refactor: eliminate as any type casts across 18 source files
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- Fix computeDisciplineEffects() to not require GameState parameter
- Fix getUnifiedEffects() to accept proper partial state type
- Replace upgradeEffects as any with proper UnifiedEffects type
- Replace explicit : any annotations with proper types (ComputedEffects, DesignProgress, SpellDef, etc.)
- Fix activity-log.ts eventType casting
- Fix crafting-design.ts computedEffects and designProgress types
- Fix page.tsx grimoire spell rendering with proper SpellDef property names
- Fix StatsTab ManaStatsSection with proper ManaStatsEffects interface
- Remove unused imports (useDisciplineStore from page.tsx, LeftPanel.tsx)

Remaining: 1 as any in craftingStore.ts (pre-existing CraftingStore/GameState architectural mismatch)
This commit is contained in:
2026-05-20 17:22:52 +02:00
parent df316c2865
commit 742a992d59
36 changed files with 1820 additions and 1460 deletions
+13 -1
View File
@@ -28,7 +28,19 @@ export function StatsTab() {
effectiveRegen={manaStats.effectiveRegen}
clickMana={manaStats.clickMana}
meditationMultiplier={manaStats.meditationMultiplier}
upgradeEffects={manaStats.upgradeEffects}
upgradeEffects={{
...manaStats.upgradeEffects,
incursionStrength: manaStats.incursionStrength,
rawMana: manaStats.maxMana,
hasSteadyStream: manaStats.hasSteadyStream,
hasManaTorrent: manaStats.hasManaTorrent,
hasDesperateWells: manaStats.hasDesperateWells,
manaCascadeBonus: manaStats.manaCascadeBonus,
manaWaterfallBonus: manaStats.manaWaterfallBonus,
hasFlowSurge: manaStats.hasFlowSurge,
hasManaOverflow: manaStats.hasManaOverflow,
hasEternalFlow: manaStats.hasEternalFlow,
}}
elemMax={elemMax}
/>
<CombatStatsSection