feat: implement sword/melee auto-attack system (spec §3.1, §4.3)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m1s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m1s
- Add calcMeleeDamage() with elemental matchup for enchanted swords - Add meleeSwordProgress per-instance accumulator to combat state - Add melee branch in processCombatTick (no mana cost, no Executioner/Berserker) - Add baseDamage/attackSpeed stats to all 5 sword types - Wire equippedSwords through gameStore to combat tick pipeline - 16 new regression tests, all 937 tests pass
This commit is contained in:
@@ -21,6 +21,9 @@ export type { RoomType } from '../types/game';
|
||||
export { PUZZLE_ROOM_INTERVAL, SWARM_ROOM_CHANCE, SPEED_ROOM_CHANCE, PUZZLE_ROOM_CHANCE } from './rooms';
|
||||
export { PUZZLE_ROOMS, SWARM_CONFIG, SPEED_ROOM_CONFIG, FLOOR_ARMOR_CONFIG } from './rooms';
|
||||
|
||||
// Equipment types
|
||||
export { EQUIPMENT_TYPES } from '../data/equipment/equipment-types-data';
|
||||
|
||||
// Room type display labels
|
||||
export const ROOM_TYPE_LABELS: Record<string, { label: string; icon: string; color: string }> = {
|
||||
combat: { label: 'Combat', icon: '⚔️', color: '#EF4444' },
|
||||
|
||||
Reference in New Issue
Block a user