feat: implement Room Enchantments system for Enchanter attunement
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m23s
- Add roomEnchantment field to FloorState (coverage meter 0-100) - Add 8 room enchantment effect definitions (fire/frost/death/lightning/dark/earth/transference) - Add room-enchanting discipline with perks (room-coverage-rate capped, resonant-stamps once, 8 unlock perks) - Add room enchantment combat tick phase (after DoT) with coverage growth and effect application - Add coverage carryover between rooms via resonant-stamps perk - Add RoomDisplay coverage bar and effect magnitude UI - Add room-enchantments-utils.ts for coverage/effect computation - Extract combat-room-enchantments.ts to keep combat-actions.ts under 400 lines - Add 25 tests covering all acceptance criteria (AC-1 through AC-22)
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# Circular Dependencies
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Generated: 2026-06-13T17:47:24.953Z
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Generated: 2026-06-14T19:56:38.228Z
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Found: 4 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) data/guardian-encounters.ts > data/guardian-procedural.ts
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