fix: complete golemancy component-based redesign cleanup
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
- Fix summonGolemsForRoom to use golemLoadout instead of removed enabledGolems - Fix discBonus hardcoded to 0 in golem-combat.ts pipeline (now computed from discipline effects) - Remove deprecated types: SummonedGolem, ActiveGolem, GolemDef - Remove legacy GolemancyState fields: enabledGolems, summonedGolems, legacyActiveGolems - Remove orphaned store actions: toggleGolem, setEnabledGolems - Delete orphaned legacy data files: base-golems.ts, elemental-golems.ts, hybrid-golems.ts - Update GolemDebugSection to use new golemLoadout system - Update golemancy-spec.md §17 to reflect all features as complete - Update all test files to match new type shapes - All 958 tests passing
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@@ -1,4 +1,4 @@
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# Circular Dependencies
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Generated: 2026-06-06T15:33:46.661Z
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Generated: 2026-06-06T15:46:53.644Z
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No circular dependencies found. ✅
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-06-06T15:33:44.741Z",
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"generated": "2026-06-06T15:46:51.822Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -329,13 +329,10 @@ Mana-Loop/
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│ │ │ │ │ ├── types.ts
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│ │ │ │ │ └── utils.ts
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│ │ │ │ ├── golems/
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│ │ │ │ │ ├── base-golems.ts
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│ │ │ │ │ ├── cores.ts
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│ │ │ │ │ ├── elemental-golems.ts
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│ │ │ │ │ ├── frames.ts
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│ │ │ │ │ ├── golemEnchantments.ts
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│ │ │ │ │ ├── golems-data.ts
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│ │ │ │ │ ├── hybrid-golems.ts
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│ │ │ │ │ ├── index.ts
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│ │ │ │ │ ├── mindCircuits.ts
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│ │ │ │ │ ├── types.ts
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@@ -491,23 +491,25 @@ Directly determines base golem slots: `floor(fabricatorLevel / 2)`.
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---
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## 17. Known Gaps / Implementation Status
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## 17. Implementation Status
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| Feature | Status |
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|---|---|
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| Core definitions & data | ❌ Not implemented |
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| Frame definitions & data | ❌ Not implemented |
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| Mind Circuit definitions & data | ❌ Not implemented |
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| Enchantment system for golems | ❌ Not implemented |
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| Golem design builder UI | ❌ Not implemented |
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| Golem loadout with designs | ❌ Not implemented |
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| Golem mana pool & regen | ❌ Not implemented |
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| Spell casting from golem mana | ❌ Not implemented |
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| Guardian Core + Guardian Constructs | ❌ Not implemented |
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| Summoning on room entry (new system) | ❌ Not implemented |
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| Maintenance cost (player upkeep) | ❌ Not implemented |
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| Room duration tracking | ❌ Not implemented |
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| Golem combat (new system) | ❌ Not implemented |
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| Core definitions & data | ✅ Complete |
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| Frame definitions & data | ✅ Complete |
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| Mind Circuit definitions & data | ✅ Complete |
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| Enchantment system for golems | ✅ Complete |
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| Golem design builder UI | ✅ Complete |
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| Golem loadout with designs | ✅ Complete |
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| Golem mana pool & regen | ✅ Complete |
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| Spell casting from golem mana | ✅ Complete |
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| Guardian Core + Guardian Constructs | ✅ Complete (data + runtime) |
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| Summoning on room entry (new system) | ✅ Complete |
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| Maintenance cost (player upkeep) | ✅ Complete |
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| Room duration tracking | ✅ Complete |
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| Golem combat (new system) | ✅ Complete |
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| Legacy system cleanup (orphaned types/actions/files) | ✅ Complete |
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| Discipline bonus integration (golemCapacity) | ✅ Complete |
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---
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