fix: Use BASE_ELEMENTS constant for debug unlock to prevent unlocking all 22 elements
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-12T05:02:13.512Z",
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"generated": "2026-06-12T07:05:50.633Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -581,6 +581,13 @@
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"stores/prestigeStore.ts",
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"utils/spire-utils.ts"
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],
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"stores/combat-reset.ts": [
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"stores/combat-actions.ts",
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"stores/combat-state.types.ts",
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"types.ts",
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"utils/index.ts",
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"utils/spire-utils.ts"
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],
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"stores/combat-state.types.ts": [
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"types.ts"
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],
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@@ -588,6 +595,7 @@
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"data/guardian-encounters.ts",
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"stores/combat-actions.ts",
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"stores/combat-descent-actions.ts",
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"stores/combat-reset.ts",
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"stores/combat-state.types.ts",
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"stores/discipline-slice.ts",
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"stores/golemancy-actions.ts",
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