refactor: split bloated state types into State + Actions interfaces (issue #102)
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- CombatState: split into CombatState (data) + CombatActions + CombatStore - PrestigeState: split into PrestigeState (data) + PrestigeActions + PrestigeStore - ManaState: split into ManaState (data) + ManaActions + ManaStore - GameState: deprecated, removed from barrel exports - crafting-actions: updated to use CraftingState instead of GameState - combat-utils/mana-utils: replaced Pick<GameState,...> with focused interfaces - DisciplineCardProps: split into Definition + Runtime + Callbacks - stores/index.ts: now exports both State and Actions types
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@@ -2,7 +2,6 @@
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import { useState, useEffect, useCallback, useMemo } from 'react';
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import { useCraftingStore } from '@/lib/game/stores/craftingStore';
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import { equipItem, unequipItem, deleteEquipmentInstance } from '@/lib/game/crafting-actions/equipment-actions';
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import type { EquipmentSlot } from '@/lib/game/types';
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import { DebugName } from '@/components/game/debug/debug-context';
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import { EquipmentSlotGrid } from './EquipmentTab/EquipmentSlotGrid';
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