fix: update e2e tests for localhost and current game architecture
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m20s
- playwright.config.ts: change baseURL from dev site to localhost:3000 - combat-happy-path.spec.ts: fix climb button location (LeftPanel, not spire tab), fix descent via store, handle game-over from day overflow, reduce tick counts to avoid day 30 limit - fabricator-happy-path.spec.ts: set currentAction to meditate before crafting (required by startFabricatorCrafting) - playtest.spec.ts: rewrite from scratch — use localhost, window.__TEST__ bridge (not window.__debug), current tab names (no grimoire/element tabs), split into 3 files under 400-line limit - playtest-basic-ui.spec.ts: sections 1-3 (basic UI, stats, spire) - playtest-tabs.spec.ts: sections 4-11 (all tab navigation tests) - playtest-debug.spec.ts: sections 12-14 (debug tab, bridge, stress test)
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@@ -38,7 +38,9 @@ Mana-Loop/
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│ ├── combat-happy-path.spec.ts
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│ ├── enchanter-happy-path.spec.ts
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│ ├── fabricator-happy-path.spec.ts
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│ └── playtest.spec.ts
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│ ├── playtest-basic-ui.spec.ts
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│ ├── playtest-debug.spec.ts
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│ └── playtest-tabs.spec.ts
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├── public/
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│ ├── fonts/
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│ │ ├── GeistMonoVF.woff
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