refactor: eliminate as any type casts across 18 source files
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- Fix computeDisciplineEffects() to not require GameState parameter
- Fix getUnifiedEffects() to accept proper partial state type
- Replace upgradeEffects as any with proper UnifiedEffects type
- Replace explicit : any annotations with proper types (ComputedEffects, DesignProgress, SpellDef, etc.)
- Fix activity-log.ts eventType casting
- Fix crafting-design.ts computedEffects and designProgress types
- Fix page.tsx grimoire spell rendering with proper SpellDef property names
- Fix StatsTab ManaStatsSection with proper ManaStatsEffects interface
- Remove unused imports (useDisciplineStore from page.tsx, LeftPanel.tsx)

Remaining: 1 as any in craftingStore.ts (pre-existing CraftingStore/GameState architectural mismatch)
This commit is contained in:
2026-05-20 17:22:52 +02:00
parent df316c2865
commit 742a992d59
36 changed files with 1820 additions and 1460 deletions
@@ -1,6 +1,6 @@
// ─── Enchantment Design Actions ────────────────────────────────────────────
import type { GameState, EnchantmentDesign, DesignEffect } from '../types';
import type { GameState, EnchantmentDesign, DesignEffect, DesignProgress } from '../types';
import * as CraftingUtils from '../crafting-utils';
import * as CraftingDesign from '../crafting-design';
import { computeEffects } from '../effects/upgrade-effects';
@@ -35,7 +35,7 @@ export function startDesigningEnchantment(
const computedEffects = computeEffects(state.skillUpgrades || {}, state.skillTiers || {});
const hasEnchantMastery = hasSpecial(computedEffects, SPECIAL_EFFECTS.ENCHANT_MASTERY);
let updates: any = {};
let updates: Partial<GameState> = {};
if (!state.designProgress) {
updates = {