fix: SpireTab store props, mana regen display, skill cost deduction, grimoire cost format, unequip store, add test suite
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@@ -7,9 +7,10 @@ import { ManaDisplay } from '@/components/game';
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import { ActionButtons } from '@/components/game';
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import { CalendarDisplay } from '@/components/game';
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import { DebugName } from '@/lib/game/debug-context';
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import { useGameStore, useManaStore, useSkillStore, useCombatStore, useCraftingStore } from '@/lib/game/stores';
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import { useGameStore, useManaStore, useSkillStore, useCombatStore, useCraftingStore, usePrestigeStore } from '@/lib/game/stores';
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import { getUnifiedEffects } from '@/lib/game/effects';
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import { computeMaxMana, computeRegen, computeClickMana, getMeditationBonus, getIncursionStrength } from '@/lib/game/stores';
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import { getMeditationBonus, getIncursionStrength } from '@/lib/game/stores';
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import { computeTotalMaxMana, computeTotalRegen, computeTotalClickMana } from '@/lib/game/effects';
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export function LeftPanel() {
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const [isGathering, setIsGathering] = useState(false);
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@@ -23,6 +24,8 @@ export function LeftPanel() {
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const skillTiers = useSkillStore((s) => s.skillTiers);
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const skillUpgrades = useSkillStore((s) => s.skillUpgrades);
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const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
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const equippedInstances = useCraftingStore((s) => s.equippedInstances);
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const equipmentInstances = useCraftingStore((s) => s.equipmentInstances);
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@@ -77,19 +80,18 @@ export function LeftPanel() {
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equipmentInstances,
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});
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const maxMana = computeMaxMana(
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{ skills, skillTiers, skillUpgrades },
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const maxMana = computeTotalMaxMana(
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{ skills, prestigeUpgrades, skillUpgrades, skillTiers, equippedInstances, equipmentInstances },
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upgradeEffects
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);
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const baseRegen = computeRegen(
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{ skills, skillTiers, skillUpgrades },
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const baseRegen = computeTotalRegen(
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{ skills, prestigeUpgrades, skillUpgrades, skillTiers, equippedInstances, equipmentInstances },
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upgradeEffects
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);
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const clickMana = computeTotalClickMana(
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{ skills, skillUpgrades, skillTiers, equippedInstances, equipmentInstances },
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upgradeEffects
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);
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const clickMana = computeClickMana({
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skills,
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skillTiers,
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skillUpgrades,
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});
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const meditationMultiplier = getMeditationBonus(meditateTicks, skills, upgradeEffects.meditationEfficiency);
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const incursionStrength = getIncursionStrength(day, hour);
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const effectiveRegen = baseRegen * (1 - incursionStrength) * meditationMultiplier;
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@@ -127,7 +129,7 @@ export function LeftPanel() {
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<DebugName name="ActionButtons">
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<ActionButtons
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currentAction={currentAction}
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currentStudyTarget={currentStudyTarget}
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currentStudyTarget={currentStudyTarget as any}
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designProgress={designProgress}
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designProgress2={designProgress2}
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preparationProgress={preparationProgress}
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