refactor: split bloated state types into State + Actions interfaces (issue #102)
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- CombatState: split into CombatState (data) + CombatActions + CombatStore - PrestigeState: split into PrestigeState (data) + PrestigeActions + PrestigeStore - ManaState: split into ManaState (data) + ManaActions + ManaStore - GameState: deprecated, removed from barrel exports - crafting-actions: updated to use CraftingState instead of GameState - combat-utils/mana-utils: replaced Pick<GameState,...> with focused interfaces - DisciplineCardProps: split into Definition + Runtime + Callbacks - stores/index.ts: now exports both State and Actions types
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@@ -39,7 +39,7 @@ export const createGatherMana = () => () => {
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// Compute click mana with discipline bonuses (mana-channeling → clickManaMultiplier)
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const cm = computeClickMana(
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{ skills: {} },
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{},
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disciplineEffects,
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);
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