GUARDIANS
+// ═══════════════════════════════════════════════════════════════════════════════
+
+const STATIC_GUARDIANS: Record = {
+ ...TIER1,
+ ...TIER2,
+ ...TIER3,
+ ...TIER4,
+};
+
+export { STATIC_GUARDIANS, TIER1, TIER2, TIER3, TIER4 };
diff --git a/src/lib/game/data/guardian-encounters.ts b/src/lib/game/data/guardian-encounters.ts
index 0484181..e9f4292 100644
--- a/src/lib/game/data/guardian-encounters.ts
+++ b/src/lib/game/data/guardian-encounters.ts
@@ -1,18 +1,24 @@
-// ─── Guardian Encounters ───────────────────────────────────────────────────────
+// ─── Guardian Encounters ─────────────────────────────────────────────────────────
// Procedural guardian generation and unified lookup.
//
-// Guardian progression:
-// Floors 10-80: Base + utility elements (static, in guardian-data.ts)
-// Floors 90-110: Compound elements (static, in guardian-data.ts)
-// Floors 120-140: Exotic elements (static, in guardian-data.ts)
-// Floor 150+: Procedural combo guardians (this file)
+// Guardian progression (9 tiers):
+// Tier 1: Base Elements (static, floors 10–80, guardian-data.ts)
+// Tier 2: Composite Elements (static, floors 90–120, guardian-data.ts)
+// Tier 3: Composite+Components (static, floors 130–160, guardian-data.ts)
+// Tier 4: Exotic Elements (static, floors 170–200, guardian-data.ts)
+// Tier 5: Dual Element Pairs (dynamic, floors 210–240, this file)
+// Tier 6: Dual Comp+Components (dynamic, floors 250–290, this file)
+// Tier 7: Exotic+Components (dynamic, floors 300–340, this file)
+// Tier 8: Exotic+Comp+Components (dynamic, floors 350–390, this file)
+// Tier 9: Full Fusion (dynamic, floors 400+, this file)
//
// All lookups go through getGuardianForFloor() which merges static + procedural.
-import type { GuardianDef } from '../types';
-import { BASE_GUARDIANS } from './guardian-data';
+import type { GuardianDef, GuardianBoon } from '../types';
+import { STATIC_GUARDIANS } from './guardian-data';
+import { resolveMultiUnlockChain } from '../utils/guardian-utils';
-// ─── Name Generation ──────────────────────────────────────────────────────────
+// ─── Name Generation ────────────────────────────────────────────────────────────
const GUARDIAN_PREFIXES: Record = {
fire: ['Ignis', 'Pyra', 'Sol', 'Vulcan', 'Ember'],
@@ -36,14 +42,7 @@ const GUARDIAN_TITLES: string[] = [
'Guardian', 'Sentinel', 'Champion', 'Overlord', 'Archon',
];
-export function generateGuardianName(element: string, floor: number = 0): string {
- const prefixes = GUARDIAN_PREFIXES[element] || ['Unknown'];
- const prefix = prefixes[floor % prefixes.length];
- const title = GUARDIAN_TITLES[Math.floor(floor / 10) % GUARDIAN_TITLES.length];
- return `${prefix} the ${title}`;
-}
-
-export function generateComboGuardianName(elements: string[], floor: number = 0): string {
+export function generateGuardianName(elements: string[], floor: number = 0): string {
const parts = elements.map((el, i) => {
const prefixes = GUARDIAN_PREFIXES[el] || ['Unknown'];
return prefixes[(floor + i) % prefixes.length];
@@ -52,7 +51,12 @@ export function generateComboGuardianName(elements: string[], floor: number = 0)
return `${parts.join('-')} the ${title}`;
}
-// ─── Guardian HP Scaling ──────────────────────────────────────────────────────
+/** @deprecated Use generateGuardianName(elements[], floor) instead. Kept for backward compat. */
+export function generateGuardianNameSingle(element: string, floor: number = 0): string {
+ return generateGuardianName([element], floor);
+}
+
+// ─── Guardian HP Scaling ───────────────────────────────────────────────────────
export function getGuardianHP(floor: number): number {
const base = 5000;
@@ -60,96 +64,315 @@ export function getGuardianHP(floor: number): number {
return Math.floor(base * Math.pow(floor / 10, exponent));
}
-// ─── Combination Guardians (Floor 150+) ───────────────────────────────────────
-// Procedural guardians that get stronger over time. Each combo pairs two
-// base/utility elements and scales stats based on floor number.
+// ─── Tier Helpers ───────────────────────────────────────────────────────────────
-const COMBO_PAIRS: [string, string][] = [
- ['fire', 'water'], // Steam
- ['fire', 'air'], // Smoke
- ['water', 'earth'], // Mud
- ['light', 'dark'], // Twilight
- ['death', 'light'], // Undeath
- ['fire', 'death'], // Hellfire
- ['water', 'dark'], // Abyssal
- ['air', 'light'], // Radiant wind
- ['earth', 'death'], // Fossil
+const BASE_ELEMENTS = ['fire', 'water', 'air', 'earth', 'light', 'dark', 'death'];
+const COMPOSITE_ELEMENTS = ['metal', 'sand', 'lightning'];
+const EXOTIC_ELEMENTS = ['crystal', 'stellar', 'void'];
+
+/** Generate boon elements (max 3) */
+function makeBoons(elements: string[], floor: number): GuardianBoon[] {
+ return elements.slice(0, 3).map((el) => ({
+ type: 'elementalDamage' as const,
+ value: 10 + Math.floor(floor / 20) * 5,
+ desc: `+${10 + Math.floor(floor / 20) * 5}% ${el} damage`,
+ }));
+}
+
+function getTier(floor: number): number {
+ if (floor >= 400) return 9;
+ if (floor >= 350) return 8;
+ if (floor >= 300) return 7;
+ if (floor >= 250) return 6;
+ if (floor >= 210) return 5;
+ return 0; // Static tiers
+}
+
+// ═══════════════════════════════════════════════════════════════════════════════
+// TIER 5: Dual Element Pairs (Floors 210–240)
+// ═══════════════════════════════════════════════════════════════════════════════
+
+const DUAL_PAIRS: [string, string][] = [
+ ['fire', 'water'],
+ ['fire', 'air'],
+ ['water', 'earth'],
+ ['light', 'dark'],
+ ['death', 'light'],
+ ['fire', 'death'],
+ ['water', 'dark'],
+ ['air', 'light'],
+ ['earth', 'death'],
];
-export function getComboGuardian(floor: number): GuardianDef {
- const comboIndex = Math.floor((floor - 150) / 10) % COMBO_PAIRS.length;
- const [el1, el2] = COMBO_PAIRS[comboIndex];
- const hp = getGuardianHP(floor);
- const armor = Math.min(0.5, 0.25 + (floor - 150) * 0.002);
+function getTier5Guardian(floor: number): GuardianDef {
+ const idx = Math.floor((floor - 210) / 10) % DUAL_PAIRS.length;
+ const [el1, el2] = DUAL_PAIRS[idx];
+ const elements = [el1, el2];
+ const hpVal = getGuardianHP(floor);
+ const armor = Math.min(0.5, 0.30 + (floor - 210) * 0.003);
return {
name: '',
- element: `${el1}+${el2}`,
- hp,
- pact: 6.0 + (floor - 150) * 0.05,
- color: '#E8D5F5',
+ element: elements,
+ hp: hpVal,
+ pact: 7.5 + (floor - 210) * 0.05,
+ color: blendColors(el1, el2),
armor,
- boons: [
- { type: 'elementalDamage', value: 10, desc: `+10% ${el1} damage` },
- { type: 'elementalDamage', value: 10, desc: `+10% ${el2} damage` },
- ],
- pactCost: Math.floor(hp * 0.3 + Math.floor(hp * 0.5) * 5 + hp * armor * 0.5),
- pactTime: 20 + Math.floor((floor - 150) / 10),
+ boons: makeBoons(elements, floor),
+ pactCost: Math.floor(hpVal * 0.3 + hpVal * armor * 0.5),
+ pactTime: 20 + Math.floor((floor - 210) / 10),
uniquePerk: `Dual-aspect: ${el1} and ${el2} spells gain +20% effectiveness`,
- power: Math.floor(hp * 0.5),
+ power: Math.floor(hpVal * 0.5),
effects: [
- { type: `${el1}_boost`, value: 0.2 },
- { type: `${el2}_boost`, value: 0.2 },
+ { type: `${el1}_boost`, value: 0.15 },
+ { type: `${el2}_boost`, value: 0.15 },
],
- signingCost: { mana: Math.floor(hp * 0.3 + Math.floor(hp * 0.5) * 5 + hp * armor * 0.5), time: 20 + Math.floor((floor - 150) / 10) },
- unlocksMana: [el1, el2],
- damageMultiplier: 3.0 + (floor - 150) * 0.02,
- insightMultiplier: 2.5 + (floor - 150) * 0.01,
+ signingCost: {
+ mana: Math.floor(hpVal * 0.3),
+ time: 20 + Math.floor((floor - 210) / 10),
+ },
+ unlocksMana: resolveMultiUnlockChain(elements),
+ damageMultiplier: 3.5 + (floor - 210) * 0.02,
+ insightMultiplier: 3.0 + (floor - 210) * 0.01,
};
}
-// ─── Procedural Guardian Lookup (Floor 150+) ──────────────────────────────────
+// ═══════════════════════════════════════════════════════════════════════════════
+// TIER 6: Dual Composite + Components (Floors 250–290)
+// Pairs of composites with all their base components.
+// ═══════════════════════════════════════════════════════════════════════════════
-export function getExtendedGuardian(floor: number): GuardianDef | null {
- if (floor >= 150 && floor % 10 === 0) {
- const g = getComboGuardian(floor);
- if (!g.name) {
- const elements = g.element.split('+');
- g.name = generateComboGuardianName(elements, floor);
- }
- return g;
- }
- return null;
+const DUAL_COMP_PAIRS: [string, string][] = [
+ ['metal', 'sand'],
+ ['metal', 'lightning'],
+ ['sand', 'lightning'],
+];
+
+function getTier6Guardian(floor: number): GuardianDef {
+ const idx = Math.floor((floor - 250) / 10) % DUAL_COMP_PAIRS.length;
+ const [comp1, comp2] = DUAL_COMP_PAIRS[idx];
+ const elements = resolveMultiUnlockChain([comp1, comp2]);
+ const hpVal = getGuardianHP(floor);
+ const armor = Math.min(0.55, 0.35 + (floor - 250) * 0.003);
+
+ return {
+ name: '',
+ element: elements,
+ hp: hpVal,
+ pact: 9.0 + (floor - 250) * 0.05,
+ color: blendColors(comp1, comp2),
+ armor,
+ boons: makeBoons([comp1, comp2], floor),
+ pactCost: Math.floor(hpVal * 0.3 + hpVal * armor * 0.5),
+ pactTime: 24 + Math.floor((floor - 250) / 10),
+ uniquePerk: `Fusion twin-aspect: ${comp1} and ${comp2} spells gain +25% effectiveness`,
+ power: Math.floor(hpVal * 0.55),
+ effects: [
+ { type: 'armor_pierce', value: 0.2 },
+ { type: 'chain', value: 1 },
+ ],
+ signingCost: {
+ mana: Math.floor(hpVal * 0.35),
+ time: 24 + Math.floor((floor - 250) / 10),
+ },
+ unlocksMana: resolveMultiUnlockChain(elements),
+ damageMultiplier: 4.0 + (floor - 250) * 0.02,
+ insightMultiplier: 3.5 + (floor - 250) * 0.01,
+ };
}
-// ─── Unified Guardian System ─────────────────────────────────────────────────
-// Merges static guardians (floors 10–140) with procedural combo guardians (150+).
+// ═══════════════════════════════════════════════════════════════════════════════
+// TIER 7: Exotic + Components (Floors 300–340)
+// Each exotic element paired with all its component base elements.
+// ═══════════════════════════════════════════════════════════════════════════════
+
+function getTier7Guardian(floor: number): GuardianDef {
+ const exoticIdx = Math.floor((floor - 300) / 10) % EXOTIC_ELEMENTS.length;
+ const exoticEl = EXOTIC_ELEMENTS[exoticIdx];
+ const chain = resolveMultiUnlockChain([exoticEl]);
+ const hpVal = getGuardianHP(floor);
+ const armor = Math.min(0.6, 0.40 + (floor - 300) * 0.003);
+
+ return {
+ name: '',
+ element: chain,
+ hp: hpVal,
+ pact: 10.5 + (floor - 300) * 0.05,
+ color: '#B8A9C9',
+ armor,
+ boons: [makeBoons([exoticEl], floor)[0]],
+ pactCost: Math.floor(hpVal * 0.35 + hpVal * armor * 0.5),
+ pactTime: 28 + Math.floor((floor - 300) / 10),
+ uniquePerk: `Exotic resonance: ${exoticEl} spells gain +30% effectiveness`,
+ power: Math.floor(hpVal * 0.6),
+ effects: [
+ { type: 'resist_ignore', value: 0.2 },
+ { type: 'reflect', value: 0.1 },
+ ],
+ signingCost: {
+ mana: Math.floor(hpVal * 0.35),
+ time: 28 + Math.floor((floor - 300) / 10),
+ },
+ unlocksMana: chain,
+ damageMultiplier: 4.5 + (floor - 300) * 0.02,
+ insightMultiplier: 4.0 + (floor - 300) * 0.01,
+ };
+}
+
+// ═══════════════════════════════════════════════════════════════════════════════
+// TIER 8: Exotic + Composite + Components (Floors 350–390)
+// One exotic + one composite + all base elements.
+// ═══════════════════════════════════════════════════════════════════════════════
+
+function getTier8Guardian(floor: number): GuardianDef {
+ const exoticIdx = Math.floor((floor - 350) / 10) % EXOTIC_ELEMENTS.length;
+ const compIdx = Math.floor((floor - 350) / 10) % COMPOSITE_ELEMENTS.length;
+ const exoticEl = EXOTIC_ELEMENTS[exoticIdx];
+ const compEl = COMPOSITE_ELEMENTS[compIdx];
+ const elements = resolveMultiUnlockChain([exoticEl, compEl]);
+ const hpVal = getGuardianHP(floor);
+ const armor = Math.min(0.65, 0.45 + (floor - 350) * 0.003);
+
+ return {
+ name: '',
+ element: elements,
+ hp: hpVal,
+ pact: 12.0 + (floor - 350) * 0.05,
+ color: '#9B72AA',
+ armor,
+ boons: makeBoons([exoticEl, compEl], floor),
+ pactCost: Math.floor(hpVal * 0.4 + hpVal * armor * 0.5),
+ pactTime: 32 + Math.floor((floor - 350) / 10),
+ uniquePerk: `Primordial fusion: ${exoticEl} and ${compEl} spells gain +25% effectiveness`,
+ power: Math.floor(hpVal * 0.65),
+ effects: [
+ { type: 'resist_ignore', value: 0.25 },
+ { type: 'armor_pierce', value: 0.2 },
+ { type: 'chain', value: 1 },
+ ],
+ signingCost: {
+ mana: Math.floor(hpVal * 0.4),
+ time: 32 + Math.floor((floor - 350) / 10),
+ },
+ unlocksMana: elements,
+ damageMultiplier: 5.0 + (floor - 350) * 0.02,
+ insightMultiplier: 4.5 + (floor - 350) * 0.01,
+ };
+}
+
+// ═══════════════════════════════════════════════════════════════════════════════
+// TIER 9: Full Fusion — 1 Exotic + 2 Composite + All Components (Floors 400+)
+// ═══════════════════════════════════════════════════════════════════════════════
+
+function getTier9Guardian(floor: number): GuardianDef {
+ const exoticIdx = (Math.floor((floor - 400) / 10)) % EXOTIC_ELEMENTS.length;
+ const exoticEl = EXOTIC_ELEMENTS[exoticIdx];
+ // Pick 2 different composites
+ const comp1 = COMPOSITE_ELEMENTS[Math.floor((floor - 400) / 10) % COMPOSITE_ELEMENTS.length];
+ const comp2 = COMPOSITE_ELEMENTS[(Math.floor((floor - 400) / 10) + 1) % COMPOSITE_ELEMENTS.length];
+ const elements = resolveMultiUnlockChain([exoticEl, comp1, comp2]);
+ const hpVal = getGuardianHP(floor);
+ const armor = Math.min(0.7, 0.50 + (floor - 400) * 0.002);
+
+ return {
+ name: '',
+ element: elements,
+ hp: hpVal,
+ pact: 14.0 + (floor - 400) * 0.05,
+ color: '#7B5E9A',
+ armor,
+ boons: makeBoons([exoticEl, comp1, comp2], floor),
+ pactCost: Math.floor(hpVal * 0.45 + hpVal * armor * 0.5),
+ pactTime: 36 + Math.floor((floor - 400) / 10),
+ uniquePerk: `Cosmic convergence: All exotic, composite, and base spells gain +15% effectiveness`,
+ power: Math.floor(hpVal * 0.7),
+ effects: [
+ { type: 'resist_ignore', value: 0.3 },
+ { type: 'armor_pierce', value: 0.25 },
+ { type: 'chain', value: 2 },
+ { type: 'reflect', value: 0.1 },
+ ],
+ signingCost: {
+ mana: Math.floor(hpVal * 0.45),
+ time: 36 + Math.floor((floor - 400) / 10),
+ },
+ unlocksMana: elements,
+ damageMultiplier: 5.5 + (floor - 400) * 0.02,
+ insightMultiplier: 5.0 + (floor - 400) * 0.01,
+ };
+}
+
+// ─── Blending Colors for Dual/Multi-Element Guardians ──────────────────────────
+
+const ELEMENT_COLORS: Record = {
+ fire: '#FF6B35', water: '#4ECDC4', air: '#00D4FF', earth: '#F4A261',
+ light: '#FFD700', dark: '#9B59B6', death: '#778CA3', transference: '#1ABC9C',
+ metal: '#BDC3C7', sand: '#D4AC0D', lightning: '#FFEB3B',
+ crystal: '#85C1E9', stellar: '#F0E68C', void: '#4A235A',
+};
+
+function blendColors(el1: string, el2: string): string {
+ const c1 = ELEMENT_COLORS[el1] || '#888888';
+ const c2 = ELEMENT_COLORS[el2] || '#888888';
+ try {
+ const r = Math.floor((parseInt(c1.slice(1, 3), 16) + parseInt(c2.slice(1, 3), 16)) / 2);
+ const g = Math.floor((parseInt(c1.slice(3, 5), 16) + parseInt(c2.slice(3, 5), 16)) / 2);
+ const b = Math.floor((parseInt(c1.slice(5, 7), 16) + parseInt(c2.slice(5, 7), 16)) / 2);
+ return `#${r.toString(16).padStart(2, '0')}${g.toString(16).padStart(2, '0')}${b.toString(16).padStart(2, '0')}`;
+ } catch {
+ return '#888888';
+ }
+}
+
+// ─── Procedural Guardian Generator ─────────────────────────────────────────────
+
+function getProceduralGuardian(floor: number): GuardianDef | null {
+ if (floor < 210 || floor % 10 !== 0) return null;
+
+ const tier = getTier(floor);
+ let g: GuardianDef;
+
+ switch (tier) {
+ case 5: g = getTier5Guardian(floor); break;
+ case 6: g = getTier6Guardian(floor); break;
+ case 7: g = getTier7Guardian(floor); break;
+ case 8: g = getTier8Guardian(floor); break;
+ case 9: g = getTier9Guardian(floor); break;
+ default: return null;
+ }
+
+ if (!g.name) {
+ g.name = generateGuardianName(g.element, floor);
+ }
+ return g;
+}
+
+// ─── Unified Guardian System ────────────────────────────────────────────────────
/** Get the guardian for any floor. Returns null if no guardian at that floor. */
export function getGuardianForFloor(floor: number): GuardianDef | null {
- if (BASE_GUARDIANS[floor]) {
- const g = { ...BASE_GUARDIANS[floor] };
+ if (STATIC_GUARDIANS[floor]) {
+ const g = { ...STATIC_GUARDIANS[floor] };
if (!g.name) g.name = generateGuardianName(g.element, floor);
return g;
}
- return getExtendedGuardian(floor);
+ return getProceduralGuardian(floor);
}
-/** All guardian floors — merged from static + extended. */
+/** All guardian floors — dynamically computed. */
export function getAllGuardianFloors(): number[] {
- const staticFloors = Object.keys(BASE_GUARDIANS).map(Number);
- const comboFloors = Array.from({ length: 10 }, (_, i) => 150 + i * 10);
- const all = new Set([...staticFloors, ...comboFloors]);
+ // Static floors from guardian-data.ts
+ const staticFloors = Object.keys(STATIC_GUARDIANS).map(Number);
+ // Procedural floors: every 10th floor from 210 to 450
+ const proceduralFloors: number[] = [];
+ for (let f = 210; f <= 450; f += 10) {
+ proceduralFloors.push(f);
+ }
+ const all = new Set([...staticFloors, ...proceduralFloors]);
return Array.from(all).sort((a, b) => a - b);
}
-/** All guardian floors including procedural — kept for backwards compatibility. */
-export const ALL_GUARDIAN_FLOORS: number[] = [
- ...Object.keys(BASE_GUARDIANS).map(Number),
- ...Array.from({ length: 10 }, (_, i) => 150 + i * 10),
-].sort((a, b) => a - b);
-
-/** Check if a floor is a guardian floor (every 10th floor). */
+/** Check if a floor is a guardian floor (every 10th floor with a defined guardian). */
export function isGuardianFloor(floor: number): boolean {
- return floor % 10 === 0;
+ return floor % 10 === 0 && floor >= 10;
}
diff --git a/src/lib/game/types/attunements.ts b/src/lib/game/types/attunements.ts
index 4dcc391..059d817 100644
--- a/src/lib/game/types/attunements.ts
+++ b/src/lib/game/types/attunements.ts
@@ -40,7 +40,7 @@ export interface GuardianBoon {
export interface GuardianDef {
name: string;
- element: string;
+ element: string[];
hp: number;
pact: number; // Pact multiplier when signed
color: string;
diff --git a/src/lib/game/utils/combat-utils.ts b/src/lib/game/utils/combat-utils.ts
index f4bd0bb..1da8fef 100644
--- a/src/lib/game/utils/combat-utils.ts
+++ b/src/lib/game/utils/combat-utils.ts
@@ -5,7 +5,7 @@ import type { DisciplineBonuses } from './mana-utils';
import { SPELLS_DEF, ELEMENT_OPPOSITES, INCURSION_START_DAY, MAX_DAY } from '../constants';
import { ENCHANTMENT_EFFECTS } from '../data/enchantment-effects';
import { getGuardianForFloor } from '../data/guardian-encounters';
-import { BASE_GUARDIANS } from '../data/guardian-data';
+import { STATIC_GUARDIANS as BASE_GUARDIANS } from '../data/guardian-data';
// ─── Damage Calculation Params ──────────────────────────────────────────────
@@ -160,7 +160,7 @@ export function calcDamage(
const elemMasteryBonus = 1;
// Guardian bane bonus
- const isGuardianFloor = floorElem && Object.values(BASE_GUARDIANS).some(g => g.element === floorElem);
+ const isGuardianFloor = floorElem && Object.values(BASE_GUARDIANS).some(g => g.element.includes(floorElem));
const guardianBonus = 1;
// Get boon bonuses from pacts
diff --git a/src/lib/game/utils/guardian-utils.ts b/src/lib/game/utils/guardian-utils.ts
new file mode 100644
index 0000000..0a431aa
--- /dev/null
+++ b/src/lib/game/utils/guardian-utils.ts
@@ -0,0 +1,94 @@
+// ─── Guardian Utilities ─────────────────────────────────────────────────────────
+// Helper functions for guardian element resolution and name generation.
+
+import { ELEMENTS } from '../constants/elements';
+
+// ─── Element Chain Resolution ──────────────────────────────────────────────────
+
+/**
+ * Resolve the full component chain for an element.
+ * Walks the recipe tree from ELEMENTS to collect all base elements + the element itself.
+ *
+ * Examples:
+ * resolveUnlockChain('fire') → ['fire']
+ * resolveUnlockChain('metal') → ['fire', 'earth', 'metal']
+ * resolveUnlockChain('crystal') → ['earth', 'water', 'light', 'sand', 'crystal']
+ * resolveUnlockChain('stellar') → ['fire', 'light', 'stellar']
+ * resolveUnlockChain('void') → ['dark', 'death', 'void']
+ */
+export function resolveUnlockChain(element: string): string[] {
+ const result: string[] = [];
+ const visited = new Set();
+ const queue: string[] = [element];
+
+ while (queue.length > 0) {
+ const current = queue.shift()!;
+ if (visited.has(current)) continue;
+ visited.add(current);
+
+ const def = ELEMENTS[current];
+ if (!def) continue;
+
+ if (def.recipe) {
+ for (const component of def.recipe) {
+ if (!visited.has(component)) {
+ queue.push(component);
+ }
+ }
+ } else {
+ // Base, utility, or raw element — no recipe, it's a leaf
+ result.push(current);
+ }
+ }
+
+ // Always include the element itself
+ if (!result.includes(element)) {
+ result.push(element);
+ }
+
+ return result;
+}
+
+/**
+ * Resolve unlock chains for multiple elements (union, deduped).
+ * Used when a guardian has multiple elements.
+ *
+ * Example:
+ * resolveMultiUnlockChain(['fire', 'earth']) → ['fire', 'earth']
+ * resolveMultiUnlockChain(['metal', 'sand']) → ['fire', 'earth', 'water', 'metal', 'sand']
+ */
+export function resolveMultiUnlockChain(elements: string[]): string[] {
+ const all = new Set();
+ for (const el of elements) {
+ for (const resolved of resolveUnlockChain(el)) {
+ all.add(resolved);
+ }
+ }
+ return Array.from(all);
+}
+
+// ─── Dynamic Guardian Floor Computation ────────────────────────────────────────
+
+const TIER_CONFIG = [
+ // [startFloor, endFloor, tiersPerFloor, description]
+ { start: 10, end: 80, spacing: 10 }, // Base + utility: floors 10-80
+ { start: 90, end: 120, spacing: 10 }, // Composite: floors 90-120
+ { start: 130, end: 160, spacing: 10 }, // Composite + Components
+ { start: 170, end: 200, spacing: 10 }, // Exotic
+ { start: 210, end: 240, spacing: 10 }, // Dual Element
+ { start: 250, end: 290, spacing: 10 }, // Dual Composite + Components
+ { start: 300, end: 340, spacing: 10 }, // Exotic + Components
+ { start: 350, end: 390, spacing: 10 }, // Exotic + Composite + Components
+ { start: 400, end: 450, spacing: 10 }, // 1 Exotic + 2 Composite + All Components
+] as const;
+
+/** Get all guardian floors from a given start, dynamically computed. */
+export function computeGuardianFloors(maxFloor: number = 450): number[] {
+ const floors: number[] = [];
+ for (const tier of TIER_CONFIG) {
+ for (let f = tier.start; f <= Math.min(tier.end, maxFloor); f += tier.spacing) {
+ floors.push(f);
+ }
+ }
+ return floors.sort((a, b) => a - b);
+}
diff --git a/src/lib/game/utils/room-utils.ts b/src/lib/game/utils/room-utils.ts
index 1302901..6042675 100644
--- a/src/lib/game/utils/room-utils.ts
+++ b/src/lib/game/utils/room-utils.ts
@@ -109,7 +109,7 @@ export function generateFloorState(floor: number): FloorState {
armor: guardian.armor || 0,
dodgeChance: 0,
barrier: 0,
- element: guardian.element,
+ element: guardian.element.join('+'),
}],
};
diff --git a/src/lib/game/utils/spire-utils.ts b/src/lib/game/utils/spire-utils.ts
index 2bbf0fa..8bf0f80 100644
--- a/src/lib/game/utils/spire-utils.ts
+++ b/src/lib/game/utils/spire-utils.ts
@@ -97,7 +97,7 @@ export function generateSpireFloorState(floor: number, roomIndex: number, totalR
armor: guardian.armor || 0,
dodgeChance: 0,
barrier: 0,
- element: guardian.element,
+ element: guardian.element.join('+'),
}],
};
}