fix: split SpireTab.tsx to 395 lines, remove require() imports, import from data modules; complete store migration
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@@ -12,28 +12,27 @@ import { AlertDialog, AlertDialogAction, AlertDialogCancel, AlertDialogContent,
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import { Trash2, CheckCircle, AlertTriangle } from 'lucide-react';
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import { EQUIPMENT_TYPES } from '@/lib/game/data/equipment';
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import type { EquipmentInstance, AppliedEnchantment, LootInventory, EquipmentCraftingProgress, EquipmentSlot } from '@/lib/game/types';
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import { fmt, type GameStore } from '@/lib/game/store';
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import { fmt } from '@/lib/game/stores';
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import { useGameStore } from '@/lib/game/stores';
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import { useGameToast } from '@/components/game/GameToast';
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export interface EnchantmentPreparerProps {
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store: GameStore;
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selectedEquipmentInstance: string | null;
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setSelectedEquipmentInstance: (id: string | null) => void;
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}
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export function EnchantmentPreparer({
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store,
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selectedEquipmentInstance,
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setSelectedEquipmentInstance,
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}: EnchantmentPreparerProps) {
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const showToast = useGameToast();
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const equippedInstances = store.equippedInstances;
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const equipmentInstances = store.equipmentInstances;
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const preparationProgress = store.preparationProgress;
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const rawMana = store.rawMana;
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const skills = store.skills;
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const startPreparing = store.startPreparing;
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const cancelPreparation = store.cancelPreparation;
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const equippedInstances = useGameStore((s) => s.equippedInstances);
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const equipmentInstances = useGameStore((s) => s.equipmentInstances);
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const preparationProgress = useGameStore((s) => s.preparationProgress);
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const rawMana = useGameStore((s) => s.rawMana);
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const skills = useGameStore((s) => s.skills);
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const startPreparing = useGameStore((s) => s.startPreparing);
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const cancelPreparation = useGameStore((s) => s.cancelPreparation);
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// Get equipped items as array
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const equippedItems = Object.entries(equippedInstances)
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