refactor: eliminate as any type casts across 18 source files
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- Fix computeDisciplineEffects() to not require GameState parameter - Fix getUnifiedEffects() to accept proper partial state type - Replace upgradeEffects as any with proper UnifiedEffects type - Replace explicit : any annotations with proper types (ComputedEffects, DesignProgress, SpellDef, etc.) - Fix activity-log.ts eventType casting - Fix crafting-design.ts computedEffects and designProgress types - Fix page.tsx grimoire spell rendering with proper SpellDef property names - Fix StatsTab ManaStatsSection with proper ManaStatsEffects interface - Remove unused imports (useDisciplineStore from page.tsx, LeftPanel.tsx) Remaining: 1 as any in craftingStore.ts (pre-existing CraftingStore/GameState architectural mismatch)
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@@ -4,7 +4,7 @@
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import type { EquipmentInstance, AppliedEnchantment, EnchantmentDesign, ApplicationProgress } from './types';
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import { calculateApplicationTime, calculateApplicationManaPerHour } from './crafting-utils';
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import { hasSpecial, SPECIAL_EFFECTS } from './effects/special-effects';
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import { computeEffects } from './effects/upgrade-effects';
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import type { ComputedEffects } from './effects/upgrade-effects.types';
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import type { AttunementState } from './types';
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import { calculateEnchantingXP, getAttunementXPForLevel, MAX_ATTUNEMENT_LEVEL } from './data/attunements';
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import { ENCHANTMENT_EFFECTS } from './data/enchantment-effects';
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@@ -91,7 +91,7 @@ export function calculateApplicationTick(
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required: number,
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currentManaSpent: number,
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manaPerTick: number,
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computedEffects: any
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computedEffects: ComputedEffects
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): ApplicationTickResult {
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let progress = currentProgress + 0.04;
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let manaSpent = currentManaSpent + manaPerTick;
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@@ -131,7 +131,7 @@ export function calculateApplicationTick(
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export function applyEnchantments(
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instance: EquipmentInstance,
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design: EnchantmentDesign,
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computedEffects: any
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computedEffects: ComputedEffects
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): {
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updatedInstance: EquipmentInstance;
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xpGained: number;
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