refactor: eliminate as any type casts across 18 source files
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- Fix computeDisciplineEffects() to not require GameState parameter - Fix getUnifiedEffects() to accept proper partial state type - Replace upgradeEffects as any with proper UnifiedEffects type - Replace explicit : any annotations with proper types (ComputedEffects, DesignProgress, SpellDef, etc.) - Fix activity-log.ts eventType casting - Fix crafting-design.ts computedEffects and designProgress types - Fix page.tsx grimoire spell rendering with proper SpellDef property names - Fix StatsTab ManaStatsSection with proper ManaStatsEffects interface - Remove unused imports (useDisciplineStore from page.tsx, LeftPanel.tsx) Remaining: 1 as any in craftingStore.ts (pre-existing CraftingStore/GameState architectural mismatch)
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@@ -79,15 +79,13 @@ export const useGameStore = create<GameCoordinatorStore>()(
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const manaState = useManaStore.getState();
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const combatState = useCombatStore.getState();
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const craftingState = useCraftingStore.getState();
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const disciplineStoreState = useDisciplineStore.getState();
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// Compute equipment specials from enchanted gear
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const equipmentEffects = computeEquipmentEffects(
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craftingState.equipmentInstances || {},
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craftingState.equippedInstances || {}
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);
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// Compute discipline specials from active discipline perks
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const disciplineEffects = computeDisciplineEffects(disciplineStoreState as any);
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const disciplineEffects = computeDisciplineEffects();
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// Merge all specials into a single set for hasSpecial checks
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const allSpecials = new Set<string>([
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...equipmentEffects.specials,
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