fix: initialize guardian defensive state for uncleared guardian rooms on descent
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@@ -1,5 +1,5 @@
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# Circular Dependencies
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Generated: 2026-06-08T12:28:09.613Z
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Generated: 2026-06-08T12:36:38.273Z
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Found: 1 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-08T12:28:07.502Z",
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"generated": "2026-06-08T12:36:36.211Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -194,6 +194,19 @@ export function onEnterRoomDescend(get: GetFn, set: SetFn): void {
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if (!wasCleared) {
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get().addActivityLog('floor_transition',
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`Floor ${s.currentFloor} Room ${s.currentRoomIndex + 1} was not cleared — enemies present`);
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// Initialize guardian defensive state for uncleared guardian rooms
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if (s.currentRoom.roomType === 'guardian') {
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const guardian = getGuardianForFloor(s.currentFloor);
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if (guardian) {
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set({
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guardianShield: guardian.shield ?? 0,
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guardianShieldMax: guardian.shield ?? 0,
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guardianBarrier: guardian.barrier ?? 0,
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guardianBarrierMax: guardian.barrier ?? 0,
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});
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}
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}
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return;
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}
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