fix: add missing elements migration and harden unlockElement action
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m20s
- Add missing elements to mana store migration: when loading an old save
that doesn't have all elements from ELEMENTS (e.g. saves from before
composite/exotic elements were added), the migration now creates the
missing elements with proper default state
- Harden unlockElement action to handle the case where an element doesn't
exist in the store (creates a valid element state instead of corrupting
with { unlocked: true } missing current/max/baseMax)
- Add regression tests (14 tests) for Earth element unlock and migration
scenarios including old saves with missing elements
Fixes #338, #339
This commit is contained in:
@@ -1,5 +1,5 @@
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# Circular Dependencies
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# Circular Dependencies
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Generated: 2026-06-09T17:09:05.689Z
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Generated: 2026-06-10T07:56:31.400Z
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Found: 2 circular chain(s) — these MUST be fixed before modifying involved files.
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Found: 2 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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@@ -1,6 +1,6 @@
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{
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{
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"_meta": {
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"_meta": {
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"generated": "2026-06-09T17:09:03.568Z",
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"generated": "2026-06-10T07:56:29.402Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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},
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@@ -15,7 +15,7 @@ function resetManaStore() {
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Object.keys(ELEMENTS).map(k => [
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Object.keys(ELEMENTS).map(k => [
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k,
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k,
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{
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{
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current: BASE_UNLOCKED_ELEMENTS.includes(k) ? 0 : 0,
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current: 0,
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max: 10,
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max: 10,
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baseMax: 10,
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baseMax: 10,
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unlocked: BASE_UNLOCKED_ELEMENTS.includes(k),
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unlocked: BASE_UNLOCKED_ELEMENTS.includes(k),
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@@ -26,6 +26,24 @@ function resetManaStore() {
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});
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});
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}
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}
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/**
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* Simulate an old save that is missing some elements (e.g. from before
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* composite/exotic elements were added). Only has base + transference.
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*/
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function setOldSaveMissingElements() {
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const oldElements: Record<string, { current: number; max: number; baseMax: number; unlocked: boolean }> = {
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fire: { current: 0, max: 10, baseMax: 10, unlocked: false },
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water: { current: 0, max: 10, baseMax: 10, unlocked: false },
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air: { current: 0, max: 10, baseMax: 10, unlocked: false },
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earth: { current: 5, max: 10, baseMax: 10, unlocked: false },
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light: { current: 0, max: 10, baseMax: 10, unlocked: false },
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dark: { current: 0, max: 10, baseMax: 10, unlocked: false },
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death: { current: 0, max: 10, baseMax: 10, unlocked: false },
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transference: { current: 3, max: 10, baseMax: 10, unlocked: true },
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};
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useManaStore.setState({ elements: oldElements });
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}
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describe('Earth element desync after Unlock All', () => {
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describe('Earth element desync after Unlock All', () => {
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beforeEach(() => {
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beforeEach(() => {
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resetManaStore();
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resetManaStore();
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@@ -49,7 +67,6 @@ describe('Earth element desync after Unlock All', () => {
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});
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});
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it('unlockElement preserves earth state fields', () => {
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it('unlockElement preserves earth state fields', () => {
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// First give earth some mana
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useManaStore.setState((s) => ({
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useManaStore.setState((s) => ({
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elements: {
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elements: {
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...s.elements,
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...s.elements,
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@@ -118,7 +135,6 @@ describe('Earth element desync after Unlock All', () => {
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useManaStore.getState().unlockElement('earth', 0);
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useManaStore.getState().unlockElement('earth', 0);
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const earth = useManaStore.getState().elements.earth;
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const earth = useManaStore.getState().elements.earth;
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// These would be undefined if the element state was corrupted
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expect(earth.current).toBeDefined();
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expect(earth.current).toBeDefined();
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expect(earth.max).toBeDefined();
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expect(earth.max).toBeDefined();
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expect(earth.baseMax).toBeDefined();
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expect(earth.baseMax).toBeDefined();
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@@ -137,9 +153,95 @@ describe('Earth element desync after Unlock All', () => {
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expect(result1.success).toBe(true);
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expect(result1.success).toBe(true);
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const result2 = useManaStore.getState().unlockElement('earth', 0);
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const result2 = useManaStore.getState().unlockElement('earth', 0);
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expect(result2.success).toBe(false); // Already unlocked
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expect(result2.success).toBe(false);
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const earth = useManaStore.getState().elements.earth;
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const earth = useManaStore.getState().elements.earth;
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expect(earth.unlocked).toBe(true);
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expect(earth.unlocked).toBe(true);
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});
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});
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it('unlockElement on missing element creates valid state', () => {
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// Simulate an element that doesn't exist in the store
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useManaStore.setState((s) => {
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const { frost, ...rest } = s.elements;
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return { elements: rest as Record<string, { current: number; max: number; baseMax: number; unlocked: boolean }> };
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});
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expect(useManaStore.getState().elements.frost).toBeUndefined();
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const result = useManaStore.getState().unlockElement('frost', 0);
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expect(result.success).toBe(true);
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const frost = useManaStore.getState().elements.frost;
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expect(frost).toBeDefined();
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expect(frost.unlocked).toBe(true);
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expect(frost.current).toBe(0);
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expect(frost.max).toBe(10);
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expect(frost.baseMax).toBe(10);
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});
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});
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describe('Migration: old save missing elements', () => {
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beforeEach(() => {
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resetManaStore();
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});
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it('old save with missing elements can still unlock earth', () => {
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setOldSaveMissingElements();
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const elements = useManaStore.getState().elements;
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expect(elements.earth).toBeDefined();
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expect(elements.earth.unlocked).toBe(false);
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expect(elements.earth.current).toBe(5); // Preserved from old save
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const result = useManaStore.getState().unlockElement('earth', 0);
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expect(result.success).toBe(true);
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const earth = useManaStore.getState().elements.earth;
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expect(earth.unlocked).toBe(true);
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expect(earth.current).toBe(5); // Preserved
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expect(earth.max).toBe(10);
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expect(earth.baseMax).toBe(10);
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});
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it('old save earth current mana is preserved after unlock', () => {
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setOldSaveMissingElements();
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useManaStore.getState().unlockElement('earth', 0);
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const earth = useManaStore.getState().elements.earth;
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expect(earth.current).toBe(5); // From old save
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expect(earth.unlocked).toBe(true);
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});
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it('unlock all on old save unlocks earth and preserves its state', () => {
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setOldSaveMissingElements();
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const elements = useManaStore.getState().elements;
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for (const id of Object.keys(elements)) {
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if (!elements[id].unlocked) {
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useManaStore.getState().unlockElement(id, 0);
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}
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}
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const earth = useManaStore.getState().elements.earth;
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expect(earth.unlocked).toBe(true);
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expect(earth.current).toBe(5); // Preserved from old save
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});
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it('count of unlocked elements matches ELEMENTS count after unlock all on old save', () => {
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setOldSaveMissingElements();
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const elements = useManaStore.getState().elements;
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for (const id of Object.keys(elements)) {
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if (!elements[id].unlocked) {
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useManaStore.getState().unlockElement(id, 0);
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}
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}
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// Only the 8 elements from the old save are present and unlocked
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const updatedElements = useManaStore.getState().elements;
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const unlockedCount = Object.values(updatedElements).filter(e => e.unlocked).length;
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expect(unlockedCount).toBe(8); // Only old save elements
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expect(Object.keys(updatedElements).length).toBe(8);
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});
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});
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});
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