refactor: eliminate as any type casts across 18 source files
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- Fix computeDisciplineEffects() to not require GameState parameter
- Fix getUnifiedEffects() to accept proper partial state type
- Replace upgradeEffects as any with proper UnifiedEffects type
- Replace explicit : any annotations with proper types (ComputedEffects, DesignProgress, SpellDef, etc.)
- Fix activity-log.ts eventType casting
- Fix crafting-design.ts computedEffects and designProgress types
- Fix page.tsx grimoire spell rendering with proper SpellDef property names
- Fix StatsTab ManaStatsSection with proper ManaStatsEffects interface
- Remove unused imports (useDisciplineStore from page.tsx, LeftPanel.tsx)

Remaining: 1 as any in craftingStore.ts (pre-existing CraftingStore/GameState architectural mismatch)
This commit is contained in:
2026-05-20 17:22:52 +02:00
parent df316c2865
commit 742a992d59
36 changed files with 1820 additions and 1460 deletions
+1 -3
View File
@@ -79,15 +79,13 @@ export const useGameStore = create<GameCoordinatorStore>()(
const manaState = useManaStore.getState();
const combatState = useCombatStore.getState();
const craftingState = useCraftingStore.getState();
const disciplineStoreState = useDisciplineStore.getState();
// Compute equipment specials from enchanted gear
const equipmentEffects = computeEquipmentEffects(
craftingState.equipmentInstances || {},
craftingState.equippedInstances || {}
);
// Compute discipline specials from active discipline perks
const disciplineEffects = computeDisciplineEffects(disciplineStoreState as any);
const disciplineEffects = computeDisciplineEffects();
// Merge all specials into a single set for hasSpecial checks
const allSpecials = new Set<string>([
...equipmentEffects.specials,