fix: update e2e tests for localhost and current game architecture
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- playwright.config.ts: change baseURL from dev site to localhost:3000
- combat-happy-path.spec.ts: fix climb button location (LeftPanel, not spire tab), fix descent via store, handle game-over from day overflow, reduce tick counts to avoid day 30 limit
- fabricator-happy-path.spec.ts: set currentAction to meditate before crafting (required by startFabricatorCrafting)
- playtest.spec.ts: rewrite from scratch — use localhost, window.__TEST__ bridge (not window.__debug), current tab names (no grimoire/element tabs), split into 3 files under 400-line limit
  - playtest-basic-ui.spec.ts: sections 1-3 (basic UI, stats, spire)
  - playtest-tabs.spec.ts: sections 4-11 (all tab navigation tests)
  - playtest-debug.spec.ts: sections 12-14 (debug tab, bridge, stress test)
This commit is contained in:
2026-06-11 16:09:44 +02:00
parent ae8d669c71
commit 8b41f137d5
10 changed files with 771 additions and 674 deletions
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import { test, expect, type Page } from '@playwright/test';
test.use({
baseURL: 'http://localhost:3000/',
});
// ─── Helpers ─────────────────────────────────────────────────────────────────
async function waitForMs(page: Page, ms: number) {
await page.waitForTimeout(ms);
}
async function startFreshGame(page: Page) {
await page.goto('/');
await page.evaluate(() => localStorage.clear());
await page.reload();
await page.waitForLoadState('networkidle');
await waitForMs(page, 3000);
}
async function waitForBridge(page: Page) {
for (let attempt = 0; attempt < 30; attempt++) {
const ready = await page.evaluate(() => !!(window as any).__TEST__);
if (ready) return;
await waitForMs(page, 1000);
}
throw new Error('Debug bridge (window.__TEST__) not available after 30s');
}
async function clickTab(page: Page, label: string) {
const tab = page.getByRole('tab', { name: new RegExp(label, 'i') }).first();
if (await tab.isVisible({ timeout: 2000 })) {
await tab.click();
await waitForMs(page, 400);
return true;
}
return false;
}
// ─── Test Suite ──────────────────────────────────────────────────────────────
test.describe('Mana Loop - Comprehensive Playtest', () => {
// =========================================================================
// SECTION 12 - Debug Tab & Cheats
// =========================================================================
test.describe('12 - Debug Tab & Cheats', () => {
test.beforeEach(async ({ page }) => {
await startFreshGame(page);
});
test('navigate to Debug tab without crash', async ({ page }) => {
const errors: string[] = [];
page.on('console', (msg) => {
if (msg.type() === 'error') errors.push(msg.text());
});
await waitForMs(page, 500);
const visited = await clickTab(page, 'debug');
expect(visited).toBe(true);
await waitForMs(page, 500);
const reactErrors = errors.filter(e =>
e.includes('React') || e.includes('Minified') || e.includes('Error #')
);
expect(reactErrors, `React errors in Debug: ${JSON.stringify(reactErrors)}`).toHaveLength(0);
});
test('Debug tab shows Game State section by default', async ({ page }) => {
await waitForMs(page, 500);
const visited = await clickTab(page, 'debug');
if (visited) {
const bodyText = await page.textContent('body') || '';
expect(bodyText).toContain('Game State');
}
});
test('Debug tab has Mana Debug buttons', async ({ page }) => {
await waitForMs(page, 500);
const visited = await clickTab(page, 'debug');
if (visited) {
const fillBtn = page.getByTestId('debug-mana-fill');
await expect(fillBtn).toBeVisible({ timeout: 5000 });
}
});
});
// =========================================================================
// SECTION 13 - Deep Bug Hunting with Debug Bridge
// =========================================================================
test.describe('13 - Deep Bug Hunting (Debug Bridge)', () => {
test.beforeEach(async ({ page }) => {
await startFreshGame(page);
await waitForBridge(page);
});
test('mana regen values in ManaDisplay are correct', async ({ page }) => {
await waitForMs(page, 1000);
const bodyText = await page.textContent('body') || '';
// Check that mana regen shows positive values for Transference
const matches = bodyText.match(/\+[\d.]+(\/hr)?/g);
console.log(`HUNT: Found regen patterns: ${JSON.stringify(matches)}`);
// Should have at least one positive regen value
expect(matches && matches.length > 0).toBe(true);
});
test('mana values stay consistent after multiple ticks', async ({ page }) => {
await waitForMs(page, 500);
// Run 100 ticks via the bridge
await page.evaluate(() => {
(window as any).__TEST__.runTicks(100);
});
await waitForMs(page, 500);
// Game should still be running (no crash)
const bodyAfter = await page.textContent('body') || '';
expect(bodyAfter).toBeTruthy();
console.log('HUNT: Game still running after 100 ticks ✓');
});
test('debug bridge can read all store states', async ({ page }) => {
const storeKeys = await page.evaluate(() => {
const t = (window as any).__TEST__;
return {
hasGameStore: !!t.useGameStore,
hasManaStore: !!t.useManaStore,
hasCombatStore: !!t.useCombatStore,
hasCraftingStore: !!t.useCraftingStore,
hasAttunementStore: !!t.useAttunementStore,
hasPrestigeStore: !!t.usePrestigeStore,
hasDisciplineStore: !!t.useDisciplineStore,
hasUIStore: !!t.useUIStore,
hasRunTicks: typeof t.runTicks === 'function',
};
});
expect(storeKeys.hasGameStore).toBe(true);
expect(storeKeys.hasManaStore).toBe(true);
expect(storeKeys.hasCombatStore).toBe(true);
expect(storeKeys.hasCraftingStore).toBe(true);
expect(storeKeys.hasAttunementStore).toBe(true);
expect(storeKeys.hasPrestigeStore).toBe(true);
expect(storeKeys.hasDisciplineStore).toBe(true);
expect(storeKeys.hasUIStore).toBe(true);
expect(storeKeys.hasRunTicks).toBe(true);
});
test('debug bridge runTicks advances game time', async ({ page }) => {
const dayBefore = await page.evaluate(() =>
(window as any).__TEST__.useGameStore.getState().day
);
await page.evaluate(() => {
(window as any).__TEST__.runTicks(1200); // ~1 day
});
const dayAfter = await page.evaluate(() =>
(window as any).__TEST__.useGameStore.getState().day
);
expect(dayAfter).toBeGreaterThanOrEqual(dayBefore);
});
});
// =========================================================================
// SECTION 14 - All Tabs Navigation Stress Test
// =========================================================================
test.describe('14 - All Tabs Navigation Stress Test', () => {
test.beforeEach(async ({ page }) => {
await startFreshGame(page);
});
test('all navigations work in sequence without crash', async ({ page }) => {
const errors: string[] = [];
page.on('console', (msg) => {
if (msg.type() === 'error') errors.push(msg.text());
});
await waitForMs(page, 500);
const tabs = [
'stats', 'disciplines', 'debug', 'attunements', 'achievements',
'prestige', 'equipment', 'golemancy', 'pacts', 'spire', 'crafting',
];
const visitedTabs: string[] = [];
const crashTabs: string[] = [];
for (const tabName of tabs) {
const tab = page.getByRole('tab', { name: new RegExp(tabName, 'i') });
if (await tab.isVisible({ timeout: 2000 })) {
const preErrors = [...errors];
await tab.click();
await waitForMs(page, 300);
const newErrors = errors.filter(e => !preErrors.includes(e));
const reactErrors = newErrors.filter(e =>
e.includes('React') || e.includes('Minified') || e.includes('Error #')
);
if (reactErrors.length > 0) {
crashTabs.push(tabName);
}
visitedTabs.push(tabName);
}
}
console.log(`HUNT: Visited tabs: ${visitedTabs.join(', ')}`);
console.log(`HUNT: Tabs with React errors: ${crashTabs.join(', ')}`);
// All tabs should be visitable without React errors
expect(crashTabs, `Tabs with React errors: ${JSON.stringify(crashTabs)}`).toHaveLength(0);
// Should have visited all 11 tabs
expect(visitedTabs.length).toBe(11);
});
});
});