fix: update e2e tests for localhost and current game architecture
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- playwright.config.ts: change baseURL from dev site to localhost:3000 - combat-happy-path.spec.ts: fix climb button location (LeftPanel, not spire tab), fix descent via store, handle game-over from day overflow, reduce tick counts to avoid day 30 limit - fabricator-happy-path.spec.ts: set currentAction to meditate before crafting (required by startFabricatorCrafting) - playtest.spec.ts: rewrite from scratch — use localhost, window.__TEST__ bridge (not window.__debug), current tab names (no grimoire/element tabs), split into 3 files under 400-line limit - playtest-basic-ui.spec.ts: sections 1-3 (basic UI, stats, spire) - playtest-tabs.spec.ts: sections 4-11 (all tab navigation tests) - playtest-debug.spec.ts: sections 12-14 (debug tab, bridge, stress test)
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-11T10:27:30.856Z",
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"generated": "2026-06-11T10:43:48.464Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -563,6 +563,7 @@
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"utils/index.ts"
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],
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"stores/combat-damage.ts": [
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"constants/spells.ts",
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"data/enchantment-effects.ts",
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"stores/combat-state.types.ts",
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"types.ts",
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