fix: persist CraftingTab sub-tab selection across tab navigation
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- Add activeCraftingSubTab state + setActiveCraftingSubTab action to
  craftingStore (persisted to localStorage via zustand persist middleware)
- Add CraftingAttunement type to craftingStore.types and re-export from
  stores/index.ts barrel
- Update CraftingTab.tsx to read/write active sub-tab from store instead
  of local useState, so selection survives component remount
- Add default 'fabricator' value in craft-initial-state.ts
This commit is contained in:
2026-06-09 19:08:49 +02:00
parent 28d39a61ba
commit 8bca8f85d5
7 changed files with 15 additions and 7 deletions
+4 -4
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@@ -1,14 +1,13 @@
'use client';
import { useState } from 'react';
import clsx from 'clsx';
import { Hammer, Sparkles } from 'lucide-react';
import { DebugName } from '@/components/game/debug/debug-context';
import { useCraftingStore } from '@/lib/game/stores/craftingStore';
import type { CraftingAttunement } from '@/lib/game/stores/craftingStore.types';
import { FabricatorSubTab } from './CraftingTab/FabricatorSubTab';
import { EnchanterSubTab } from './CraftingTab/EnchanterSubTab';
type CraftingAttunement = 'fabricator' | 'enchanter';
interface CraftingSubTab {
key: CraftingAttunement;
label: string;
@@ -21,7 +20,8 @@ const CRAFTING_SUB_TABS: CraftingSubTab[] = [
];
export function CraftingTab() {
const [activeSubTab, setActiveSubTab] = useState<CraftingAttunement>('fabricator');
const activeSubTab = useCraftingStore((s) => s.activeCraftingSubTab);
const setActiveSubTab = useCraftingStore((s) => s.setActiveCraftingSubTab);
return (
<DebugName name="CraftingTab">
@@ -34,6 +34,7 @@ export function createDefaultCraftingState(): CraftingState {
selectedEquipmentInstance: null,
},
lastError: null,
activeCraftingSubTab: 'fabricator',
};
}
+3
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@@ -285,6 +285,8 @@ export const useCraftingStore = create<CraftingStore>()(
clearLastError: () => set({ lastError: null }),
setActiveCraftingSubTab: (tab) => set({ activeCraftingSubTab: tab }),
unlockEffects: (effectIds: string[]) => {
set((state) => {
const existing = new Set(state.unlockedEffects);
@@ -343,6 +345,7 @@ export const useCraftingStore = create<CraftingStore>()(
lootInventory: state.lootInventory,
enchantmentSelection: state.enchantmentSelection,
lastError: state.lastError,
activeCraftingSubTab: state.activeCraftingSubTab,
}),
}
)
@@ -16,6 +16,8 @@ export interface CraftingError {
timestamp: number;
}
export type CraftingAttunement = 'fabricator' | 'enchanter';
export interface CraftingState {
designProgress: DesignProgress | null;
designProgress2: DesignProgress | null;
@@ -39,6 +41,7 @@ export interface CraftingState {
selectedEquipmentInstance: string | null;
};
lastError: CraftingError | null;
activeCraftingSubTab: CraftingAttunement;
}
export interface CraftingActions {
@@ -47,6 +50,7 @@ export interface CraftingActions {
setPreparationProgress: (progress: PreparationProgress | null) => void;
setApplicationProgress: (progress: ApplicationProgress | null) => void;
setEquipmentCraftingProgress: (progress: EquipmentCraftingProgress | null) => void;
setActiveCraftingSubTab: (tab: CraftingAttunement) => void;
startDesigningEnchantment: (name: string, equipmentTypeId: string, effects: DesignEffect[]) => boolean;
cancelDesign: (slot?: 1 | 2) => void;
saveDesign: (design: EnchantmentDesign) => void;
+1 -1
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@@ -15,7 +15,7 @@ export { useCombatStore, makeInitialSpells } from './combatStore';
export type { CombatState, CombatActions, CombatStore } from './combat-state.types';
export { useCraftingStore } from './craftingStore';
export type { CraftingState, CraftingActions } from './craftingStore.types';
export type { CraftingState, CraftingActions, CraftingStore, CraftingAttunement } from './craftingStore.types';
export { useAttunementStore } from './attunementStore';
export type { AttunementStoreState } from './attunementStore';