refactor: rename enchantmentDesigns to completedEnchantmentDesigns across codebase
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@@ -1,5 +1,5 @@
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# Circular Dependencies
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Generated: 2026-06-15T10:29:07.349Z
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Generated: 2026-06-15T11:06:55.418Z
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Found: 8 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) data/guardian-encounters.ts > data/guardian-procedural.ts
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-15T10:29:05.083Z",
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"generated": "2026-06-15T11:06:52.872Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -52,7 +52,7 @@ stripping existing enchantments, then applies designs to prepared equipment.
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4. Player names the design
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5. Player clicks "Create Design" → design begins
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6. `designProgress` accumulates at `HOURS_PER_TICK` per tick
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7. When `designProgress >= requiredTime` → design saved to `completedDesigns`
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7. When `designProgress >= requiredTime` → design saved to `completedEnchantmentDesigns`
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### 3.2 Timing Formula
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