fix: discipline reset on mana depletion and re-activation after stop
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- #143: processTick now removes drained disciplines from activeIds and calls onStopPracticing so currentAction resets to 'meditate' - #144: Removed paused guard from canProceedDiscipline so stopped disciplines can be re-activated - Updated test to match new expected behavior for paused disciplines
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-05-27T08:45:43.143Z",
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"generated": "2026-05-27T09:06:27.471Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -151,6 +151,10 @@
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"types.ts",
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"utils/result.ts"
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],
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"crafting-fabricator.ts": [
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"data/fabricator-recipes.ts",
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"types.ts"
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],
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"crafting-loot.ts": [
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"data/crafting-recipes.ts",
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"types.ts"
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@@ -464,6 +468,7 @@
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"crafting-actions/preparation-actions.ts",
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"crafting-design.ts",
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"crafting-equipment.ts",
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"crafting-fabricator.ts",
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"crafting-utils.ts",
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"stores/combatStore.ts",
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"stores/crafting-initial-state.ts",
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