refactor: split bloated state types into State + Actions interfaces (issue #102)
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- CombatState: split into CombatState (data) + CombatActions + CombatStore - PrestigeState: split into PrestigeState (data) + PrestigeActions + PrestigeStore - ManaState: split into ManaState (data) + ManaActions + ManaStore - GameState: deprecated, removed from barrel exports - crafting-actions: updated to use CraftingState instead of GameState - combat-utils/mana-utils: replaced Pick<GameState,...> with focused interfaces - DisciplineCardProps: split into Definition + Runtime + Callbacks - stores/index.ts: now exports both State and Actions types
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@@ -170,27 +170,27 @@ describe('computeRegen', () => {
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describe('computeClickMana', () => {
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it('should return 1 with no skills', () => {
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const result = computeClickMana({ skills: {} });
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const result = computeClickMana({});
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expect(result).toBe(1);
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});
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it('should add 1 per manaTap skill level', () => {
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const result = computeClickMana({ skills: { manaTap: 3 } });
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const result = computeClickMana({ manaTap: 3 });
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expect(result).toBe(4); // 1 + 3
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});
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it('should add 3 per manaSurge skill level', () => {
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const result = computeClickMana({ skills: { manaSurge: 2 } });
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const result = computeClickMana({ manaSurge: 2 });
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expect(result).toBe(7); // 1 + 6
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});
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it('should combine manaTap and manaSurge', () => {
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const result = computeClickMana({ skills: { manaTap: 2, manaSurge: 1 } });
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const result = computeClickMana({ manaTap: 2, manaSurge: 1 });
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expect(result).toBe(6); // 1 + 2 + 3
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});
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it('should add discipline click multiplier', () => {
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const result = computeClickMana({ skills: {} }, {
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const result = computeClickMana({}, {
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bonuses: { clickManaMultiplier: 5 },
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multipliers: {},
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});
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