fix: split SpireTab.tsx to 395 lines, remove require() imports, import from data modules; complete store migration
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@@ -6,7 +6,6 @@ import { Separator } from '@/components/ui/separator';
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import { EQUIPMENT_TYPES } from '@/lib/game/data/equipment';
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import { ENCHANTMENT_EFFECTS } from '@/lib/game/data/enchantment-effects';
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import type { EquipmentInstance, EnchantmentDesign, DesignEffect, EquipmentCraftingProgress } from '@/lib/game/types';
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import { type GameStore } from '@/lib/game/store';
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import type { EnchantmentDesignerProps } from './EnchantmentDesigner/types';
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import { EquipmentTypeSelector } from './EnchantmentDesigner/EquipmentTypeSelector';
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import { EffectSelector } from './EnchantmentDesigner/EffectSelector';
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@@ -23,9 +22,9 @@ import {
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addEffectToDesign,
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removeEffectFromDesign,
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} from './EnchantmentDesigner/utils';
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import { useGameStore } from '@/lib/game/stores';
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export function EnchantmentDesigner({
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store,
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selectedEquipmentType,
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setSelectedEquipmentType,
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selectedEffects,
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@@ -35,13 +34,13 @@ export function EnchantmentDesigner({
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selectedDesign,
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setSelectedDesign,
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}: EnchantmentDesignerProps) {
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const enchantmentDesigns = store.enchantmentDesigns;
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const designProgress = store.designProgress;
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const startDesigningEnchantment = store.startDesigningEnchantment;
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const cancelDesign = store.cancelDesign;
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const deleteDesign = store.deleteDesign;
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const unlockedEffects = store.unlockedEffects;
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const skills = store.skills;
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const enchantmentDesigns = useGameStore((s) => s.enchantmentDesigns);
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const designProgress = useGameStore((s) => s.designProgress);
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const startDesigningEnchantment = useGameStore((s) => s.startDesigningEnchantment);
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const cancelDesign = useGameStore((s) => s.cancelDesign);
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const deleteDesign = useGameStore((s) => s.deleteDesign);
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const unlockedEffects = useGameStore((s) => s.unlockedEffects);
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const skills = useGameStore((s) => s.skills);
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const enchantingLevel = skills.enchanting || 0;
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const efficiencyBonus = (skills.efficientEnchant || 0) * 0.05;
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@@ -51,7 +50,6 @@ export function EnchantmentDesigner({
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// Get capacity limit for selected equipment type
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const selectedEquipmentCapacity = getEquipmentCapacity(selectedEquipmentType);
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const isOverCapacity = selectedEquipmentType ? designCapacityCost > selectedEquipmentCapacity : false;
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// Calculate design time
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const designTime = calculateDesignTime(selectedEffects);
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@@ -86,7 +84,7 @@ export function EnchantmentDesigner({
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const incompatibleEffects = getIncompatibleEffects(selectedEquipmentType, unlockedEffects);
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// Get equipment types that the player actually owns (has instances of)
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const ownedEquipmentTypes = getOwnedEquipmentTypes(store);
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const ownedEquipmentTypes = getOwnedEquipmentTypes(useGameStore.getState());
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// Get the reason why an effect is incompatible
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const getIncompatibilityReasonWrapper = (effect: { id: string; name: string; description: string; allowedEquipmentCategories: any[] }) => {
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@@ -131,7 +129,7 @@ export function EnchantmentDesigner({
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selectedEffects={selectedEffects}
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designCapacityCost={designCapacityCost}
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selectedEquipmentCapacity={selectedEquipmentCapacity}
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isOverCapacity={isOverCapacity}
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isOverCapacity={designCapacityCost > selectedEquipmentCapacity}
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designTime={designTime}
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selectedEquipmentType={selectedEquipmentType}
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handleCreateDesign={handleCreateDesign}
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