fix: resolve ReferenceError in enterSpireMode - use get() instead of undefined s variable
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@@ -1,5 +1,5 @@
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# Circular Dependencies
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Generated: 2026-06-09T09:18:57.036Z
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Generated: 2026-06-09T10:03:41.836Z
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Found: 2 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-09T09:18:55.072Z",
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"generated": "2026-06-09T10:03:39.823Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -422,9 +422,6 @@
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"data/equipment/types.ts",
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"data/equipment/utils.ts"
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],
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"data/equipment/shields.ts": [
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"data/equipment/types.ts"
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],
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"data/equipment/swords.ts": [
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"data/equipment/types.ts"
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],
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@@ -775,6 +772,7 @@
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"data/guardian-encounters.ts",
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"effects/special-effects.ts",
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"effects/upgrade-effects.types.ts",
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"stores/attunementStore.ts",
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"stores/combat-state.types.ts",
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"stores/golem-combat-actions.ts",
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"types.ts"
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@@ -275,7 +275,7 @@ export function createEnterSpireMode(get: GetFn, set: SetFn) {
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roomResetState: {},
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descentPeak: null,
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isDescentComplete: false,
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golemancy: { activeGolems: [], lastSummonFloor: 0, golemDesigns: s.golemancy?.golemDesigns ?? {}, golemLoadout: [] },
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golemancy: { activeGolems: [], lastSummonFloor: 0, golemDesigns: get().golemancy?.golemDesigns ?? {}, golemLoadout: [] },
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});
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get().addActivityLog('floor_transition',
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