refactor: split bloated state types into State + Actions interfaces (issue #102)
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- CombatState: split into CombatState (data) + CombatActions + CombatStore
- PrestigeState: split into PrestigeState (data) + PrestigeActions + PrestigeStore
- ManaState: split into ManaState (data) + ManaActions + ManaStore
- GameState: deprecated, removed from barrel exports
- crafting-actions: updated to use CraftingState instead of GameState
- combat-utils/mana-utils: replaced Pick<GameState,...> with focused interfaces
- DisciplineCardProps: split into Definition + Runtime + Callbacks
- stores/index.ts: now exports both State and Actions types
This commit is contained in:
2026-05-20 21:05:22 +02:00
parent ee893e8973
commit 8a7ddaae27
24 changed files with 411 additions and 321 deletions
+1 -3
View File
@@ -76,9 +76,7 @@ export function useManaStats() {
disciplineEffects,
);
const clickMana = computeClickMana({
skills: {},
}, disciplineEffects);
const clickMana = computeClickMana({}, disciplineEffects);
const meditationMultiplier = getMeditationBonus(meditateTicks, {}, upgradeEffects.meditationEfficiency);
const incursionStrength = getIncursionStrength(day, hour);