Phase 3: Extract sub-components from StatsTab.tsx
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# Phase 3: Refactor Large Files - Progress
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# Phase 3: Refactor Large Files - Progress #
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## Completed Refactorings (All Committed & Pushed)
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## Completed Refactorings (All Committed & Pushed!)
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### 1. `types.ts` (516 lines) ✅
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- **Commit**: `eb81ccb Phase 3: Split types.ts into domain-specific files`
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@@ -29,10 +29,20 @@
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### 6. `utils.ts` (372 lines) ✅
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- **Commit**: `23d0a12 Phase 3: Split utils.ts by responsibility`
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- **Result**: Split into `utils/formatting.ts`, `floor-utils.ts`, `mana-utils.ts`, `combat-utils.ts`, `index.ts` (some overlap with computed-stats, but consistent)
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- **Result**: Split into `utils/formatting.ts`, `floor-utils.ts`, `mana-utils.ts`, `combat-utils.ts`, `index.ts`
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- **Build**: ✅ Passes
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## Failed Refactorings
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### 7. `DebugTab.tsx` (700 lines) ✅
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- **Commit**: Phase 3: Split DebugTab.tsx into functional components`
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- **Result**: Split into `debug/GameStateDebug.tsx`, `SkillDebug.tsx`, `ElementDebug.tsx`, `AttunementDebug.tsx`, `GolemDebug.tsx`, `index.tsx`
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- **Build**: ✅ Passes
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### 8. `page.tsx` (465 lines) ✅
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- **Commit**: `eea5ed1 Phase 3: Lazy load tabs in page.tsx`
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- **Result**: Lazy loads all tab components using React.lazy() and Suspense
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- **Build**: ✅ Passes
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## Failed Refactorings!
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### 1. `store.ts` (2464 lines) ❌
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- **Issue**: Sub-agent made changes that broke build (`Cannot read properties of undefined (reading 'mainHand')`)
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@@ -45,24 +55,21 @@
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### 3. `gameStore.ts` (509 lines) ❌
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- **Issue**: Sub-agent returned empty result (context limits or other issue)
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- **Status**: Will try again with simpler prompt, or flag as "sub-agent unstable for this file"
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- **Status**: Flagged as "unstable sub-agent behavior"
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## Next Files to Refactor
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## Next Files to Refactor!
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### High Priority (Smaller, Likely to Work)
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1. `src/components/game/tabs/DebugTab.tsx` (700 lines) - Split by functional area
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2. `src/app/page.tsx` (465 lines) - Lazy load tabs
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### Medium Priority
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3. `src/components/game/StatsTab.tsx` (551 lines) - Extract sub-components
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1. `src/components/game/StatsTab.tsx` (551 lines) - Extract sub-components (NEXT TARGET!)
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2. `src/components/game/tabs/StatsTab.tsx` (545 lines) - Extract sub-components
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3. `src/components/game/tabs/CraftingTab.tsx` (already split) - done
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4. `src/lib/game/stores/index.test.ts` (maybe not needed)
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## Build Status
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## Build Status!
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✅ Build passes after each successful refactoring
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✅ All commits pushed to remote (`git push origin master` successful)
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✅ All commits pushed to remote!
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## Notes
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- Sub-agents work best with files under ~1500 lines with focused prompts
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- Files over 2000 lines consistently fail (context limits)
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- Some files around 500 lines also fail occasionally (unstable sub-agent behavior)
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- When in doubt, flag it and move on (per user instructions)
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## Notes!
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- Sub-agents work best with files under ~1500 lines with focused prompts!
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- Files over 2000 lines consistently fail (context limits)!
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- When in doubt, flag it and move on (per user instructions)!
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'use client';
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import { GUARDIANS } from '@/lib/game/constants';
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import { fmtDec } from '@/lib/game/store';
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import type { GameStore } from '@/lib/game/types';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Swords } from 'lucide-react';
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export interface CombatStatsSectionProps {
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store: GameStore;
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}
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export function CombatStatsSection({ store }: CombatStatsSectionProps) {
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return (
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-red-400 game-panel-title text-xs flex items-center gap-2">
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<Swords className="w-4 h-4" />
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Combat Stats
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</CardTitle>
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</CardHeader>
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<CardContent>
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<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
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<div className="space-y-2">
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Combat Training Bonus:</span>
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<span className="text-red-300">+{(store.skills.combatTrain || 0) * 5}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Arcane Fury Multiplier:</span>
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<span className="text-red-300">×{fmtDec(1 + (store.skills.arcaneFury || 0) * 0.1, 2)}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Elemental Mastery:</span>
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<span className="text-red-300">×{fmtDec(1 + (store.skills.elementalMastery || 0) * 0.15, 2)}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Guardian Bane:</span>
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<span className="text-red-300">×{fmtDec(1 + (store.skills.guardianBane || 0) * 0.2, 2)} (vs guardians)</span>
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</div>
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</div>
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<div className="space-y-2">
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Critical Hit Chance:</span>
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<span className="text-amber-300">{((store.skills.precision || 0) * 5)}%</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Critical Multiplier:</span>
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<span className="text-amber-300">1.5x</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Spell Echo Chance:</span>
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<span className="text-amber-300">{((store.skills.spellEcho || 0) * 10)}%</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Pact Multiplier:</span>
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<span className="text-amber-300">×{fmtDec(store.signedPacts.reduce((m, f) => m * (GUARDIANS[f]?.pact || 1), 1), 2)}</span>
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</div>
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</div>
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</div>
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</CardContent>
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</Card>
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);
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}
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'use client';
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import { getTierMultiplier } from '@/lib/game/skill-evolution';
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import { hasSpecial, SPECIAL_EFFECTS } from '@/lib/game/effects';
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import { fmt, fmtDec } from '@/lib/game/store';
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import type { GameStore, UnifiedEffects } from '@/lib/game/types';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Separator } from '@/components/ui/separator';
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import { Droplet } from 'lucide-react';
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export interface ManaStatsSectionProps {
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store: GameStore;
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upgradeEffects: UnifiedEffects;
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maxMana: number;
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baseRegen: number;
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clickMana: number;
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meditationMultiplier: number;
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effectiveRegen: number;
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incursionStrength: number;
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manaCascadeBonus: number;
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}
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export function ManaStatsSection({
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store,
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upgradeEffects,
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maxMana,
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baseRegen,
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clickMana,
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meditationMultiplier,
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effectiveRegen,
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incursionStrength,
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manaCascadeBonus,
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}: ManaStatsSectionProps) {
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return (
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<Card className="bg-gray-900/80 border-gray-700">
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<CardHeader className="pb-2">
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<CardTitle className="text-blue-400 game-panel-title text-xs flex items-center gap-2">
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<Droplet className="w-4 h-4" />
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Mana Stats
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</CardTitle>
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</CardHeader>
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<CardContent>
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<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
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<div className="space-y-2">
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Base Max Mana:</span>
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<span className="text-gray-200">100</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Mana Well Bonus:</span>
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<span className="text-blue-300">
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{(() => {
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const mw = store.skillTiers?.manaWell || 1;
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const tieredSkillId = mw > 1 ? `manaWell_t${mw}` : 'manaWell';
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const level = store.skills[tieredSkillId] || store.skills.manaWell || 0;
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const tierMult = getTierMultiplier(tieredSkillId);
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return `+${fmt(level * 100 * tierMult)} (${level} lvl × 100 × ${tierMult}x tier)`;
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})()}
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</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Prestige Mana Well:</span>
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<span className="text-blue-300">+{fmt((store.prestigeUpgrades.manaWell || 0) * 500)}</span>
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</div>
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{upgradeEffects.maxManaBonus > 0 && (
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<div className="flex justify-between text-sm">
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<span className="text-amber-400">Upgrade Mana Bonus:</span>
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<span className="text-amber-300">+{fmt(upgradeEffects.maxManaBonus)}</span>
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</div>
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)}
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{upgradeEffects.maxManaMultiplier > 1 && (
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<div className="flex justify-between text-sm">
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<span className="text-amber-400">Upgrade Mana Multiplier:</span>
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<span className="text-amber-300">×{fmtDec(upgradeEffects.maxManaMultiplier, 2)}</span>
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</div>
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)}
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<div className="flex justify-between text-sm font-semibold border-t border-gray-700 pt-2">
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<span className="text-gray-300">Total Max Mana:</span>
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<span className="text-blue-400">{fmt(maxMana)}</span>
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</div>
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</div>
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<div className="space-y-2">
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Base Regen:</span>
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<span className="text-gray-200">2/hr</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Mana Flow Bonus:</span>
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<span className="text-blue-300">
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{(() => {
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const mf = store.skillTiers?.manaFlow || 1;
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const tieredSkillId = mf > 1 ? `manaFlow_t${mf}` : 'manaFlow';
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const level = store.skills[tieredSkillId] || store.skills.manaFlow || 0;
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const tierMult = getTierMultiplier(tieredSkillId);
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return `+${fmtDec(level * 1 * tierMult)}/hr (${level} lvl × 1 × ${tierMult}x tier)`;
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})()}
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</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Mana Spring Bonus:</span>
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<span className="text-blue-300">+{(store.skills.manaSpring || 0) * 2}/hr</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Prestige Mana Flow:</span>
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<span className="text-blue-300">+{fmtDec((store.prestigeUpgrades.manaFlow || 0) * 0.5)}/hr</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Temporal Echo:</span>
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<span className="text-blue-300">×{fmtDec(1 + (store.prestigeUpgrades.temporalEcho || 0) * 0.1, 2)}</span>
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</div>
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<div className="flex justify-between text-sm font-semibold border-t border-gray-700 pt-2">
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<span className="text-gray-300">Base Regen:</span>
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<span className="text-blue-400">{fmtDec(baseRegen, 2)}/hr</span>
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</div>
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{upgradeEffects.regenBonus > 0 && (
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<div className="flex justify-between text-sm">
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<span className="text-amber-400">Upgrade Regen Bonus:</span>
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<span className="text-amber-300">+{fmtDec(upgradeEffects.regenBonus, 2)}/hr</span>
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</div>
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)}
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{upgradeEffects.permanentRegenBonus > 0 && (
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<div className="flex justify-between text-sm">
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<span className="text-amber-400">Permanent Regen Bonus:</span>
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<span className="text-amber-300">+{fmtDec(upgradeEffects.permanentRegenBonus, 2)}/hr</span>
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</div>
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)}
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{upgradeEffects.regenMultiplier > 1 && (
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<div className="flex justify-between text-sm">
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<span className="text-amber-400">Upgrade Regen Multiplier:</span>
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<span className="text-amber-300">×{fmtDec(upgradeEffects.regenMultiplier, 2)}</span>
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</div>
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)}
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</div>
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</div>
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<Separator className="bg-gray-700 my-3" />
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{upgradeEffects.activeUpgrades.length > 0 && (
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<>
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<div className="mb-2">
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<span className="text-xs text-amber-400 game-panel-title">Active Skill Upgrades</span>
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</div>
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<div className="grid grid-cols-1 md:grid-cols-2 gap-2 mb-3">
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{upgradeEffects.activeUpgrades.map((upgrade, idx) => (
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<div key={idx} className="flex justify-between text-xs bg-gray-800/50 rounded px-2 py-1">
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<span className="text-gray-300">{upgrade.name}</span>
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<span className="text-gray-400">{upgrade.desc}</span>
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</div>
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))}
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</div>
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<Separator className="bg-gray-700 my-3" />
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</>
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)}
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<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
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<div className="space-y-2">
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Click Mana Value:</span>
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<span className="text-purple-300">+{clickMana}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Mana Tap Bonus:</span>
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<span className="text-purple-300">+{store.skills.manaTap || 0}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Mana Surge Bonus:</span>
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<span className="text-purple-300">+{(store.skills.manaSurge || 0) * 3}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Mana Overflow:</span>
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<span className="text-purple-300">×{fmtDec(1 + (store.skills.manaOverflow || 0) * 0.25, 2)}</span>
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</div>
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</div>
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<div className="space-y-2">
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Meditation Multiplier:</span>
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<span className={`font-semibold ${meditationMultiplier > 1.5 ? 'text-purple-400' : 'text-gray-300'}`}>
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{fmtDec(meditationMultiplier, 2)}x
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</span>
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</div>
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Effective Regen:</span>
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<span className="text-green-400 font-semibold">{fmtDec(effectiveRegen, 2)}/hr</span>
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</div>
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{incursionStrength > 0 && !hasSpecial(upgradeEffects, SPECIAL_EFFECTS.STEADY_STREAM) && (
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<div className="flex justify-between text-sm">
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<span className="text-red-400">Incursion Penalty:</span>
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<span className="text-red-400">-{Math.round(incursionStrength * 100)}%</span>
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</div>
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)}
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{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.STEADY_STREAM) && incursionStrength > 0 && (
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<div className="flex justify-between text-sm">
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<span className="text-green-400">Steady Stream:</span>
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<span className="text-green-400">Immune to incursion</span>
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</div>
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)}
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{manaCascadeBonus > 0 && (
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<div className="flex justify-between text-sm">
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<span className="text-cyan-400">Mana Cascade Bonus:</span>
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<span className="text-cyan-400">+{fmtDec(manaCascadeBonus, 2)}/hr</span>
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</div>
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)}
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{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_TORRENT) && store.rawMana > maxMana * 0.75 && (
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<div className="flex justify-between text-sm">
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<span className="text-cyan-400">Mana Torrent:</span>
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<span className="text-cyan-400">+50% regen (high mana)</span>
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</div>
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)}
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{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.DESPERATE_WELLS) && store.rawMana < maxMana * 0.25 && (
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<div className="flex justify-between text-sm">
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<span className="text-cyan-400">Desperate Wells:</span>
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<span className="text-cyan-400">+50% regen (low mana)</span>
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</div>
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)}
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</div>
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</div>
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</CardContent>
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</Card>
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);
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}
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@@ -0,0 +1,55 @@
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'use client';
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import { fmtDec } from '@/lib/game/store';
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import type { GameStore } from '@/lib/game/types';
|
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { BookOpen } from 'lucide-react';
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export interface StudyStatsSectionProps {
|
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store: GameStore;
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studySpeedMult: number;
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studyCostMult: number;
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}
|
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export function StudyStatsSection({ store, studySpeedMult, studyCostMult }: StudyStatsSectionProps) {
|
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return (
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<Card className="bg-gray-900/80 border-gray-700">
|
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<CardHeader className="pb-2">
|
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<CardTitle className="text-purple-400 game-panel-title text-xs flex items-center gap-2">
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<BookOpen className="w-4 h-4" />
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Study Stats
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</CardTitle>
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</CardHeader>
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<CardContent>
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<div className="grid grid-cols-1 md:grid-cols-3 gap-4">
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<div className="space-y-2">
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<div className="flex justify-between text-sm">
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<span className="text-gray-400">Study Speed:</span>
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<span className="text-purple-300">×{fmtDec(studySpeedMult, 2)}</span>
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</div>
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<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Quick Learner Bonus:</span>
|
||||
<span className="text-purple-300">+{((store.skills.quickLearner || 0) * 10)}%</span>
|
||||
</div>
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Study Cost:</span>
|
||||
<span className="text-purple-300">{Math.round(studyCostMult * 100)}%</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Focused Mind Bonus:</span>
|
||||
<span className="text-purple-300">-{((store.skills.focusedMind || 0) * 5)}%</span>
|
||||
</div>
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Progress Retention:</span>
|
||||
<span className="text-purple-300">{Math.round((1 + (store.skills.knowledgeRetention || 0) * 0.2) * 100)}%</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
'use client';
|
||||
|
||||
import { SKILL_EVOLUTION_PATHS, getTierMultiplier } from '@/lib/game/skill-evolution';
|
||||
import { SKILLS_DEF } from '@/lib/game/constants';
|
||||
import type { GameStore, SkillUpgradeChoice } from '@/lib/game/types';
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import { Star } from 'lucide-react';
|
||||
|
||||
export interface UpgradeEffectsSectionProps {
|
||||
store: GameStore;
|
||||
}
|
||||
|
||||
// Helper function to get all selected skill upgrades
|
||||
function getAllSelectedUpgrades(store: GameStore) {
|
||||
const upgrades: { skillId: string; upgrade: SkillUpgradeChoice }[] = [];
|
||||
for (const [skillId, selectedIds] of Object.entries(store.skillUpgrades)) {
|
||||
const baseSkillId = skillId.includes('_t') ? skillId.split('_t')[0] : skillId;
|
||||
const path = SKILL_EVOLUTION_PATHS[baseSkillId];
|
||||
if (!path) continue;
|
||||
for (const tier of path.tiers) {
|
||||
if (tier.skillId === skillId) {
|
||||
for (const upgradeId of selectedIds) {
|
||||
const upgrade = tier.upgrades.find(u => u.id === upgradeId);
|
||||
if (upgrade) {
|
||||
upgrades.push({ skillId, upgrade });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return upgrades;
|
||||
}
|
||||
|
||||
export function UpgradeEffectsSection({ store }: UpgradeEffectsSectionProps) {
|
||||
const selectedUpgrades = getAllSelectedUpgrades(store);
|
||||
|
||||
return (
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
|
||||
<Star className="w-4 h-4" />
|
||||
Active Skill Upgrades ({selectedUpgrades.length})
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
{selectedUpgrades.length === 0 ? (
|
||||
<div className="text-gray-500 text-sm">No skill upgrades selected yet. Level skills to 5 or 10 to choose upgrades.</div>
|
||||
) : (
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-2">
|
||||
{selectedUpgrades.map(({ skillId, upgrade }) => (
|
||||
<div key={upgrade.id} className="p-2 rounded border border-amber-600/30 bg-amber-900/10">
|
||||
<div className="flex items-center justify-between">
|
||||
<span className="text-amber-300 text-sm font-semibold">{upgrade.name}</span>
|
||||
<Badge variant="outline" className="text-xs text-gray-400">
|
||||
{SKILLS_DEF[skillId]?.name || skillId}
|
||||
</Badge>
|
||||
</div>
|
||||
<div className="text-xs text-gray-400 mt-1">{upgrade.desc}</div>
|
||||
{upgrade.effect.type === 'multiplier' && (
|
||||
<div className="text-xs text-green-400 mt-1">
|
||||
+{Math.round((upgrade.effect.value! - 1) * 100)}% {upgrade.effect.stat}
|
||||
</div>
|
||||
)}
|
||||
{upgrade.effect.type === 'bonus' && (
|
||||
<div className="text-xs text-blue-400 mt-1">
|
||||
+{upgrade.effect.value} {upgrade.effect.stat}
|
||||
</div>
|
||||
)}
|
||||
{upgrade.effect.type === 'special' && (
|
||||
<div className="text-xs text-cyan-400 mt-1">
|
||||
⚡ {upgrade.effect.specialDesc || 'Special effect active'}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
export { ManaStatsSection } from './ManaStatsSection';
|
||||
export type { ManaStatsSectionProps } from './ManaStatsSection';
|
||||
|
||||
export { CombatStatsSection } from './CombatStatsSection';
|
||||
export type { CombatStatsSectionProps } from './CombatStatsSection';
|
||||
|
||||
export { StudyStatsSection } from './StudyStatsSection';
|
||||
export type { StudyStatsSectionProps } from './StudyStatsSection';
|
||||
|
||||
export { UpgradeEffectsSection } from './UpgradeEffectsSection';
|
||||
export type { UpgradeEffectsSectionProps } from './UpgradeEffectsSection';
|
||||
@@ -1,14 +1,17 @@
|
||||
'use client';
|
||||
|
||||
import { ELEMENTS, GUARDIANS, SKILLS_DEF } from '@/lib/game/constants';
|
||||
import { SKILL_EVOLUTION_PATHS, getTierMultiplier } from '@/lib/game/skill-evolution';
|
||||
import { ELEMENTS, GUARDIANS } from '@/lib/game/constants';
|
||||
import { getTierMultiplier } from '@/lib/game/skill-evolution';
|
||||
import { hasSpecial, SPECIAL_EFFECTS } from '@/lib/game/effects';
|
||||
import { fmt, fmtDec } from '@/lib/game/store';
|
||||
import type { SkillUpgradeChoice, GameStore, UnifiedEffects } from '@/lib/game/types';
|
||||
import type { GameStore, UnifiedEffects } from '@/lib/game/types';
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { Badge } from '@/components/ui/badge';
|
||||
import { Separator } from '@/components/ui/separator';
|
||||
import { Droplet, Swords, BookOpen, FlaskConical, Trophy, RotateCcw, Star } from 'lucide-react';
|
||||
import { FlaskConical, Trophy, RotateCcw } from 'lucide-react';
|
||||
import { ManaStatsSection } from '../stats/ManaStatsSection';
|
||||
import { CombatStatsSection } from '../stats/CombatStatsSection';
|
||||
import { StudyStatsSection } from '../stats/StudyStatsSection';
|
||||
import { UpgradeEffectsSection } from '../stats/UpgradeEffectsSection';
|
||||
|
||||
export interface StatsTabProps {
|
||||
store: GameStore;
|
||||
@@ -46,303 +49,30 @@ export function StatsTab({
|
||||
return 10 + level * 50 * tierMult + (store.prestigeUpgrades.elementalAttune || 0) * 25;
|
||||
})();
|
||||
|
||||
// Get all selected skill upgrades
|
||||
const getAllSelectedUpgrades = () => {
|
||||
const upgrades: { skillId: string; upgrade: SkillUpgradeChoice }[] = [];
|
||||
for (const [skillId, selectedIds] of Object.entries(store.skillUpgrades)) {
|
||||
const baseSkillId = skillId.includes('_t') ? skillId.split('_t')[0] : skillId;
|
||||
const path = SKILL_EVOLUTION_PATHS[baseSkillId];
|
||||
if (!path) continue;
|
||||
for (const tier of path.tiers) {
|
||||
if (tier.skillId === skillId) {
|
||||
for (const upgradeId of selectedIds) {
|
||||
const upgrade = tier.upgrades.find(u => u.id === upgradeId);
|
||||
if (upgrade) {
|
||||
upgrades.push({ skillId, upgrade });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return upgrades;
|
||||
};
|
||||
|
||||
const selectedUpgrades = getAllSelectedUpgrades();
|
||||
|
||||
return (
|
||||
<div className="space-y-4">
|
||||
{/* Mana Stats */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-blue-400 game-panel-title text-xs flex items-center gap-2">
|
||||
<Droplet className="w-4 h-4" />
|
||||
Mana Stats
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Base Max Mana:</span>
|
||||
<span className="text-gray-200">100</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Mana Well Bonus:</span>
|
||||
<span className="text-blue-300">
|
||||
{(() => {
|
||||
const mw = store.skillTiers?.manaWell || 1;
|
||||
const tieredSkillId = mw > 1 ? `manaWell_t${mw}` : 'manaWell';
|
||||
const level = store.skills[tieredSkillId] || store.skills.manaWell || 0;
|
||||
const tierMult = getTierMultiplier(tieredSkillId);
|
||||
return `+${fmt(level * 100 * tierMult)} (${level} lvl × 100 × ${tierMult}x tier)`;
|
||||
})()}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Prestige Mana Well:</span>
|
||||
<span className="text-blue-300">+{fmt((store.prestigeUpgrades.manaWell || 0) * 500)}</span>
|
||||
</div>
|
||||
{upgradeEffects.maxManaBonus > 0 && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-amber-400">Upgrade Mana Bonus:</span>
|
||||
<span className="text-amber-300">+{fmt(upgradeEffects.maxManaBonus)}</span>
|
||||
</div>
|
||||
)}
|
||||
{upgradeEffects.maxManaMultiplier > 1 && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-amber-400">Upgrade Mana Multiplier:</span>
|
||||
<span className="text-amber-300">×{fmtDec(upgradeEffects.maxManaMultiplier, 2)}</span>
|
||||
</div>
|
||||
)}
|
||||
<div className="flex justify-between text-sm font-semibold border-t border-gray-700 pt-2">
|
||||
<span className="text-gray-300">Total Max Mana:</span>
|
||||
<span className="text-blue-400">{fmt(maxMana)}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Base Regen:</span>
|
||||
<span className="text-gray-200">2/hr</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Mana Flow Bonus:</span>
|
||||
<span className="text-blue-300">
|
||||
{(() => {
|
||||
const mf = store.skillTiers?.manaFlow || 1;
|
||||
const tieredSkillId = mf > 1 ? `manaFlow_t${mf}` : 'manaFlow';
|
||||
const level = store.skills[tieredSkillId] || store.skills.manaFlow || 0;
|
||||
const tierMult = getTierMultiplier(tieredSkillId);
|
||||
return `+${fmtDec(level * 1 * tierMult)}/hr (${level} lvl × 1 × ${tierMult}x tier)`;
|
||||
})()}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Mana Spring Bonus:</span>
|
||||
<span className="text-blue-300">+{(store.skills.manaSpring || 0) * 2}/hr</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Prestige Mana Flow:</span>
|
||||
<span className="text-blue-300">+{fmtDec((store.prestigeUpgrades.manaFlow || 0) * 0.5)}/hr</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Temporal Echo:</span>
|
||||
<span className="text-blue-300">×{fmtDec(1 + (store.prestigeUpgrades.temporalEcho || 0) * 0.1, 2)}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm font-semibold border-t border-gray-700 pt-2">
|
||||
<span className="text-gray-300">Base Regen:</span>
|
||||
<span className="text-blue-400">{fmtDec(baseRegen, 2)}/hr</span>
|
||||
</div>
|
||||
{upgradeEffects.regenBonus > 0 && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-amber-400">Upgrade Regen Bonus:</span>
|
||||
<span className="text-amber-300">+{fmtDec(upgradeEffects.regenBonus, 2)}/hr</span>
|
||||
</div>
|
||||
)}
|
||||
{upgradeEffects.permanentRegenBonus > 0 && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-amber-400">Permanent Regen Bonus:</span>
|
||||
<span className="text-amber-300">+{fmtDec(upgradeEffects.permanentRegenBonus, 2)}/hr</span>
|
||||
</div>
|
||||
)}
|
||||
{upgradeEffects.regenMultiplier > 1 && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-amber-400">Upgrade Regen Multiplier:</span>
|
||||
<span className="text-amber-300">×{fmtDec(upgradeEffects.regenMultiplier, 2)}</span>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
<Separator className="bg-gray-700 my-3" />
|
||||
{upgradeEffects.activeUpgrades.length > 0 && (
|
||||
<>
|
||||
<div className="mb-2">
|
||||
<span className="text-xs text-amber-400 game-panel-title">Active Skill Upgrades</span>
|
||||
</div>
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-2 mb-3">
|
||||
{upgradeEffects.activeUpgrades.map((upgrade, idx) => (
|
||||
<div key={idx} className="flex justify-between text-xs bg-gray-800/50 rounded px-2 py-1">
|
||||
<span className="text-gray-300">{upgrade.name}</span>
|
||||
<span className="text-gray-400">{upgrade.desc}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
<Separator className="bg-gray-700 my-3" />
|
||||
</>
|
||||
)}
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Click Mana Value:</span>
|
||||
<span className="text-purple-300">+{clickMana}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Mana Tap Bonus:</span>
|
||||
<span className="text-purple-300">+{store.skills.manaTap || 0}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Mana Surge Bonus:</span>
|
||||
<span className="text-purple-300">+{(store.skills.manaSurge || 0) * 3}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Mana Overflow:</span>
|
||||
<span className="text-purple-300">×{fmtDec(1 + (store.skills.manaOverflow || 0) * 0.25, 2)}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Meditation Multiplier:</span>
|
||||
<span className={`font-semibold ${meditationMultiplier > 1.5 ? 'text-purple-400' : 'text-gray-300'}`}>
|
||||
{fmtDec(meditationMultiplier, 2)}x
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Effective Regen:</span>
|
||||
<span className="text-green-400 font-semibold">{fmtDec(effectiveRegen, 2)}/hr</span>
|
||||
</div>
|
||||
{incursionStrength > 0 && !hasSpecial(upgradeEffects, SPECIAL_EFFECTS.STEADY_STREAM) && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-red-400">Incursion Penalty:</span>
|
||||
<span className="text-red-400">-{Math.round(incursionStrength * 100)}%</span>
|
||||
</div>
|
||||
)}
|
||||
{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.STEADY_STREAM) && incursionStrength > 0 && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-green-400">Steady Stream:</span>
|
||||
<span className="text-green-400">Immune to incursion</span>
|
||||
</div>
|
||||
)}
|
||||
{manaCascadeBonus > 0 && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-cyan-400">Mana Cascade Bonus:</span>
|
||||
<span className="text-cyan-400">+{fmtDec(manaCascadeBonus, 2)}/hr</span>
|
||||
</div>
|
||||
)}
|
||||
{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_TORRENT) && store.rawMana > maxMana * 0.75 && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-cyan-400">Mana Torrent:</span>
|
||||
<span className="text-cyan-400">+50% regen (high mana)</span>
|
||||
</div>
|
||||
)}
|
||||
{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.DESPERATE_WELLS) && store.rawMana < maxMana * 0.25 && (
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-cyan-400">Desperate Wells:</span>
|
||||
<span className="text-cyan-400">+50% regen (low mana)</span>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
<ManaStatsSection
|
||||
store={store}
|
||||
upgradeEffects={upgradeEffects}
|
||||
maxMana={maxMana}
|
||||
baseRegen={baseRegen}
|
||||
clickMana={clickMana}
|
||||
meditationMultiplier={meditationMultiplier}
|
||||
effectiveRegen={effectiveRegen}
|
||||
incursionStrength={incursionStrength}
|
||||
manaCascadeBonus={manaCascadeBonus}
|
||||
/>
|
||||
|
||||
{/* Combat Stats */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-red-400 game-panel-title text-xs flex items-center gap-2">
|
||||
<Swords className="w-4 h-4" />
|
||||
Combat Stats
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Combat Training Bonus:</span>
|
||||
<span className="text-red-300">+{(store.skills.combatTrain || 0) * 5}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Arcane Fury Multiplier:</span>
|
||||
<span className="text-red-300">×{fmtDec(1 + (store.skills.arcaneFury || 0) * 0.1, 2)}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Elemental Mastery:</span>
|
||||
<span className="text-red-300">×{fmtDec(1 + (store.skills.elementalMastery || 0) * 0.15, 2)}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Guardian Bane:</span>
|
||||
<span className="text-red-300">×{fmtDec(1 + (store.skills.guardianBane || 0) * 0.2, 2)} (vs guardians)</span>
|
||||
</div>
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Critical Hit Chance:</span>
|
||||
<span className="text-amber-300">{((store.skills.precision || 0) * 5)}%</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Critical Multiplier:</span>
|
||||
<span className="text-amber-300">1.5x</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Spell Echo Chance:</span>
|
||||
<span className="text-amber-300">{((store.skills.spellEcho || 0) * 10)}%</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Pact Multiplier:</span>
|
||||
<span className="text-amber-300">×{fmtDec(store.signedPacts.reduce((m, f) => m * (GUARDIANS[f]?.pact || 1), 1), 2)}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
<CombatStatsSection store={store} />
|
||||
|
||||
{/* Study Stats */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-purple-400 game-panel-title text-xs flex items-center gap-2">
|
||||
<BookOpen className="w-4 h-4" />
|
||||
Study Stats
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="grid grid-cols-1 md:grid-cols-3 gap-4">
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Study Speed:</span>
|
||||
<span className="text-purple-300">×{fmtDec(studySpeedMult, 2)}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Quick Learner Bonus:</span>
|
||||
<span className="text-purple-300">+{((store.skills.quickLearner || 0) * 10)}%</span>
|
||||
</div>
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Study Cost:</span>
|
||||
<span className="text-purple-300">{Math.round(studyCostMult * 100)}%</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Focused Mind Bonus:</span>
|
||||
<span className="text-purple-300">-{((store.skills.focusedMind || 0) * 5)}%</span>
|
||||
</div>
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-gray-400">Progress Retention:</span>
|
||||
<span className="text-purple-300">{Math.round((1 + (store.skills.knowledgeRetention || 0) * 0.2) * 100)}%</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
<StudyStatsSection
|
||||
store={store}
|
||||
studySpeedMult={studySpeedMult}
|
||||
studyCostMult={studyCostMult}
|
||||
/>
|
||||
|
||||
{/* Element Stats */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
@@ -406,48 +136,7 @@ export function StatsTab({
|
||||
</Card>
|
||||
|
||||
{/* Active Upgrades */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
|
||||
<Star className="w-4 h-4" />
|
||||
Active Skill Upgrades ({selectedUpgrades.length})
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
{selectedUpgrades.length === 0 ? (
|
||||
<div className="text-gray-500 text-sm">No skill upgrades selected yet. Level skills to 5 or 10 to choose upgrades.</div>
|
||||
) : (
|
||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-2">
|
||||
{selectedUpgrades.map(({ skillId, upgrade }) => (
|
||||
<div key={upgrade.id} className="p-2 rounded border border-amber-600/30 bg-amber-900/10">
|
||||
<div className="flex items-center justify-between">
|
||||
<span className="text-amber-300 text-sm font-semibold">{upgrade.name}</span>
|
||||
<Badge variant="outline" className="text-xs text-gray-400">
|
||||
{SKILLS_DEF[skillId]?.name || skillId}
|
||||
</Badge>
|
||||
</div>
|
||||
<div className="text-xs text-gray-400 mt-1">{upgrade.desc}</div>
|
||||
{upgrade.effect.type === 'multiplier' && (
|
||||
<div className="text-xs text-green-400 mt-1">
|
||||
+{Math.round((upgrade.effect.value! - 1) * 100)}% {upgrade.effect.stat}
|
||||
</div>
|
||||
)}
|
||||
{upgrade.effect.type === 'bonus' && (
|
||||
<div className="text-xs text-blue-400 mt-1">
|
||||
+{upgrade.effect.value} {upgrade.effect.stat}
|
||||
</div>
|
||||
)}
|
||||
{upgrade.effect.type === 'special' && (
|
||||
<div className="text-xs text-cyan-400 mt-1">
|
||||
⚡ {upgrade.effect.specialDesc || 'Special effect active'}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</CardContent>
|
||||
</Card>
|
||||
<UpgradeEffectsSection store={store} />
|
||||
|
||||
{/* Pact Bonuses */}
|
||||
<Card className="bg-gray-900/80 border-gray-700">
|
||||
|
||||
Reference in New Issue
Block a user