fix: split SpireTab.tsx to 395 lines, remove require() imports, import from data modules; complete store migration
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This commit is contained in:
Refactoring Agent
2026-05-04 13:36:10 +02:00
parent 0eabd604b0
commit 837d963b63
41 changed files with 727 additions and 3935 deletions
+45 -26
View File
@@ -1,4 +1,4 @@
// ─── Skills Tab ───────────────────────────────────────────────────
// ─── Skills Tab ───────────────────────────────────────────────────────────────
// SkillsTab - Displays all skills organized by category
// Refactored: extracted components for better modularity (reduced from 400 lines)
@@ -19,7 +19,7 @@ import {
} from '@/lib/game/skill-evolution';
import { getUnifiedEffects } from '@/lib/game/effects';
import { getAvailableSkillCategories } from '@/lib/game/data/attunements';
import { fmt, fmtDec } from '@/lib/game/store';
import { fmt, fmtDec } from '@/lib/game/stores';
import type { SkillUpgradeChoice } from '@/lib/game/types';
import { Button } from '@/components/ui/button';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
@@ -39,13 +39,9 @@ import { ChevronDown, ChevronRight } from 'lucide-react';
import { SkillRow } from './SkillRow';
import { useSkillUpgradeSelection } from '@/lib/game/hooks/useSkillUpgradeSelection';
import { CategorySkillsList } from './CategorySkillsList';
import type { GameStore } from '@/lib/game/store';
import { useGameStore, useSkillStore, usePrestigeStore } from '@/lib/game/stores';
export interface SkillsTabProps {
store: GameStore;
}
export function SkillsTab({ store }: SkillsTabProps) {
export function SkillsTab() {
const showToast = useGameToast();
const [upgradeDialogSkill, setUpgradeDialogSkill] = useState<string | null>(null);
const [upgradeDialogMilestone, setUpgradeDialogMilestone] = useState<5 | 10>(5);
@@ -55,8 +51,20 @@ export function SkillsTab({ store }: SkillsTabProps) {
skillName: string;
} | null>(null);
const studySpeedMult = getStudySpeedMultiplier(store.skills);
const upgradeEffects = getUnifiedEffects(store as any);
const skills = useSkillStore((s) => s.skills);
const skillUpgrades = useSkillStore((s) => s.skillUpgrades);
const skillTiers = useSkillStore((s) => s.skillTiers);
const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
const currentStudyTarget = useGameStore((s) => s.currentStudyTarget);
const parallelStudyTarget = useGameStore((s) => s.parallelStudyTarget);
const startStudyingSkill = useSkillStore((s) => s.startStudyingSkill);
const startParallelStudySkill = useSkillStore((s) => s.startParallelStudySkill);
const cancelStudy = useGameStore((s) => s.cancelStudy);
const commitSkillUpgrades = useSkillStore((s) => s.commitSkillUpgrades);
const tierUpSkill = useSkillStore((s) => s.tierUpSkill);
const studySpeedMult = getStudySpeedMultiplier({ skills, prestigeUpgrades, skillUpgrades, skillTiers });
const upgradeEffects = getUnifiedEffects({ skillUpgrades, skillTiers, equippedInstances: {}, equipmentInstances: {} });
// Upgrade selection hook
const {
@@ -84,7 +92,12 @@ export function SkillsTab({ store }: SkillsTabProps) {
const getUpgradeChoices = () => {
if (!upgradeDialogSkill)
return { available: [] as SkillUpgradeChoice[], selected: [] as string[] };
return store.getSkillUpgradeChoices(upgradeDialogSkill, upgradeDialogMilestone);
const skillDef = SKILLS_DEF[upgradeDialogSkill.includes('_t') ? upgradeDialogSkill.split('_t')[0] : upgradeDialogSkill];
if (!skillDef) return { available: [] as SkillUpgradeChoice[], selected: [] as string[] };
return {
available: getUpgradesForSkillAtMilestone(upgradeDialogSkill, upgradeDialogMilestone),
selected: skillUpgrades[upgradeDialogSkill] || [],
};
};
const { available, selected: alreadySelected } = getUpgradeChoices();
@@ -92,11 +105,12 @@ export function SkillsTab({ store }: SkillsTabProps) {
// Handle upgrade dialog confirm
const handleConfirm = () => {
hookHandleConfirm(
upgradeDialogSkill,
upgradeDialogSkill!,
upgradeDialogMilestone,
(skillId, selections, milestone) =>
store.commitSkillUpgrades(skillId, selections, milestone),
() => setUpgradeDialogSkill(null)
(skillId: string, selections: string[], milestone: 5 | 10) => {
commitSkillUpgrades(skillId, selections, milestone);
return () => setUpgradeDialogSkill(null);
}
);
};
@@ -116,20 +130,20 @@ export function SkillsTab({ store }: SkillsTabProps) {
// Handle study start with toast
const handleStartStudying = (skillId: string) => {
const skillDef = SKILLS_DEF[skillId.includes('_t') ? skillId.split('_t')[0] : skillId];
store.startStudyingSkill(skillId);
startStudyingSkill(skillId);
showToast('info', 'Study Started', `Studying ${skillDef?.name || 'skill'}...`);
};
// Handle parallel study start with toast
const handleParallelStudy = (skillId: string) => {
const skillDef = SKILLS_DEF[skillId.includes('_t') ? skillId.split('_t')[0] : skillId];
store.startParallelStudySkill(skillId);
startParallelStudySkill(skillId);
showToast('info', 'Parallel Study Started', `Studying ${skillDef?.name || 'skill'} in parallel (50% speed)...`);
};
// Handle study cancel with confirmation
const handleCancelStudy = () => {
const currentTarget = store.currentStudyTarget;
const currentTarget = currentStudyTarget;
if (currentTarget?.type === 'skill') {
const skillDef = SKILLS_DEF[currentTarget.id.includes('_t') ? currentTarget.id.split('_t')[0] : currentTarget.id];
setCancelStudyConfirm({
@@ -141,7 +155,7 @@ export function SkillsTab({ store }: SkillsTabProps) {
const confirmCancelStudy = () => {
if (cancelStudyConfirm) {
store.cancelStudy();
cancelStudy();
showToast(
'warning',
'Study Cancelled',
@@ -152,7 +166,8 @@ export function SkillsTab({ store }: SkillsTabProps) {
};
// Get available skill categories based on attunements
const availableCategories = getAvailableSkillCategories(store.attunements || {});
const attunements = useGameStore((s) => s.attunements);
const availableCategories = getAvailableSkillCategories(attunements || {});
return (
<div className="space-y-4">
@@ -189,12 +204,12 @@ export function SkillsTab({ store }: SkillsTabProps) {
)}
{/* Current Study Progress */}
{store.currentStudyTarget && store.currentStudyTarget.type === 'skill' && (
{currentStudyTarget && currentStudyTarget.type === 'skill' && (
<Card className="bg-gray-900/80 border-purple-600/50">
<CardContent className="pt-4">
<StudyProgress
currentStudyTarget={store.currentStudyTarget}
skills={store.skills}
currentStudyTarget={currentStudyTarget}
skills={skills}
studySpeedMult={studySpeedMult}
cancelStudy={handleCancelStudy}
/>
@@ -210,10 +225,13 @@ export function SkillsTab({ store }: SkillsTabProps) {
availableCategories={availableCategories}
isCollapsed={collapsedCategories.has(cat.id)}
onToggleCategory={toggleCategory}
store={store}
skills={skills}
skillUpgrades={skillUpgrades}
skillTiers={skillTiers}
prestigeUpgrades={prestigeUpgrades}
studySpeedMult={studySpeedMult}
upgradeEffects={upgradeEffects}
currentStudyTarget={store.currentStudyTarget}
currentStudyTarget={currentStudyTarget}
onStartStudying={handleStartStudying}
onParallelStudy={handleParallelStudy}
onCancelStudy={handleCancelStudy}
@@ -222,7 +240,7 @@ export function SkillsTab({ store }: SkillsTabProps) {
setUpgradeDialogMilestone(milestone);
setPendingSelections([]);
}}
onTierUp={(skillId) => store.tierUpSkill(skillId)}
onTierUp={(skillId) => tierUpSkill(skillId)}
pendingSelections={pendingSelections}
setPendingSelections={setPendingSelections}
/>
@@ -230,4 +248,5 @@ export function SkillsTab({ store }: SkillsTabProps) {
</div>
);
}
SkillsTab.displayName = "SkillsTab";