refactor: split bloated state types into State + Actions interfaces (issue #102)
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
- CombatState: split into CombatState (data) + CombatActions + CombatStore - PrestigeState: split into PrestigeState (data) + PrestigeActions + PrestigeStore - ManaState: split into ManaState (data) + ManaActions + ManaStore - GameState: deprecated, removed from barrel exports - crafting-actions: updated to use CraftingState instead of GameState - combat-utils/mana-utils: replaced Pick<GameState,...> with focused interfaces - DisciplineCardProps: split into Definition + Runtime + Callbacks - stores/index.ts: now exports both State and Actions types
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@@ -9,9 +9,9 @@ import { usePrestigeStore } from './prestigeStore';
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import { generateFloorState } from '../utils/room-utils';
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import { addActivityLogEntry } from '../utils/activity-log';
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import { processCombatTick, makeInitialSpells } from './combat-actions';
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import type { CombatState } from './combat-state.types';
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import type { CombatStore } from './combat-state.types';
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export const useCombatStore = create<CombatState>()(
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export const useCombatStore = create<CombatStore>()(
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persist(
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(set, get) => ({
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currentFloor: 1,
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