refactor: eliminate as any type casts across 18 source files
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- Fix computeDisciplineEffects() to not require GameState parameter - Fix getUnifiedEffects() to accept proper partial state type - Replace upgradeEffects as any with proper UnifiedEffects type - Replace explicit : any annotations with proper types (ComputedEffects, DesignProgress, SpellDef, etc.) - Fix activity-log.ts eventType casting - Fix crafting-design.ts computedEffects and designProgress types - Fix page.tsx grimoire spell rendering with proper SpellDef property names - Fix StatsTab ManaStatsSection with proper ManaStatsEffects interface - Remove unused imports (useDisciplineStore from page.tsx, LeftPanel.tsx) Remaining: 1 as any in craftingStore.ts (pre-existing CraftingStore/GameState architectural mismatch)
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@@ -38,7 +38,7 @@ export function processCombatTick(
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}
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// Compute discipline bonuses once per tick
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const disciplineEffects = computeDisciplineEffects(useDisciplineStore.getState() as any);
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const disciplineEffects = computeDisciplineEffects();
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// Calculate cast speed (no skill bonus)
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const totalAttackSpeed = attackSpeedMult;
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