refactor: rename enchantmentDesigns to completedEnchantmentDesigns across codebase
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2026-06-15 13:25:55 +02:00
parent 83106bf37d
commit 8c93756778
18 changed files with 31 additions and 31 deletions
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# Circular Dependencies
Generated: 2026-06-15T10:29:07.349Z
Generated: 2026-06-15T11:06:55.418Z
Found: 8 circular chain(s) — these MUST be fixed before modifying involved files.
1. 1) data/guardian-encounters.ts > data/guardian-procedural.ts
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{
"_meta": {
"generated": "2026-06-15T10:29:05.083Z",
"generated": "2026-06-15T11:06:52.872Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
},
@@ -52,7 +52,7 @@ stripping existing enchantments, then applies designs to prepared equipment.
4. Player names the design
5. Player clicks "Create Design" → design begins
6. `designProgress` accumulates at `HOURS_PER_TICK` per tick
7. When `designProgress >= requiredTime` → design saved to `completedDesigns`
7. When `designProgress >= requiredTime` → design saved to `completedEnchantmentDesigns`
### 3.2 Timing Formula