refactor: split bloated state types into State + Actions interfaces (issue #102)
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
- CombatState: split into CombatState (data) + CombatActions + CombatStore - PrestigeState: split into PrestigeState (data) + PrestigeActions + PrestigeStore - ManaState: split into ManaState (data) + ManaActions + ManaStore - GameState: deprecated, removed from barrel exports - crafting-actions: updated to use CraftingState instead of GameState - combat-utils/mana-utils: replaced Pick<GameState,...> with focused interfaces - DisciplineCardProps: split into Definition + Runtime + Callbacks - stores/index.ts: now exports both State and Actions types
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@@ -76,9 +76,7 @@ export function useManaStats() {
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disciplineEffects,
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);
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const clickMana = computeClickMana({
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skills: {},
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}, disciplineEffects);
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const clickMana = computeClickMana({}, disciplineEffects);
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const meditationMultiplier = getMeditationBonus(meditateTicks, {}, upgradeEffects.meditationEfficiency);
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const incursionStrength = getIncursionStrength(day, hour);
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