fix: complete golemancy component-based redesign cleanup
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- Fix summonGolemsForRoom to use golemLoadout instead of removed enabledGolems
- Fix discBonus hardcoded to 0 in golem-combat.ts pipeline (now computed from discipline effects)
- Remove deprecated types: SummonedGolem, ActiveGolem, GolemDef
- Remove legacy GolemancyState fields: enabledGolems, summonedGolems, legacyActiveGolems
- Remove orphaned store actions: toggleGolem, setEnabledGolems
- Delete orphaned legacy data files: base-golems.ts, elemental-golems.ts, hybrid-golems.ts
- Update GolemDebugSection to use new golemLoadout system
- Update golemancy-spec.md §17 to reflect all features as complete
- Update all test files to match new type shapes
- All 958 tests passing
This commit is contained in:
2026-06-06 18:37:09 +02:00
parent bd15df85ff
commit 9d4b3f3c69
28 changed files with 89 additions and 443 deletions
-3
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@@ -329,13 +329,10 @@ Mana-Loop/
│ │ │ │ │ ├── types.ts
│ │ │ │ │ └── utils.ts
│ │ │ │ ├── golems/
│ │ │ │ │ ├── base-golems.ts
│ │ │ │ │ ├── cores.ts
│ │ │ │ │ ├── elemental-golems.ts
│ │ │ │ │ ├── frames.ts
│ │ │ │ │ ├── golemEnchantments.ts
│ │ │ │ │ ├── golems-data.ts
│ │ │ │ │ ├── hybrid-golems.ts
│ │ │ │ │ ├── index.ts
│ │ │ │ │ ├── mindCircuits.ts
│ │ │ │ │ ├── types.ts