Phase 4: Enchanting special effects (6)
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@@ -698,6 +698,7 @@ function makeInitial(overrides: Partial<GameState> = {}): GameState {
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equipmentInstances: startingEquipment.equipmentInstances,
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enchantmentDesigns: [],
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designProgress: null,
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designProgress2: null,
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preparationProgress: null,
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applicationProgress: null,
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equipmentCraftingProgress: null,
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