fix: multiple bug fixes - infinite loop crash, enchant tick handlers, discipline crash, Plasma symbol, desync
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m24s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m24s
- #236: Fix Climb the Spire React #185 infinite loop - removed redundant set() in processCombatTick that caused double Zustand writes per tick - #235: Add enchanting design/prepare/apply tick handlers - extracted to pipelines/enchanting-tick.ts - #235: Fix startApplying not setting currentAction to 'enchant' - #243: Guard discipline store against undefined activeIds/processedPerks from corrupted persisted state - #245: Change Plasma symbol from ⚡ (conflicts with Lightning) to 🔴 - #241: Fix combat store maxFloorReached desync - initialize to 0, reset on exitSpireMode - #239: Fix EffectSelector not rendering when unlockedEffects is empty (fresh game) - Created pipelines/enchanting-tick.ts to keep gameStore.ts under 400 lines
This commit is contained in:
@@ -43,7 +43,7 @@ export const ELEMENTS: Record<string, ElementDef> = {
|
||||
void: { name: "Void", sym: "🕳️", color: "#4A235A", glow: "#4A235A40", cat: "exotic", recipe: ["dark", "dark", "death"] },
|
||||
soul: { name: "Soul", sym: "💫", color: "#E8D5F5", glow: "#E8D5F540", cat: "exotic", recipe: ["light", "dark", "transference"] },
|
||||
time: { name: "Time", sym: "⏱️", color: "#C5B99A", glow: "#C5B99A40", cat: "exotic", recipe: ["soul", "sand", "transference"] },
|
||||
plasma: { name: "Plasma", sym: "⚡", color: "#FF6B9D", glow: "#FF6B9D40", cat: "exotic", recipe: ["lightning", "fire", "transference"] },
|
||||
plasma: { name: "Plasma", sym: "🔴", color: "#FF6B9D", glow: "#FF6B9D40", cat: "exotic", recipe: ["lightning", "fire", "transference"] },
|
||||
};
|
||||
|
||||
// NOTE: Life, Blood, Wood, Mental, and Force mana types have been removed.
|
||||
|
||||
Reference in New Issue
Block a user