fix: complete golemancy component-based redesign cleanup
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- Fix summonGolemsForRoom to use golemLoadout instead of removed enabledGolems
- Fix discBonus hardcoded to 0 in golem-combat.ts pipeline (now computed from discipline effects)
- Remove deprecated types: SummonedGolem, ActiveGolem, GolemDef
- Remove legacy GolemancyState fields: enabledGolems, summonedGolems, legacyActiveGolems
- Remove orphaned store actions: toggleGolem, setEnabledGolems
- Delete orphaned legacy data files: base-golems.ts, elemental-golems.ts, hybrid-golems.ts
- Update GolemDebugSection to use new golemLoadout system
- Update golemancy-spec.md §17 to reflect all features as complete
- Update all test files to match new type shapes
- All 958 tests passing
This commit is contained in:
2026-06-06 18:37:09 +02:00
parent bd15df85ff
commit 9d4b3f3c69
28 changed files with 89 additions and 443 deletions
+1 -1
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@@ -7,7 +7,7 @@ import { getGuardianForFloor } from '../data/guardian-encounters';
import type { CombatStore, CombatState } from './combat-state.types';
import type { SpellState, EnemyState, EquipmentInstance, FloorState } from '../types';
import { applyOnHitEffect, processDoTPhase } from './dot-runtime';
import type { ActiveGolem, RuntimeActiveGolem } from '../types';
import type { RuntimeActiveGolem } from '../types';
import { getFloorMaxHP, getFloorElement, getMultiElementBonus, calcDamage, calcMeleeDamage, canAffordSpellCost, deductSpellCost } from '../utils';
import { computeDisciplineEffects } from '../effects/discipline-effects';
import {
@@ -142,16 +142,17 @@ export function advanceRoomOrFloor(get: GetFn, set: SetFn): void {
function summonGolemsForRoom(get: GetFn, set: SetFn): void {
const s = get();
const manaState = useManaStore.getState();
const enabledGolems = s.golemancy?.enabledGolems ?? [];
if (enabledGolems.length === 0) return;
const loadout = s.golemancy?.golemLoadout ?? [];
if (loadout.length === 0) return;
const currentActiveGolems = s.golemancy?.activeGolems ?? [];
const summonResult = summonGolemsOnRoomEntry(
enabledGolems,
loadout,
manaState.rawMana,
manaState.elements,
s.currentFloor,
currentActiveGolems,
0, // discBonus — computed in pipeline, not here
);
if (summonResult.logMessages.length > 0) {
@@ -244,7 +245,7 @@ export function createEnterSpireMode(get: GetFn, set: SetFn) {
roomResetState: {},
descentPeak: null,
isDescentComplete: false,
golemancy: { enabledGolems: [], summonedGolems: [], activeGolems: [], lastSummonFloor: 0, golemDesigns: {}, golemLoadout: [], legacyActiveGolems: [] },
golemancy: { activeGolems: [], lastSummonFloor: 0, golemDesigns: {}, golemLoadout: [] },
});
get().addActivityLog('floor_transition',
+1 -3
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@@ -1,7 +1,7 @@
// ─── Combat State Types ────────────────────────────────────────────────────────
// Shared types for combat store and combat actions to avoid circular dependency
import type { GameAction, SpellState, FloorState, GolemancyState, ActivityLogEntry, AchievementState, EquipmentSpellState, ActivityEventType, ActiveGolem, RuntimeActiveGolem, EnemyState, EquipmentInstance, SerializedGolemDesign } from '../types';
import type { GameAction, SpellState, FloorState, GolemancyState, ActivityLogEntry, AchievementState, EquipmentSpellState, ActivityEventType, RuntimeActiveGolem, EnemyState, EquipmentInstance, SerializedGolemDesign } from '../types';
/** Signature for the advanceRoomOrFloor callback to break circular dependency */
export type AdvanceRoomFn = (get: () => CombatStore, set: (s: Partial<CombatState>) => void) => void;
@@ -128,8 +128,6 @@ export interface CombatActions {
stayLongerInRoom: () => void;
// Golemancy
toggleGolem: (golemId: string) => void;
setEnabledGolems: (golemIds: string[]) => void;
addGolemDesign: (design: SerializedGolemDesign) => void;
removeGolemDesign: (designId: string) => void;
toggleGolemLoadoutEntry: (designId: string) => void;
+2 -28
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@@ -4,7 +4,7 @@
import { create } from 'zustand';
import { persist } from 'zustand/middleware';
import { createSafeStorage } from '../utils/safe-persist';
import type { GameAction, SpellState, FloorState, GolemancyState, ActivityLogEntry, AchievementState, EquipmentSpellState, ActivityEventType, ActiveGolem, RuntimeActiveGolem, EnemyState, EquipmentInstance } from '../types';
import type { GameAction, SpellState, FloorState, GolemancyState, ActivityLogEntry, AchievementState, EquipmentSpellState, ActivityEventType, RuntimeActiveGolem, EnemyState, EquipmentInstance } from '../types';
import { getFloorMaxHP } from '../utils';
import { generateSpireFloorState, getRoomsForFloor } from '../utils/spire-utils';
import { addActivityLogEntry } from '../utils/activity-log';
@@ -55,15 +55,10 @@ export const useCombatStore = create<CombatStore>()(
// Golemancy (component-based)
golemancy: {
// New component-based fields
golemDesigns: {},
golemLoadout: [],
activeGolems: [] as RuntimeActiveGolem[],
lastSummonFloor: 0,
// Legacy fields (deprecated)
enabledGolems: [],
summonedGolems: [],
legacyActiveGolems: [],
},
// Equipment spell states
@@ -204,7 +199,7 @@ export const useCombatStore = create<CombatStore>()(
currentRoomIndex: 0,
roomsPerFloor: 1,
maxFloorReached: Math.max(s.maxFloorReached, 1),
golemancy: { ...s.golemancy, activeGolems: [] as RuntimeActiveGolem[], summonedGolems: [], legacyActiveGolems: [] },
golemancy: { ...s.golemancy, activeGolems: [] as RuntimeActiveGolem[] },
};
});
},
@@ -224,27 +219,6 @@ export const useCombatStore = create<CombatStore>()(
stayLongerInRoom: () => stayLongerInRoom(get, set),
// Golemancy
toggleGolem: (golemId: string) => {
set((s) => {
const enabledGolems = s.golemancy?.enabledGolems || [];
const isEnabled = enabledGolems.includes(golemId);
return {
golemancy: {
...s.golemancy,
enabledGolems: isEnabled
? enabledGolems.filter(id => id !== golemId)
: [...enabledGolems, golemId]
},
};
});
},
setEnabledGolems: (golemIds: string[]) => {
set((s) => ({
golemancy: { ...s.golemancy, enabledGolems: golemIds },
}));
},
addGolemDesign: (d) => addGolemDesign(set, d),
removeGolemDesign: (id) => removeGolemDesign(set, id),
toggleGolemLoadoutEntry: (id) => toggleGolemLoadoutEntry(set, id),
@@ -13,6 +13,7 @@ import {
countdownGolemRoomDuration,
} from '../golem-combat-actions';
import { useAttunementStore } from '../attunementStore';
import { computeDisciplineEffects } from '../../effects/discipline-effects';
import type { RuntimeActiveGolem } from '../../types';
export interface GolemCombatContext {
@@ -107,7 +108,8 @@ export function processGolemRoomEntry(
const cs = useCombatStore.getState();
const attStore = useAttunementStore.getState();
const fabLevel = attStore.attunements?.fabricator?.level ?? 0;
const discBonus = 0; // TODO: compute from discipline
const discEffects = computeDisciplineEffects();
const discBonus = Math.floor(discEffects.bonuses.golemCapacity || 0);
return summonGolemsOnRoomEntry(
loadout as any,