feat: implement sword/melee auto-attack system (spec §3.1, §4.3)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m1s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m1s
- Add calcMeleeDamage() with elemental matchup for enchanted swords - Add meleeSwordProgress per-instance accumulator to combat state - Add melee branch in processCombatTick (no mana cost, no Executioner/Berserker) - Add baseDamage/attackSpeed stats to all 5 sword types - Wire equippedSwords through gameStore to combat tick pipeline - 16 new regression tests, all 937 tests pass
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@@ -217,6 +217,7 @@ Mana-Loop/
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│ │ │ │ ├── formatting.test.ts
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│ │ │ │ ├── guardian-names.test.ts
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│ │ │ │ ├── mana-utils.test.ts
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│ │ │ │ ├── melee-auto-attack.test.ts
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│ │ │ │ ├── pact-utils.test.ts
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│ │ │ │ ├── persistence.test.ts
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│ │ │ │ ├── regression-fixes.test.ts
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