fix: complete golemancy component-based redesign cleanup
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s

- Fix summonGolemsForRoom to use golemLoadout instead of removed enabledGolems
- Fix discBonus hardcoded to 0 in golem-combat.ts pipeline (now computed from discipline effects)
- Remove deprecated types: SummonedGolem, ActiveGolem, GolemDef
- Remove legacy GolemancyState fields: enabledGolems, summonedGolems, legacyActiveGolems
- Remove orphaned store actions: toggleGolem, setEnabledGolems
- Delete orphaned legacy data files: base-golems.ts, elemental-golems.ts, hybrid-golems.ts
- Update GolemDebugSection to use new golemLoadout system
- Update golemancy-spec.md §17 to reflect all features as complete
- Update all test files to match new type shapes
- All 958 tests passing
This commit is contained in:
2026-06-06 18:37:09 +02:00
parent bd15df85ff
commit 9d4b3f3c69
28 changed files with 89 additions and 443 deletions
@@ -52,7 +52,7 @@ export function resetAllStores() {
roomResetState: {},
clearedRooms: {},
isDescentComplete: false,
golemancy: { enabledGolems: [], summonedGolems: [], activeGolems: [], lastSummonFloor: 0, golemDesigns: {}, golemLoadout: [], legacyActiveGolems: [] },
golemancy: { activeGolems: [], lastSummonFloor: 0, golemDesigns: {}, golemLoadout: [] },
equipmentSpellStates: [],
comboHitCount: 0,
floorHitCount: 0,