fix: initialize guardian defensive state for uncleared guardian rooms on descent
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This commit is contained in:
2026-06-08 14:40:53 +02:00
parent 01864216ac
commit 7f5493f4d8
3 changed files with 15 additions and 2 deletions
@@ -194,6 +194,19 @@ export function onEnterRoomDescend(get: GetFn, set: SetFn): void {
if (!wasCleared) {
get().addActivityLog('floor_transition',
`Floor ${s.currentFloor} Room ${s.currentRoomIndex + 1} was not cleared — enemies present`);
// Initialize guardian defensive state for uncleared guardian rooms
if (s.currentRoom.roomType === 'guardian') {
const guardian = getGuardianForFloor(s.currentFloor);
if (guardian) {
set({
guardianShield: guardian.shield ?? 0,
guardianShieldMax: guardian.shield ?? 0,
guardianBarrier: guardian.barrier ?? 0,
guardianBarrierMax: guardian.barrier ?? 0,
});
}
}
return;
}