Phase 3: Extract sub-components from StatsTab.tsx
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'use client';
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import { SKILL_EVOLUTION_PATHS, getTierMultiplier } from '@/lib/game/skill-evolution';
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import { SKILLS_DEF } from '@/lib/game/constants';
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import type { GameStore, SkillUpgradeChoice } from '@/lib/game/types';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Badge } from '@/components/ui/badge';
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import { Star } from 'lucide-react';
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export interface UpgradeEffectsSectionProps {
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store: GameStore;
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}
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// Helper function to get all selected skill upgrades
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function getAllSelectedUpgrades(store: GameStore) {
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const upgrades: { skillId: string; upgrade: SkillUpgradeChoice }[] = [];
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for (const [skillId, selectedIds] of Object.entries(store.skillUpgrades)) {
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const baseSkillId = skillId.includes('_t') ? skillId.split('_t')[0] : skillId;
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const path = SKILL_EVOLUTION_PATHS[baseSkillId];
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if (!path) continue;
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for (const tier of path.tiers) {
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if (tier.skillId === skillId) {
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for (const upgradeId of selectedIds) {
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const upgrade = tier.upgrades.find(u => u.id === upgradeId);
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if (upgrade) {
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upgrades.push({ skillId, upgrade });
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}
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}
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}
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}
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}
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return upgrades;
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}
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export function UpgradeEffectsSection({ store }: UpgradeEffectsSectionProps) {
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const selectedUpgrades = getAllSelectedUpgrades(store);
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return (
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
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<Star className="w-4 h-4" />
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Active Skill Upgrades ({selectedUpgrades.length})
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</CardTitle>
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</CardHeader>
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<CardContent>
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{selectedUpgrades.length === 0 ? (
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<div className="text-gray-500 text-sm">No skill upgrades selected yet. Level skills to 5 or 10 to choose upgrades.</div>
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) : (
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<div className="grid grid-cols-1 md:grid-cols-2 gap-2">
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{selectedUpgrades.map(({ skillId, upgrade }) => (
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<div key={upgrade.id} className="p-2 rounded border border-amber-600/30 bg-amber-900/10">
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<div className="flex items-center justify-between">
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<span className="text-amber-300 text-sm font-semibold">{upgrade.name}</span>
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<Badge variant="outline" className="text-xs text-gray-400">
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{SKILLS_DEF[skillId]?.name || skillId}
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</Badge>
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</div>
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<div className="text-xs text-gray-400 mt-1">{upgrade.desc}</div>
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{upgrade.effect.type === 'multiplier' && (
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<div className="text-xs text-green-400 mt-1">
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+{Math.round((upgrade.effect.value! - 1) * 100)}% {upgrade.effect.stat}
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</div>
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)}
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{upgrade.effect.type === 'bonus' && (
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<div className="text-xs text-blue-400 mt-1">
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+{upgrade.effect.value} {upgrade.effect.stat}
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</div>
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)}
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{upgrade.effect.type === 'special' && (
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<div className="text-xs text-cyan-400 mt-1">
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⚡ {upgrade.effect.specialDesc || 'Special effect active'}
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</div>
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)}
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</div>
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))}
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</div>
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)}
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</CardContent>
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</Card>
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);
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}
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