fix: improve Discipline tab UX - remove confusing base cost label, convert drain to /sec, show computed perk effects and perk-augmented stat totals, fix /tick label suffixes in data
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m23s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m23s
This commit is contained in:
@@ -1,4 +1,4 @@
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import React, { useState, useCallback } from 'react';
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import React, { useState, useCallback, useMemo } from 'react';
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import { useDisciplineStore } from '@/lib/game/stores/discipline-slice';
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import type { DisciplineDefinition } from '@/lib/game/types/disciplines';
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import type { ManaType } from '@/lib/game/types/elements';
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@@ -16,6 +16,8 @@ import { useManaStore } from '@/lib/game/stores/manaStore';
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import { usePrestigeStore } from '@/lib/game/stores/prestigeStore';
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import clsx from 'clsx';
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import { DebugName } from '@/components/game/debug/debug-context';
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import { TICKS_PER_SECOND, computePerkCurrentEffect, computeTotalPerkBonusForStat } from './disciplines-utils';
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import type { ComputedPerkEffect } from './disciplines-utils';
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// ─── Attunement Tabs ─────────────────────────────────────────────────────────
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@@ -33,91 +35,63 @@ const ATTUNEMENT_TABS: AttunementTab[] = [
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{ key: 'invoker', label: 'Invoker', items: invokerDisciplines },
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];
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// ─── Discipline Card Props (split from monolithic 15-field interface) ────────
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// ─── Discipline Card Props ───────────────────────────────────────────────────
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export interface DisciplineCardDefinition {
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id: string;
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name: string;
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description: string;
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manaType: ManaType;
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baseCost: number;
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perkThresholds?: number[];
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perkValues?: number[];
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perkTypes?: string[];
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perkDescriptions?: string[];
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statBonus: string;
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statBonusLabel: string;
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requires?: string[];
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baseValue: number;
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drainBase: number;
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difficultyFactor: number;
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scalingFactor: number;
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sourceManaTypes?: ManaType[];
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conversionRate?: number;
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}
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export interface DisciplineCardRuntime {
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interface DisciplineCardProps {
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definition: DisciplineDefinition;
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xp: number;
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paused: boolean;
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concurrentLimit: number;
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isLocked: boolean;
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missingPrereqs: string[];
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missingSourceMana: string[];
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}
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export interface DisciplineCardCallbacks {
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onToggle: (id: string, paused: boolean) => void;
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}
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interface DisciplineCardProps {
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definition: DisciplineCardDefinition;
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runtime: DisciplineCardRuntime;
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callbacks: DisciplineCardCallbacks;
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}
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// ─── Discipline Card Component ───────────────────────────────────────────────
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const DisciplineCard: React.FC<DisciplineCardProps> = ({ definition, runtime, callbacks }) => {
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const DisciplineCard: React.FC<DisciplineCardProps> = ({
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definition, xp, paused: isPaused, concurrentLimit,
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isLocked, missingPrereqs, missingSourceMana, onToggle,
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}) => {
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const {
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id, name, description, manaType, baseCost, perkThresholds, perkValues, perkTypes, perkDescriptions,
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statBonusLabel, baseValue, drainBase, difficultyFactor, scalingFactor,
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id, name, description, manaType, perks,
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statBonus, baseValue, drainBase, difficultyFactor, scalingFactor,
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conversionRate, sourceManaTypes,
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} = definition;
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const { xp, paused: isPaused, concurrentLimit, isLocked, missingPrereqs, missingSourceMana } = runtime;
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const { onToggle } = callbacks;
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const displayXp = xp;
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const progressPercent = Math.min(displayXp / Math.max(1, concurrentLimit * 100), 100);
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const activeStatBonus = calculateStatBonus(baseValue, displayXp, scalingFactor);
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const estimatedDrain = calculateManaDrain(drainBase, displayXp, difficultyFactor);
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const drainPerSecond = calculateManaDrain(drainBase, displayXp, difficultyFactor) * TICKS_PER_SECOND;
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const elementDef = ELEMENTS[manaType];
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const manaColor = elementDef?.color ?? '#888888';
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const manaIcon = elementDef?.sym ?? '✦';
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const manaName = elementDef?.name ?? manaType;
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const effectiveIsLocked = isLocked || missingSourceMana.length > 0;
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const unlockedPerks = perkTypes?.reduce<string[]>((acc, typ, idx) => {
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const threshold = perkThresholds?.[idx];
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if (threshold === undefined) return acc;
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const desc = perkDescriptions?.[idx];
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if (typ === 'once' || typ === 'infinite') {
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if (displayXp >= threshold && desc) acc.push(desc);
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} else if (typ === 'capped') {
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const interval = perkValues?.[idx] ?? 1;
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const tier = Math.max(0, Math.floor((displayXp - threshold) / interval) + 1);
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if (tier > 0 && desc) acc.push(desc);
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}
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return acc;
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}, []);
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const statBonusLabel = statBonus.label;
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const toggleAction = () => {
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onToggle(id, isPaused);
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};
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// Compute perk effects with current values
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const computedPerks = useMemo((): ComputedPerkEffect[] => {
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if (!perks) return [];
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return perks.map((perk) => ({
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description: perk.description,
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currentEffect: computePerkCurrentEffect(perk, displayXp),
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}));
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}, [perks, displayXp]);
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// Perk-augmented total for the stat bonus
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const perkBonusTotal = useMemo(() => {
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if (!perks || perks.length === 0) return 0;
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return computeTotalPerkBonusForStat(perks, displayXp, statBonus.stat);
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}, [perks, displayXp, statBonus.stat]);
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const statBonusTotal = activeStatBonus + perkBonusTotal;
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return (
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<div key={id} className={clsx('border rounded-lg p-4 shadow-sm space-y-3', effectiveIsLocked && 'opacity-60 border-gray-600')}>
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<div className={clsx('border rounded-lg p-4 shadow-sm space-y-3', effectiveIsLocked && 'opacity-60 border-gray-600')}>
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<div className="flex items-center justify-between gap-2">
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<h3 className="text-lg font-medium">{name}</h3>
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<span
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@@ -135,6 +109,7 @@ const DisciplineCard: React.FC<DisciplineCardProps> = ({ definition, runtime, ca
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</div>
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<p className="text-sm text-gray-400">{description}</p>
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{/* XP Progress */}
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<div className="flex items-center gap-2">
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<span className="text-xs font-mono whitespace-nowrap">{Math.round(progressPercent)}%</span>
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<div className="flex-1 bg-gray-200 rounded-full overflow-hidden h-3">
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@@ -145,54 +120,63 @@ const DisciplineCard: React.FC<DisciplineCardProps> = ({ definition, runtime, ca
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</div>
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</div>
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{/* Stats Row */}
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<div className="flex flex-wrap gap-x-4 gap-y-1 text-sm text-gray-400">
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<span>
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<strong>Drain:</strong> {estimatedDrain.toFixed(1)}/tick
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</span>
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<span>
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<strong>Base Cost:</strong> {baseCost}
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</span>
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<span>
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<strong>XP:</strong> {displayXp}
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</span>
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<span><strong>Drain:</strong> {drainPerSecond.toFixed(1)}/sec</span>
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<span><strong>XP:</strong> {displayXp}</span>
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</div>
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{definition.conversionRate != null && definition.sourceManaTypes && (
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{/* Conversion Info */}
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{conversionRate != null && sourceManaTypes && (
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<div className="mt-2 text-xs text-gray-400">
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<strong>Converts:</strong> {definition.sourceManaTypes.map(s => s === 'raw' ? 'raw' : ELEMENTS[s]?.name ?? s).join(' + ')} → {manaName}
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<strong>Converts:</strong> {sourceManaTypes.map(s => s === 'raw' ? 'raw' : ELEMENTS[s]?.name ?? s).join(' + ')} → {manaName}
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</div>
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)}
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{/* Stat Bonus with Perk Total */}
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<div className="mt-2 text-sm">
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<strong>Stat Bonus:</strong> {activeStatBonus.toFixed(2)} on {statBonusLabel}
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<strong>Stat Bonus:</strong> {activeStatBonus.toFixed(2)}/sec on {statBonusLabel}
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{perkBonusTotal > 0 && (
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<span className="text-green-400 ml-1">
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({statBonusTotal.toFixed(2)}/sec with perks)
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</span>
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)}
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</div>
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{/* Perks */}
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<div className="mt-2">
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<strong>Perks:</strong>
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<ul className="mt-1 list-disc list-inside space-y-1 text-xs">
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{unlockedPerks && unlockedPerks.length > 0 ? (
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unlockedPerks.map((p) => (
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<li key={p} className="text-green-500">{p}</li>
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{computedPerks.length > 0 ? (
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computedPerks.map((p) => (
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<li key={p.description} className={clsx(
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p.currentEffect.startsWith('at ') ? 'text-gray-400' : 'text-green-500',
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)}>
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{p.description}
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<span className="text-gray-300 ml-1">— {p.currentEffect}</span>
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</li>
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))
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) : (
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<li className="text-gray-400">—locked—</li>
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<li className="text-gray-400">— none —</li>
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)}
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</ul>
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</div>
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{/* Lock Reasons */}
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{effectiveIsLocked && (missingPrereqs.length > 0 || missingSourceMana.length > 0) && (
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<div className="mt-2 text-xs text-red-400">
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<strong>Requires:</strong> {[...missingPrereqs, ...missingSourceMana].join(', ')}
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</div>
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)}
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{/* Action Button */}
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<div className="mt-4 flex justify-end">
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<button
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onClick={toggleAction}
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onClick={() => onToggle(id, isPaused)}
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disabled={effectiveIsLocked}
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className={clsx(
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'rounded px-3 py-1 text-sm font-medium',
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isLocked
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effectiveIsLocked
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? 'bg-gray-600 text-gray-400 cursor-not-allowed'
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: isPaused
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? 'bg-yellow-600 text-white hover:bg-yellow-500'
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@@ -236,24 +220,21 @@ export const DisciplinesTab: React.FC = () => {
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<div className="mt-6">
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{/* Tab bar */}
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<div className="flex gap-2 mb-4">
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{ATTUNEMENT_TABS.map((tab) => {
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const isActiveTab = activeAttunement === tab.key;
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return (
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<button
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key={tab.key}
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onClick={() => setActiveAttunement(tab.key)}
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className={clsx('rounded px-3 py-1', {
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'bg-blue-600 text-white': isActiveTab,
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'text-gray-600': !isActiveTab,
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})}
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>
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{tab.label}
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</button>
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);
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})}
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{ATTUNEMENT_TABS.map((tab) => (
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<button
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key={tab.key}
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onClick={() => setActiveAttunement(tab.key)}
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className={clsx('rounded px-3 py-1', {
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'bg-blue-600 text-white': activeAttunement === tab.key,
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'text-gray-600': activeAttunement !== tab.key,
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})}
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>
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{tab.label}
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</button>
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))}
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</div>
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{/* Discipline cards — only render active tab */}
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{/* Discipline cards */}
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<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 gap-4">
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{activeTab?.items.map((disc) => {
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const discState = disciplines[disc.id] ?? { xp: 0, paused: true };
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@@ -261,47 +242,24 @@ export const DisciplinesTab: React.FC = () => {
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return (
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<DisciplineCard
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key={disc.id}
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definition={{
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id: disc.id,
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name: disc.name,
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description: disc.description,
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perkThresholds: disc.perks?.map((p) => p.threshold),
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perkValues: disc.perks?.map((p) => p.value),
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perkTypes: disc.perks?.map((p) => p.type),
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perkDescriptions: disc.perks?.map((p) => p.description),
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manaType: disc.manaType,
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baseCost: disc.baseCost,
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statBonus: disc.statBonus.stat,
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statBonusLabel: disc.statBonus.label,
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requires: disc.requires,
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sourceManaTypes: disc.sourceManaTypes,
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conversionRate: disc.conversionRate,
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baseValue: disc.statBonus.baseValue,
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drainBase: disc.drainBase,
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difficultyFactor: disc.difficultyFactor,
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scalingFactor: disc.scalingFactor,
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}}
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runtime={{
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xp: discState.xp,
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paused: discState.paused,
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concurrentLimit,
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isLocked: !prereqCheck.canProceed,
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missingPrereqs: prereqCheck.missingPrereqs,
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missingSourceMana: disc.sourceManaTypes
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? disc.sourceManaTypes.filter(
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(src) => src !== 'raw' && (!elements[src] || !elements[src].unlocked),
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).map((src) => `${src} mana`)
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: [],
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}}
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callbacks={{
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onToggle: handleToggle,
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}}
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definition={disc}
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xp={discState.xp}
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paused={discState.paused}
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concurrentLimit={concurrentLimit}
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isLocked={!prereqCheck.canProceed}
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missingPrereqs={prereqCheck.missingPrereqs}
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missingSourceMana={disc.sourceManaTypes
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? disc.sourceManaTypes
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.filter((src) => src !== 'raw' && (!elements[src] || !elements[src].unlocked))
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.map((src) => `${src} mana`)
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: []}
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onToggle={handleToggle}
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/>
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);
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})}
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</div>
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{/* Summary info */}
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{/* Summary */}
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<div className="mt-4 flex flex-col sm:flex-row gap-2 text-sm text-gray-500">
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<div>Active Disciple{activeIds.length}{activeIds.length === 1 ? '' : 's'} / {concurrentLimit}</div>
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<div>Concurrent Limit: {concurrentLimit}</div>
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@@ -0,0 +1,89 @@
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// ─── Discipline Card Utility Functions ─────────────────────────────────────────
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// Shared helpers for computing perk effects and stat bonus totals in the UI.
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import type { DisciplinePerk } from '@/lib/game/types/disciplines';
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import { calculatePerkTier } from '@/lib/game/utils/discipline-math';
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import { TICK_MS } from '@/lib/game/constants/core';
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// TICK_MS = 200, so 5 ticks per second
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export const TICKS_PER_SECOND = 1000 / TICK_MS;
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export interface ComputedPerkEffect {
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description: string;
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currentEffect: string;
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}
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/**
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* Compute the current effect for a perk based on XP.
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* Returns a human-readable string like "+5.25/sec" or "+50 (unlocked)".
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*/
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export function computePerkCurrentEffect(
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perk: DisciplinePerk,
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xp: number,
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): string {
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if (xp < perk.threshold) {
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return `at ${perk.threshold} XP`;
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}
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if (!perk.bonus) {
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return 'unlocked';
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}
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const { amount } = perk.bonus;
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switch (perk.type) {
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case 'once':
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return `+${amount} (unlocked)`;
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case 'infinite': {
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const tier = calculatePerkTier(xp, perk.threshold, perk.value);
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const total = tier * amount;
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return `+${total.toFixed(2)}/sec`;
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}
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case 'capped': {
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let tier = calculatePerkTier(xp, perk.threshold, perk.value);
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if (perk.maxTier !== undefined) {
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tier = Math.min(tier, perk.maxTier);
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}
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const total = tier * amount;
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return `+${total.toFixed(2)}/sec`;
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}
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default:
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return 'active';
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}
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}
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/**
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* Compute total perk bonus amount for a specific statKey from all unlocked perks.
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* Mirrors the logic in computeDisciplineEffects() for 'once', 'infinite', and 'capped' perks.
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*/
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export function computeTotalPerkBonusForStat(
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perks: DisciplinePerk[],
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xp: number,
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statKey: string,
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): number {
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let total = 0;
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for (const perk of perks) {
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if (xp < perk.threshold) continue;
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if (!perk.bonus || perk.bonus.stat !== statKey) continue;
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switch (perk.type) {
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case 'once':
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total += perk.bonus.amount;
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break;
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case 'infinite': {
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const tier = calculatePerkTier(xp, perk.threshold, perk.value);
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if (tier > 0) total += tier * perk.bonus.amount;
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break;
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}
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case 'capped': {
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let tier = calculatePerkTier(xp, perk.threshold, perk.value);
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if (tier > 0 && perk.maxTier !== undefined) {
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tier = Math.min(tier, perk.maxTier);
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}
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if (tier > 0) total += tier * perk.bonus.amount;
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break;
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}
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}
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}
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return total;
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}
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