fix: complete golemancy component-based redesign cleanup
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- Fix summonGolemsForRoom to use golemLoadout instead of removed enabledGolems
- Fix discBonus hardcoded to 0 in golem-combat.ts pipeline (now computed from discipline effects)
- Remove deprecated types: SummonedGolem, ActiveGolem, GolemDef
- Remove legacy GolemancyState fields: enabledGolems, summonedGolems, legacyActiveGolems
- Remove orphaned store actions: toggleGolem, setEnabledGolems
- Delete orphaned legacy data files: base-golems.ts, elemental-golems.ts, hybrid-golems.ts
- Update GolemDebugSection to use new golemLoadout system
- Update golemancy-spec.md §17 to reflect all features as complete
- Update all test files to match new type shapes
- All 958 tests passing
This commit is contained in:
2026-06-06 18:37:09 +02:00
parent bd15df85ff
commit 9d4b3f3c69
28 changed files with 89 additions and 443 deletions
@@ -491,23 +491,25 @@ Directly determines base golem slots: `floor(fabricatorLevel / 2)`.
---
## 17. Known Gaps / Implementation Status
## 17. Implementation Status
| Feature | Status |
|---|---|
| Core definitions & data | ❌ Not implemented |
| Frame definitions & data | ❌ Not implemented |
| Mind Circuit definitions & data | ❌ Not implemented |
| Enchantment system for golems | ❌ Not implemented |
| Golem design builder UI | ❌ Not implemented |
| Golem loadout with designs | ❌ Not implemented |
| Golem mana pool & regen | ❌ Not implemented |
| Spell casting from golem mana | ❌ Not implemented |
| Guardian Core + Guardian Constructs | ❌ Not implemented |
| Summoning on room entry (new system) | ❌ Not implemented |
| Maintenance cost (player upkeep) | ❌ Not implemented |
| Room duration tracking | ❌ Not implemented |
| Golem combat (new system) | ❌ Not implemented |
| Core definitions & data | ✅ Complete |
| Frame definitions & data | ✅ Complete |
| Mind Circuit definitions & data | ✅ Complete |
| Enchantment system for golems | ✅ Complete |
| Golem design builder UI | ✅ Complete |
| Golem loadout with designs | ✅ Complete |
| Golem mana pool & regen | ✅ Complete |
| Spell casting from golem mana | ✅ Complete |
| Guardian Core + Guardian Constructs | ✅ Complete (data + runtime) |
| Summoning on room entry (new system) | ✅ Complete |
| Maintenance cost (player upkeep) | ✅ Complete |
| Room duration tracking | ✅ Complete |
| Golem combat (new system) | ✅ Complete |
| Legacy system cleanup (orphaned types/actions/files) | ✅ Complete |
| Discipline bonus integration (golemCapacity) | ✅ Complete |
---