From 7c05bea896b4d71fb8a1a887febec7b510c1eae0 Mon Sep 17 00:00:00 2001 From: Refactoring Agent <[email protected]> Date: Sat, 25 Apr 2026 19:10:56 +0200 Subject: [PATCH] Update task2 progress: completed LootTab and Ascension skills tasks --- docs/task2_progress.md | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/docs/task2_progress.md b/docs/task2_progress.md index bc312ed..0dace9d 100644 --- a/docs/task2_progress.md +++ b/docs/task2_progress.md @@ -1,32 +1,32 @@ # Task 2 Progress Tracking -**Last Updated**: $(date +"%Y-%m-%d %H:%M:%S") -**Current Status**: Initializing +**Last Updated**: 2026-04-25 19:10:00 +**Current Status**: In Progress ## Completed Tasks - [2026-04-25] Read and understood task2.md requirements - [2026-04-25] Created progress tracking file +- [2026-04-25] Task 9: Remove 'Transference' mana from LootTab essence list (filtered out in LootInventory.tsx) +- [2026-04-25] Task 11: Delete all 'Ascension' skills (removed insightHarvest, guardianBane, and ascension category) ## In Progress Tasks -None yet +None currently ## Pending Tasks -1. Automation & State Logic: ActionButtons Rework - Blocked (sub-agent failure) +1. Automation & State Logic: ActionButtons Rework - Remove manual selection, auto-transition to Meditate when Study/Crafting finishes, replace buttons with Current Activity indicator 2. Automation & State Logic: Research Locking - Prevent switching research topics in SkillsTab while study action is in progress -3. Feature Reworks: SpireTab Overhaul - Create 'Climb the Spire' entry button to locked Spire Mode, exit via 'climb down', persistent UI (ManaDisplay, CalendarDisplay, Spire info, Golems) +3. Feature Reworks: SpireTab Overhaul - Create 'Climb the Spire' button, implement Spire Mode with exit condition, persistent UI (ManaDisplay, CalendarDisplay, Spire info, Golems) 4. Feature Reworks: Equipment System - Support 2-Handed Weapons, Staves block offhand slot 5. Developer Tools: DebugTab Update - Add Invoker Debugging Buttons to manually trigger/force Pacts with different Guardians 6. Developer Tools: System Integrity - Fix 'Show Component Names' debug option, ensure all components have displayName, check wrappers masking identities -7. Bug Fix (CRITICAL): Mana Well Bug - Fix 'Deep Basin' upgrade logic (resets max mana to 120 instead of 600, should add to base capacity not overwrite) +7. CRITICAL BUG FIX: Mana Well Bug - Fix 'Deep Basin' upgrade logic (resets max mana to 120 instead of 600, should add to base capacity not overwrite) 8. Bug Fix: Combat UI - Fix Casting Bar progress animation to fill correctly -9. Bug Fix: LootTab - Remove 'Transference' mana from Essence/Item lists -10. Bug Fix: Crafting - Disable 'Prepare' for non-enchanted items; limit 'Design' to gear types currently owned -11. Game Balance: SkillsTab - Delete all 'Ascension' skills (Insight gain is prestige-only) -12. Game Balance: StatsTab - Lock Fire, Water, Air, Earth at start; only 'Transference' unlocked initially +9. Bug Fix: Crafting - Disable 'Prepare' for non-enchanted items; limit 'Design' to gear types currently owned +10. Game Balance: StatsTab - Lock Fire/Water/Air/Earth at start; only 'Transference' unlocked initially ## Blocked Tasks -- [2026-04-25] ActionButtons Rework: 2+ sub-agent attempts failed (returned unrelated Task 1/Unity project work instead of Next.js ActionButtons Rework). Sub-agent tool appears to ignore strict context limits. -- [2026-04-25] All Task 2 sub-agent tasks at risk: Repeated sub-agent failures due to context confusion (mixing up Unity/Next.js projects, ignoring explicit directory constraints). +- Previous ActionButtons Rework attempts failed (sub-agent returned unrelated work). Will retry with improved context. ## Commit History -- Initial commit: Task 2 setup, created progress file \ No newline at end of file +- Initial commit: Task 2 setup, created progress file +- 65b0f96: Remove Transference from LootTab essence list, delete Ascension skills