fix: pass disciplineEffects to computeMaxMana in useGameDerived (BUG #213), fix getMeditationBonus arg count in 3 files (BUG #212/#208), remove duplicate Climb button from SpireSummaryTab (BUG #211)
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This commit is contained in:
2026-05-30 15:27:19 +02:00
parent b8e6d651b2
commit 90b309885e
7 changed files with 14 additions and 20 deletions
+1 -1
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@@ -58,7 +58,7 @@ export function LeftPanel() {
const maxMana = computeTotalMaxMana({ skills: {}, prestigeUpgrades, skillUpgrades: {}, skillTiers: {}, equippedInstances, equipmentInstances }, upgradeEffects);
const baseRegen = computeTotalRegen({ skills: {}, prestigeUpgrades, skillUpgrades: {}, skillTiers: {}, equippedInstances, equipmentInstances }, upgradeEffects);
const clickMana = computeTotalClickMana({ skills: {}, skillUpgrades: {}, skillTiers: {}, equippedInstances, equipmentInstances }, upgradeEffects);
const meditationMultiplier = getMeditationBonus(meditateTicks, {}, upgradeEffects.meditationEfficiency, disciplineEffects.meditationCapBonus);
const meditationMultiplier = getMeditationBonus(meditateTicks, upgradeEffects.meditationEfficiency, disciplineEffects.meditationCapBonus);
const incursionStrength = getIncursionStrength(useGameStore((s) => s.day), useGameStore((s) => s.hour));
const effectiveRegen = baseRegen * (1 - incursionStrength) * meditationMultiplier;
+1 -1
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@@ -91,7 +91,7 @@ function useGameDerivedStats() {
}, upgradeEffects, disciplineEffects);
const clickMana = computeClickMana({}, disciplineEffects);
const meditationMultiplier = getMeditationBonus(meditateTicks, {}, upgradeEffects.meditationEfficiency, disciplineEffects.meditationCapBonus);
const meditationMultiplier = getMeditationBonus(meditateTicks, upgradeEffects.meditationEfficiency, disciplineEffects.meditationCapBonus);
const incursionStrength = getIncursionStrength(day, hour);
const effectiveRegenWithSpecials = baseRegen * (1 - incursionStrength);
+1 -13
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@@ -7,12 +7,11 @@ import { ELEMENT_OPPOSITES, FLOOR_ELEM_CYCLE } from '@/lib/game/constants';
import { getGuardianForFloor, getAllGuardianFloors } from '@/lib/game/data/guardian-encounters';
import type { GuardianDef } from '@/lib/game/types';
import { Card, CardContent } from '@/components/ui/card';
import { Button } from '@/components/ui/button';
import { Badge } from '@/components/ui/badge';
import { ScrollArea } from '@/components/ui/scroll-area';
import { SectionHeader } from '@/components/ui/section-header';
import { DebugName } from '@/components/game/debug/debug-context';
import { Mountain } from 'lucide-react';
// ─── Guardian Data ────────────────────────────────────────────────────────────
@@ -364,17 +363,6 @@ export function SpireSummaryTab() {
insight={insight}
/>
<DebugName name="ClimbSpireButton">
<Button
className="w-full bg-gradient-to-r from-amber-600 to-orange-600 hover:from-amber-700 hover:to-orange-600 text-white"
size="lg"
onClick={enterSpireMode}
>
<Mountain className="w-5 h-5 mr-2" />
Climb the Spire
</Button>
</DebugName>
{nextGuardianData && nextGuardian && (
<NextGuardianCard nextGuardian={nextGuardian} nextGuardianData={nextGuardianData} />
)}
+3 -3
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@@ -39,8 +39,8 @@ export function useManaStats() {
);
const maxMana = useMemo(
() => computeMaxMana({ prestigeUpgrades }, upgradeEffects),
[prestigeUpgrades, upgradeEffects]
() => computeMaxMana({ prestigeUpgrades }, upgradeEffects, disciplineEffects),
[prestigeUpgrades, upgradeEffects, disciplineEffects]
);
const baseRegen = useMemo(
@@ -56,7 +56,7 @@ export function useManaStats() {
const disciplineEffects = computeDisciplineEffects();
const meditationCap = 5.0 + disciplineEffects.meditationCapBonus;
const meditationMultiplier = useMemo(
() => getMeditationBonus(meditateTicks, {}, upgradeEffects.meditationEfficiency, disciplineEffects.meditationCapBonus),
() => getMeditationBonus(meditateTicks, upgradeEffects.meditationEfficiency, disciplineEffects.meditationCapBonus),
[meditateTicks, upgradeEffects.meditationEfficiency, disciplineEffects.meditationCapBonus]
);