fix: cap cast progress at 100% after descent completion (bug #381)
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Defense-in-depth fix across 2 files:
1. combat-descent-actions.ts: Added castProgress: 0 and weaponCastProgress: {}
to the isDescentComplete set() call so the meter resets immediately.
2. combat-actions.ts: Added isDescentComplete to the early-exit guard in
processCombatTick so combat processing stops entirely once descent is
complete, preventing phantom spell casts from stale castProgress values.
All 1196 tests pass.
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@@ -1,6 +1,6 @@
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