refactor: split bloated state types into State + Actions interfaces (issue #102)
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
- CombatState: split into CombatState (data) + CombatActions + CombatStore - PrestigeState: split into PrestigeState (data) + PrestigeActions + PrestigeStore - ManaState: split into ManaState (data) + ManaActions + ManaStore - GameState: deprecated, removed from barrel exports - crafting-actions: updated to use CraftingState instead of GameState - combat-utils/mana-utils: replaced Pick<GameState,...> with focused interfaces - DisciplineCardProps: split into Definition + Runtime + Callbacks - stores/index.ts: now exports both State and Actions types
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@@ -1,9 +1,9 @@
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// ─── Computed Getters ──────────────────────────────────────────────────────
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import type { GameState } from '../types';
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import type { CraftingState } from '../stores/craftingStore.types';
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import { ENCHANTMENT_EFFECTS } from '../data/enchantment-effects';
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export function getEquipmentSpells(get: () => GameState): string[] {
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export function getEquipmentSpells(get: () => CraftingState): string[] {
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const state = get();
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const spells: string[] = [];
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@@ -23,7 +23,7 @@ export function getEquipmentSpells(get: () => GameState): string[] {
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return [...new Set(spells)];
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}
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export function getEquipmentEffects(get: () => GameState): Record<string, number> {
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export function getEquipmentEffects(get: () => CraftingState): Record<string, number> {
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const state = get();
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const effects: Record<string, number> = {};
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@@ -47,7 +47,7 @@ export function getEquipmentEffects(get: () => GameState): Record<string, number
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export function getAvailableCapacity(
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instanceId: string,
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get: () => GameState
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get: () => CraftingState
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): number {
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const state = get();
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const instance = state.equipmentInstances[instanceId];
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