fix: multiple bug fixes - infinite loop crash, enchant tick handlers, discipline crash, Plasma symbol, desync
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- #236: Fix Climb the Spire React #185 infinite loop - removed redundant set() in processCombatTick that caused double Zustand writes per tick - #235: Add enchanting design/prepare/apply tick handlers - extracted to pipelines/enchanting-tick.ts - #235: Fix startApplying not setting currentAction to 'enchant' - #243: Guard discipline store against undefined activeIds/processedPerks from corrupted persisted state - #245: Change Plasma symbol from ⚡ (conflicts with Lightning) to 🔴 - #241: Fix combat store maxFloorReached desync - initialize to 0, reset on exitSpireMode - #239: Fix EffectSelector not rendering when unlockedEffects is empty (fresh game) - Created pipelines/enchanting-tick.ts to keep gameStore.ts under 400 lines
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@@ -329,6 +329,7 @@ Mana-Loop/
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│ │ │ ├── stores/
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│ │ │ │ ├── pipelines/
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│ │ │ │ │ ├── combat-tick.ts
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│ │ │ │ │ ├── enchanting-tick.ts
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│ │ │ │ │ ├── equipment-crafting.ts
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│ │ │ │ │ └── pact-ritual.ts
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│ │ │ │ ├── attunementStore.ts
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