feat: implement Room Enchantments system for Enchanter attunement
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m23s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m23s
- Add roomEnchantment field to FloorState (coverage meter 0-100) - Add 8 room enchantment effect definitions (fire/frost/death/lightning/dark/earth/transference) - Add room-enchanting discipline with perks (room-coverage-rate capped, resonant-stamps once, 8 unlock perks) - Add room enchantment combat tick phase (after DoT) with coverage growth and effect application - Add coverage carryover between rooms via resonant-stamps perk - Add RoomDisplay coverage bar and effect magnitude UI - Add room-enchantments-utils.ts for coverage/effect computation - Extract combat-room-enchantments.ts to keep combat-actions.ts under 400 lines - Add 25 tests covering all acceptance criteria (AC-1 through AC-22)
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{
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"_meta": {
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"generated": "2026-06-13T17:47:22.745Z",
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"generated": "2026-06-14T19:56:35.928Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -554,6 +554,7 @@
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"constants.ts",
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"data/guardian-encounters.ts",
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"effects/discipline-effects.ts",
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"stores/combat-channel.ts",
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"stores/combat-damage.ts",
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"stores/combat-invocation.ts",
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"stores/combat-melee.ts",
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@@ -564,6 +565,14 @@
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"types.ts",
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"utils/index.ts"
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],
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"stores/combat-channel-actions.ts": [
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"stores/combat-state.types.ts"
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],
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"stores/combat-channel.ts": [
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"effects/discipline-effects.ts",
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"stores/combat-state.types.ts",
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"stores/manaStore.ts"
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],
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"stores/combat-damage.ts": [
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"constants/spells.ts",
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"data/enchantment-effects.ts",
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@@ -596,6 +605,7 @@
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"stores/combat-melee.ts": [
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"constants.ts",
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"data/guardian-encounters.ts",
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"stores/combat-channel.ts",
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"stores/combat-damage.ts",
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"stores/combat-state.types.ts",
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"types.ts",
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@@ -615,6 +625,7 @@
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"stores/combatStore.ts": [
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"data/guardian-encounters.ts",
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"stores/combat-actions.ts",
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"stores/combat-channel-actions.ts",
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"stores/combat-descent-actions.ts",
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"stores/combat-reset.ts",
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"stores/combat-state.types.ts",
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