fix: resolve ReferenceError in enterSpireMode - use get() instead of undefined s variable
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This commit is contained in:
2026-06-09 14:48:53 +02:00
parent c3e8bd8fd7
commit 87f30b9544
3 changed files with 4 additions and 6 deletions
+1 -1
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@@ -1,5 +1,5 @@
# Circular Dependencies # Circular Dependencies
Generated: 2026-06-09T09:18:57.036Z Generated: 2026-06-09T10:03:41.836Z
Found: 2 circular chain(s) — these MUST be fixed before modifying involved files. Found: 2 circular chain(s) — these MUST be fixed before modifying involved files.
1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts 1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
+2 -4
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@@ -1,6 +1,6 @@
{ {
"_meta": { "_meta": {
"generated": "2026-06-09T09:18:55.072Z", "generated": "2026-06-09T10:03:39.823Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.", "description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry." "usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
}, },
@@ -422,9 +422,6 @@
"data/equipment/types.ts", "data/equipment/types.ts",
"data/equipment/utils.ts" "data/equipment/utils.ts"
], ],
"data/equipment/shields.ts": [
"data/equipment/types.ts"
],
"data/equipment/swords.ts": [ "data/equipment/swords.ts": [
"data/equipment/types.ts" "data/equipment/types.ts"
], ],
@@ -775,6 +772,7 @@
"data/guardian-encounters.ts", "data/guardian-encounters.ts",
"effects/special-effects.ts", "effects/special-effects.ts",
"effects/upgrade-effects.types.ts", "effects/upgrade-effects.types.ts",
"stores/attunementStore.ts",
"stores/combat-state.types.ts", "stores/combat-state.types.ts",
"stores/golem-combat-actions.ts", "stores/golem-combat-actions.ts",
"types.ts" "types.ts"
@@ -275,7 +275,7 @@ export function createEnterSpireMode(get: GetFn, set: SetFn) {
roomResetState: {}, roomResetState: {},
descentPeak: null, descentPeak: null,
isDescentComplete: false, isDescentComplete: false,
golemancy: { activeGolems: [], lastSummonFloor: 0, golemDesigns: s.golemancy?.golemDesigns ?? {}, golemLoadout: [] }, golemancy: { activeGolems: [], lastSummonFloor: 0, golemDesigns: get().golemancy?.golemDesigns ?? {}, golemLoadout: [] },
}); });
get().addActivityLog('floor_transition', get().addActivityLog('floor_transition',