fix: split SpireTab.tsx to 395 lines, remove require() imports, import from data modules; complete store migration
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This commit is contained in:
Refactoring Agent
2026-05-04 13:36:10 +02:00
parent 0eabd604b0
commit 837d963b63
41 changed files with 727 additions and 3935 deletions
+14 -21
View File
@@ -6,29 +6,25 @@ import { GameCard } from '@/components/ui/game-card';
import { SectionHeader } from '@/components/ui/section-header';
import { ActionButton } from '@/components/ui/action-button';
import { Scroll, Hammer, Sparkles, Anvil } from 'lucide-react';
import type { EquipmentInstance, EnchantmentDesign, DesignEffect, AppliedEnchantment, LootInventory, EquipmentCraftingProgress } from '@/lib/game/types';
import { fmt, type GameStore } from '@/lib/game/store';
import { fmt } from '@/lib/game/stores';
import {
EnchantmentDesigner,
EnchantmentPreparer,
EnchantmentApplier,
EquipmentCrafter,
} from '@/components/game/crafting';
import { useGameStore } from '@/lib/game/stores';
import { useGameToast } from '@/components/game/GameToast';
export interface CraftingTabProps {
store: GameStore;
}
export function CraftingTab({ store }: CraftingTabProps) {
export function CraftingTab() {
const showToast = useGameToast();
const currentAction = store.currentAction;
const designProgress = store.designProgress;
const preparationProgress = store.preparationProgress;
const applicationProgress = store.applicationProgress;
const equipmentCraftingProgress = store.equipmentCraftingProgress;
const pauseApplication = store.pauseApplication;
const resumeApplication = store.resumeApplication;
const currentAction = useGameStore((s) => s.currentAction);
const designProgress = useGameStore((s) => s.designProgress);
const preparationProgress = useGameStore((s) => s.preparationProgress);
const applicationProgress = useGameStore((s) => s.applicationProgress);
const equipmentCraftingProgress = useGameStore((s) => s.equipmentCraftingProgress);
const pauseApplication = useGameStore((s) => s.pauseApplication);
const resumeApplication = useGameStore((s) => s.resumeApplication);
const [activeTab, setActiveTab] = useState<'fabricate' | 'enchant'>('fabricate');
const [enchantStage, setEnchantStage] = useState<'design' | 'prepare' | 'apply'>('design');
@@ -81,7 +77,7 @@ export function CraftingTab({ store }: CraftingTabProps) {
{/* Fabricate Content: EquipmentCrafter */}
{activeTab === 'fabricate' && (
<EquipmentCrafter store={store} />
<EquipmentCrafter />
)}
{/* Enchant Content: Design → Prepare → Apply workflow */}
@@ -123,7 +119,6 @@ export function CraftingTab({ store }: CraftingTabProps) {
{/* Enchant Stage Content */}
{enchantStage === 'design' && (
<EnchantmentDesigner
store={store}
selectedEquipmentType={null}
setSelectedEquipmentType={() => {}}
selectedEffects={[]}
@@ -136,14 +131,12 @@ export function CraftingTab({ store }: CraftingTabProps) {
)}
{enchantStage === 'prepare' && (
<EnchantmentPreparer
store={store}
selectedEquipmentInstance={null}
setSelectedEquipmentInstance={() => {}}
/>
)}
{enchantStage === 'apply' && (
<EnchantmentApplier
store={store}
selectedEquipmentInstance={null}
setSelectedEquipmentInstance={() => {}}
selectedDesign={null}
@@ -183,7 +176,7 @@ export function CraftingTab({ store }: CraftingTabProps) {
<SectionHeader
title="Designing Enchantment"
action={
<ActionButton variant="ghost" size="sm" onClick={() => store.cancelDesign()}>
<ActionButton variant="ghost" size="sm" onClick={() => useGameStore.getState().cancelDesign()}>
Cancel
</ActionButton>
}
@@ -205,7 +198,7 @@ export function CraftingTab({ store }: CraftingTabProps) {
<SectionHeader
title="Preparing Equipment"
action={
<ActionButton variant="ghost" size="sm" onClick={() => store.cancelPreparation()}>
<ActionButton variant="ghost" size="sm" onClick={() => useGameStore.getState().cancelPreparation()}>
Cancel
</ActionButton>
}
@@ -237,7 +230,7 @@ export function CraftingTab({ store }: CraftingTabProps) {
<>
<ActionButton variant="secondary" size="sm" onClick={pauseApplication}>Pause</ActionButton>
<ActionButton variant="ghost" size="sm" onClick={() => {
store.cancelApplication();
useGameStore.getState().cancelApplication();
showToast('warning', 'Enchantment Cancelled', 'The enchantment application was cancelled.');
}}>Cancel</ActionButton>
</>