feat: add Spire Summary Tab showing guardian progress, floor map, and climb button
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
This commit is contained in:
@@ -1,8 +1,8 @@
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# Circular Dependencies
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Generated: 2026-05-19T20:26:04.052Z
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Generated: 2026-05-19T20:37:58.097Z
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Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
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1. Processed 121 files (1.3s) (4 warnings)
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1. Processed 121 files (1.2s) (4 warnings)
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2. 1) data/equipment/index.ts > data/equipment/utils.ts
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3. 2) data/golems/index.ts > data/golems/utils.ts
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-05-19T20:26:02.602Z",
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"generated": "2026-05-19T20:37:56.730Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -124,6 +124,8 @@ Mana-Loop/
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│ │ │ │ ├── PrestigeTab.test.ts
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│ │ │ │ ├── PrestigeTab.tsx
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│ │ │ │ ├── SpellsTab.tsx
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│ │ │ │ ├── SpireSummaryTab.test.ts
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│ │ │ │ ├── SpireSummaryTab.tsx
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│ │ │ │ ├── StatsTab.tsx
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│ │ │ │ └── index.ts
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│ │ │ ├── ActionButtons.tsx
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@@ -51,6 +51,7 @@ const PrestigeTab = lazy(() => import('@/components/game/tabs').then(module => (
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const EquipmentTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.EquipmentTab })));
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const GolemancyTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.GolemancyTab })));
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const GuardianPactsTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.GuardianPactsTab })));
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const SpireSummaryTab = lazy(() => import('@/components/game/tabs').then(module => ({ default: module.SpireSummaryTab })));
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const TabLoadingFallback = () => <div className="p-4 text-center text-gray-400">Loading...</div>;
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@@ -247,6 +248,7 @@ export default function ManaLoopGame() {
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<TabsTrigger value="equipment" className="text-xs px-2 py-1">⚔️ Equipment</TabsTrigger>
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<TabsTrigger value="golemancy" className="text-xs px-2 py-1">🗿 Golemancy</TabsTrigger>
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<TabsTrigger value="pacts" className="text-xs px-2 py-1">📜 Pacts</TabsTrigger>
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<TabsTrigger value="spire" className="text-xs px-2 py-1">🏔️ Spire</TabsTrigger>
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</TabsList>
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<TabsContent value="spells">
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@@ -332,6 +334,14 @@ export default function ManaLoopGame() {
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</Suspense>
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</ErrorBoundary>
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</TabsContent>
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<TabsContent value="spire">
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<ErrorBoundary fallback={<div className="p-4 text-red-400">spire tab failed to load.</div>}>
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<Suspense fallback={<TabLoadingFallback />}>
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<SpireSummaryTab />
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</Suspense>
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</ErrorBoundary>
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</TabsContent>
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</Tabs>
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</div>
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</main>
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@@ -0,0 +1,107 @@
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import { describe, it, expect } from 'vitest';
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// ─── Test: SpireSummaryTab barrel export ───────────────────────────────────────
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describe('SpireSummaryTab module structure', () => {
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it('exports SpireSummaryTab from its module', async () => {
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const mod = await import('./SpireSummaryTab');
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expect(mod.SpireSummaryTab).toBeDefined();
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expect(typeof mod.SpireSummaryTab).toBe('function');
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});
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it('SpireSummaryTab has correct displayName', async () => {
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const { SpireSummaryTab } = await import('./SpireSummaryTab');
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expect(SpireSummaryTab.displayName).toBe('SpireSummaryTab');
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});
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});
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// ─── Test: Barrel export includes SpireSummaryTab ──────────────────────────────
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describe('Tab barrel export', () => {
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it('includes SpireSummaryTab in the tabs index', async () => {
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const mod = await import('@/components/game/tabs');
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expect(mod.SpireSummaryTab).toBeDefined();
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expect(typeof mod.SpireSummaryTab).toBe('function');
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});
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});
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// ─── Test: Guardian data ───────────────────────────────────────────────────────
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describe('Guardian constants', () => {
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it('has 9 guardians defined', async () => {
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const { GUARDIANS } = await import('@/lib/game/constants');
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expect(Object.keys(GUARDIANS).length).toBe(9);
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});
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it('guardians are at expected floors', async () => {
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const { GUARDIANS } = await import('@/lib/game/constants');
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const expectedFloors = [10, 20, 30, 40, 50, 60, 80, 90, 100];
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for (const floor of expectedFloors) {
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expect(GUARDIANS[floor]).toBeDefined();
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}
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});
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it('all guardians have required fields', async () => {
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const { GUARDIANS } = await import('@/lib/game/constants');
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for (const [, def] of Object.entries(GUARDIANS)) {
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expect(def.name).toBeTruthy();
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expect(def.element).toBeTruthy();
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expect(def.hp).toBeGreaterThan(0);
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expect(def.color).toBeTruthy();
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expect(def.boons).toBeInstanceOf(Array);
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expect(def.boons.length).toBeGreaterThan(0);
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}
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});
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it('all guardians have unique elements', async () => {
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const { GUARDIANS } = await import('@/lib/game/constants');
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const elements = Object.values(GUARDIANS).map((g) => g.element);
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const uniqueElements = new Set(elements);
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expect(uniqueElements.size).toBe(elements.length);
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});
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});
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// ─── Test: Combat store spire fields ───────────────────────────────────────────
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describe('Combat store spire state', () => {
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it('useCombatStore is importable', async () => {
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const mod = await import('@/lib/game/stores');
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expect(mod.useCombatStore).toBeDefined();
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expect(typeof mod.useCombatStore).toBe('function');
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});
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});
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// ─── Test: Floor element cycle ─────────────────────────────────────────────────
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describe('Floor element cycle', () => {
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it('FLOOR_ELEM_CYCLE has 7 elements', async () => {
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const { FLOOR_ELEM_CYCLE } = await import('@/lib/game/constants');
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expect(FLOOR_ELEM_CYCLE.length).toBe(7);
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});
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it('element opposites define expected pairs', async () => {
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const { ELEMENT_OPPOSITES } = await import('@/lib/game/constants');
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// Core pairs are symmetric
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expect(ELEMENT_OPPOSITES['fire']).toBe('water');
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expect(ELEMENT_OPPOSITES['water']).toBe('fire');
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expect(ELEMENT_OPPOSITES['air']).toBe('earth');
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expect(ELEMENT_OPPOSITES['earth']).toBe('air');
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expect(ELEMENT_OPPOSITES['light']).toBe('dark');
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expect(ELEMENT_OPPOSITES['dark']).toBe('light');
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// Lightning has an asymmetric opposite (grounding)
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expect(ELEMENT_OPPOSITES['lightning']).toBe('earth');
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});
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});
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// ─── Test: File size limit ─────────────────────────────────────────────────────
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describe('File size limits (400 lines max)', () => {
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it('SpireSummaryTab.tsx is under 400 lines', async () => {
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const fs = await import('fs');
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const path = await import('path');
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const filePath = path.join(__dirname, 'SpireSummaryTab.tsx');
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const content = fs.readFileSync(filePath, 'utf-8');
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const lines = content.split('\n').length;
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expect(lines).toBeLessThan(400);
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});
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});
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@@ -0,0 +1,356 @@
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'use client';
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import { useState, useEffect, useMemo } from 'react';
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import { useShallow } from 'zustand/react/shallow';
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import { useCombatStore, usePrestigeStore, fmt } from '@/lib/game/stores';
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import { GUARDIANS, ELEMENT_OPPOSITES, FLOOR_ELEM_CYCLE } from '@/lib/game/constants';
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import { Card, CardContent } from '@/components/ui/card';
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import { Button } from '@/components/ui/button';
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import { Badge } from '@/components/ui/badge';
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import { ScrollArea } from '@/components/ui/scroll-area';
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import { SectionHeader } from '@/components/ui/section-header';
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import { DebugName } from '@/components/game/debug/debug-context';
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import { Mountain } from 'lucide-react';
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// ─── Guardian Data ────────────────────────────────────────────────────────────
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const GUARDIAN_FLOORS = Object.keys(GUARDIANS)
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.map(Number)
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.sort((a, b) => a - b);
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// ─── Helper: Get Counter Element ─────────────────────────────────────────────
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function getCounterElement(element: string): string | null {
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return ELEMENT_OPPOSITES[element] || null;
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}
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function getElementColor(element: string): string {
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const colors: Record<string, string> = {
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fire: '#FF6B35',
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water: '#4ECDC4',
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air: '#00D4FF',
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earth: '#F4A261',
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light: '#FFD700',
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dark: '#9B59B6',
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death: '#778CA3',
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void: '#4A235A',
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stellar: '#F0E68C',
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};
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return colors[element] || '#9CA3AF';
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}
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// ─── Sub-component: Floor Progress Bar ────────────────────────────────────────
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function FloorProgressBar({ maxFloor, clearedFloors }: { maxFloor: number; clearedFloors: Record<number, boolean> }) {
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const totalFloors = Math.min(maxFloor, 100);
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const clearedSet = new Set(Object.entries(clearedFloors).filter(([, v]) => v).map(([k]) => Number(k)));
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// Group floors into rows of 10 for display
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const rows: number[][] = [];
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for (let i = 0; i < totalFloors; i += 10) {
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rows.push(Array.from({ length: 10 }, (_, j) => i + j + 1).filter((f) => f <= totalFloors));
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}
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return (
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<div className="space-y-1">
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{rows.reverse().map((row) => (
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<div key={row[0]} className="flex gap-1">
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{row.map((floor) => {
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const isCleared = clearedSet.has(floor);
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const isGuardian = !!GUARDIANS[floor];
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const isCurrent = floor === maxFloor;
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let bgClass = 'bg-gray-800';
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if (isCleared) bgClass = 'bg-emerald-600/60';
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else if (isCurrent) bgClass = 'bg-amber-600/60';
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const borderClass = isGuardian
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? 'border-amber-500'
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: isCurrent
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? 'border-amber-400'
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: 'border-gray-700';
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return (
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<div
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key={floor}
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className={`w-7 h-7 flex items-center justify-center text-[9px] rounded border ${bgClass} ${borderClass} ${
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isGuardian ? 'font-bold' : ''
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}`}
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title={
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GUARDIANS[floor]
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? `Floor ${floor} — ${GUARDIANS[floor].name} (${GUARDIANS[floor].element})`
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: `Floor ${floor}${isCleared ? ' (cleared)' : ''}`
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}
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>
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{floor}
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</div>
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);
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})}
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</div>
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))}
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<div className="flex items-center gap-3 mt-2 text-[10px] text-gray-500">
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<div className="flex items-center gap-1">
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<div className="w-3 h-3 rounded bg-emerald-600/60 border border-gray-700" />
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<span>Cleared</span>
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</div>
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<div className="flex items-center gap-1">
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<div className="w-3 h-3 rounded bg-gray-800 border border-gray-700" />
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<span>Uncleared</span>
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</div>
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<div className="flex items-center gap-1">
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<div className="w-3 h-3 rounded bg-gray-800 border border-amber-500" />
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<span>Guardian</span>
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</div>
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<div className="flex items-center gap-1">
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<div className="w-3 h-3 rounded bg-amber-600/60 border border-amber-400" />
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<span>Current</span>
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</div>
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</div>
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</div>
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);
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}
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// ─── Main Component ───────────────────────────────────────────────────────────
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export function SpireSummaryTab() {
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const [mounted, setMounted] = useState(false);
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const {
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currentFloor,
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maxFloorReached,
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clearedFloors,
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enterSpireMode,
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} = useCombatStore(useShallow((s) => ({
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currentFloor: s.currentFloor,
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maxFloorReached: s.maxFloorReached,
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clearedFloors: s.clearedFloors,
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enterSpireMode: s.enterSpireMode,
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})));
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const { insight } = usePrestigeStore(useShallow((s) => ({
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insight: s.insight,
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})));
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useEffect(() => {
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setMounted(true);
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}, []);
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// Derived data
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const defeatedGuardians = useMemo(() => {
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return GUARDIAN_FLOORS.filter((floor) => clearedFloors[floor]);
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}, [clearedFloors]);
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const nextGuardian = useMemo(() => {
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return GUARDIAN_FLOORS.find((floor) => !clearedFloors[floor]) || null;
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}, [clearedFloors]);
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const nextGuardianData = nextGuardian ? GUARDIANS[nextGuardian] : null;
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const counterElement = nextGuardianData ? getCounterElement(nextGuardianData.element) : null;
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const nextFloorElement = nextGuardian ? FLOOR_ELEM_CYCLE[(nextGuardian - 1) % FLOOR_ELEM_CYCLE.length] : null;
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const totalFloorsCleared = useMemo(() => {
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return Object.values(clearedFloors).filter(Boolean).length;
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}, [clearedFloors]);
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if (!mounted) {
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return (
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<div className="flex items-center justify-center p-8 text-gray-500">
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Loading spire data…
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</div>
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);
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}
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return (
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<DebugName name="SpireSummaryTab">
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<div className="space-y-4">
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{/* ── Top Stats Row ─────────────────────────────────────────────── */}
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<Card className="bg-gray-900/60 border-gray-700">
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<CardContent className="py-4">
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<div className="grid grid-cols-2 md:grid-cols-4 gap-4">
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<div className="text-center">
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<div className="text-2xl font-bold text-amber-400">{maxFloorReached}</div>
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<div className="text-xs text-gray-400 mt-0.5">Max Floor Reached</div>
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</div>
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<div className="text-center">
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<div className="text-2xl font-bold text-gray-200">{totalFloorsCleared}</div>
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<div className="text-xs text-gray-400 mt-0.5">Floors Cleared</div>
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</div>
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<div className="text-center">
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<div className="text-2xl font-bold text-emerald-400">{defeatedGuardians.length}</div>
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<div className="text-xs text-gray-400 mt-0.5">Guardians Defeated</div>
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</div>
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<div className="text-center">
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<div className="text-2xl font-bold text-purple-400">{fmt(insight)}</div>
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<div className="text-xs text-gray-400 mt-0.5">Insight Earned</div>
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</div>
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</div>
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</CardContent>
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</Card>
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{/* ── Climb the Spire Button ────────────────────────────────────── */}
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<DebugName name="ClimbSpireButton">
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<Button
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className="w-full bg-gradient-to-r from-amber-600 to-orange-600 hover:from-amber-700 hover:to-orange-600 text-white"
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size="lg"
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onClick={enterSpireMode}
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>
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<Mountain className="w-5 h-5 mr-2" />
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Climb the Spire
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</Button>
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</DebugName>
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{/* ── Next Guardian + Preparation ───────────────────────────────── */}
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{nextGuardianData && nextGuardian && (
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<Card className="bg-gray-900/60 border-amber-800/40">
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<SectionHeader
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title={`🛡️ Next Guardian — Floor ${nextGuardian}`}
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className="text-amber-400"
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/>
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<CardContent className="pt-0 space-y-3">
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<div className="flex items-center gap-3">
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<div
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className="w-10 h-10 rounded-full flex items-center justify-center text-lg font-bold"
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style={{
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backgroundColor: `${nextGuardianData.color}20`,
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border: `2px solid ${nextGuardianData.color}`,
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color: nextGuardianData.color,
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}}
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>
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{nextGuardian}
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</div>
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<div>
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<div className="font-semibold text-gray-100">{nextGuardianData.name}</div>
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<div className="flex items-center gap-2 mt-0.5">
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<Badge
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variant="outline"
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className="text-xs"
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style={{ borderColor: getElementColor(nextGuardianData.element), color: getElementColor(nextGuardianData.element) }}
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>
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{nextGuardianData.element}
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</Badge>
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<span className="text-xs text-gray-500">HP: {fmt(nextGuardianData.hp)}</span>
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{nextGuardianData.armor && (
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<span className="text-xs text-gray-500">
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||||
Armor: {Math.round(nextGuardianData.armor * 100)}%
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||||
</span>
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||||
)}
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</div>
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</div>
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||||
</div>
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||||
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||||
{/* Preparation recommendations */}
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||||
<div className="bg-gray-800/50 rounded-lg p-3 space-y-2">
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||||
<div className="text-xs font-medium text-gray-300">Recommended Preparation:</div>
|
||||
<div className="text-xs text-gray-400 space-y-1">
|
||||
{counterElement && (
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||||
<div className="flex items-center gap-2">
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||||
<span className="text-emerald-400">⚡</span>
|
||||
<span>
|
||||
Use <span style={{ color: getElementColor(counterElement) }} className="font-medium">{counterElement}</span> spells for super effective damage (+50%)
|
||||
</span>
|
||||
</div>
|
||||
)}
|
||||
{nextFloorElement && (
|
||||
<div className="flex items-center gap-2">
|
||||
<span className="text-blue-400">🔄</span>
|
||||
<span>
|
||||
Floor element: <span style={{ color: getElementColor(nextFloorElement) }} className="font-medium">{nextFloorElement}</span>
|
||||
</span>
|
||||
</div>
|
||||
)}
|
||||
{nextGuardianData.armor && nextGuardianData.armor > 0.15 && (
|
||||
<div className="flex items-center gap-2">
|
||||
<span className="text-red-400">🛡️</span>
|
||||
<span>High armor — consider armor-piercing or raw damage spells</span>
|
||||
</div>
|
||||
)}
|
||||
<div className="flex items-center gap-2">
|
||||
<span className="text-amber-400">💡</span>
|
||||
<span>Ensure mana pools are full before attempting</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
)}
|
||||
|
||||
{/* ── All Guardians List ────────────────────────────────────────── */}
|
||||
<Card className="bg-gray-900/60 border-gray-700">
|
||||
<SectionHeader title="🏛️ Guardian Roster" />
|
||||
<CardContent className="pt-0">
|
||||
<div className="space-y-2">
|
||||
{GUARDIAN_FLOORS.map((floor) => {
|
||||
const guardian = GUARDIANS[floor];
|
||||
const isDefeated = clearedFloors[floor];
|
||||
|
||||
return (
|
||||
<div
|
||||
key={floor}
|
||||
className={`flex items-center justify-between p-2 rounded border ${
|
||||
isDefeated
|
||||
? 'bg-emerald-900/20 border-emerald-800/40'
|
||||
: 'bg-gray-800/40 border-gray-700/50'
|
||||
}`}
|
||||
>
|
||||
<div className="flex items-center gap-2">
|
||||
<div
|
||||
className="w-7 h-7 rounded flex items-center justify-center text-xs font-bold"
|
||||
style={{
|
||||
backgroundColor: isDefeated ? `${guardian.color}30` : '#374151',
|
||||
color: isDefeated ? guardian.color : '#6B7280',
|
||||
}}
|
||||
>
|
||||
{floor}
|
||||
</div>
|
||||
<div>
|
||||
<div className={`text-sm font-medium ${isDefeated ? 'text-gray-100' : 'text-gray-400'}`}>
|
||||
{guardian.name}
|
||||
</div>
|
||||
<div className="flex items-center gap-1.5">
|
||||
<span
|
||||
className="text-[10px] px-1.5 py-0.5 rounded"
|
||||
style={{
|
||||
backgroundColor: `${guardian.color}15`,
|
||||
color: guardian.color,
|
||||
}}
|
||||
>
|
||||
{guardian.element}
|
||||
</span>
|
||||
<span className="text-[10px] text-gray-500">HP: {fmt(guardian.hp)}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
{isDefeated ? (
|
||||
<Badge variant="outline" className="border-emerald-600 text-emerald-400 text-xs">
|
||||
✓ Defeated
|
||||
</Badge>
|
||||
) : (
|
||||
<Badge variant="outline" className="border-gray-600 text-gray-500 text-xs">
|
||||
Undefeated
|
||||
</Badge>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
{/* ── Floor Progress Map ────────────────────────────────────────── */}
|
||||
<Card className="bg-gray-900/60 border-gray-700">
|
||||
<SectionHeader title="🗺️ Floor Progress" />
|
||||
<CardContent className="pt-0">
|
||||
<ScrollArea className="h-[300px] pr-2">
|
||||
<FloorProgressBar maxFloor={maxFloorReached} clearedFloors={clearedFloors} />
|
||||
</ScrollArea>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
</DebugName>
|
||||
);
|
||||
}
|
||||
|
||||
SpireSummaryTab.displayName = 'SpireSummaryTab';
|
||||
@@ -11,3 +11,4 @@ export { PrestigeTab } from './PrestigeTab';
|
||||
export { EquipmentTab } from './EquipmentTab';
|
||||
export { GolemancyTab } from './GolemancyTab';
|
||||
export { GuardianPactsTab } from './GuardianPactsTab';
|
||||
export { SpireSummaryTab } from './SpireSummaryTab';
|
||||
|
||||
Reference in New Issue
Block a user