Task 2: DebugTab Update - add Invoker Debugging Buttons for Pacts
This commit is contained in:
@@ -0,0 +1,209 @@
|
||||
'use client';
|
||||
|
||||
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
|
||||
import { Button } from '@/components/ui/button';
|
||||
import { Bug } from 'lucide-react';
|
||||
import { useGameStore } from '@/lib/game/stores';
|
||||
import { GUARDIANS, ELEMENTS } from '@/lib/game/constants';
|
||||
|
||||
export function PactDebug() {
|
||||
// Get state from the main game store where pacts are stored
|
||||
const store = useGameStore();
|
||||
const signedPacts = useGameStore((s) => s.signedPacts);
|
||||
const signedPactDetails = useGameStore((s) => s.signedPactDetails);
|
||||
const elements = useGameStore((s) => s.elements);
|
||||
const prestigeUpgrades = useGameStore((s) => s.prestigeUpgrades);
|
||||
|
||||
// Get all guardian floors
|
||||
const guardianFloors = Object.keys(GUARDIANS).map(Number).sort((a, b) => a - b);
|
||||
|
||||
// Helper to add log messages
|
||||
const addLog = (message: string) => {
|
||||
store.log.unshift(message);
|
||||
};
|
||||
|
||||
// Force sign a pact with a guardian (bypass costs and time)
|
||||
const forcePact = (floor: number) => {
|
||||
const guardian = GUARDIANS[floor];
|
||||
if (!guardian) return;
|
||||
|
||||
// Check if already signed
|
||||
if (signedPacts.includes(floor)) {
|
||||
addLog(`⚠️ Already signed pact with ${guardian.name}!`);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check max pacts
|
||||
const maxPacts = 1 + (prestigeUpgrades?.pactCapacity || 0);
|
||||
if (signedPacts.length >= maxPacts) {
|
||||
addLog(`⚠️ Cannot sign more pacts! Maximum: ${maxPacts}.`);
|
||||
return;
|
||||
}
|
||||
|
||||
// Force sign the pact
|
||||
const newSignedPacts = [...signedPacts, floor];
|
||||
|
||||
// Add pact details
|
||||
const newSignedPactDetails = {
|
||||
...signedPactDetails,
|
||||
[floor]: {
|
||||
floor,
|
||||
guardianId: guardian.element,
|
||||
signedAt: { day: store.day, hour: store.hour },
|
||||
skillLevels: {} as Record<string, number>,
|
||||
},
|
||||
};
|
||||
|
||||
// Unlock mana types
|
||||
let newElements = { ...elements };
|
||||
for (const elemId of guardian.unlocksMana) {
|
||||
if (newElements[elemId]) {
|
||||
newElements = {
|
||||
...newElements,
|
||||
[elemId]: { ...newElements[elemId], unlocked: true },
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Check for compound element unlocks
|
||||
const unlockedSet = new Set(
|
||||
Object.entries(newElements)
|
||||
.filter(([, e]) => e.unlocked)
|
||||
.map(([id]) => id)
|
||||
);
|
||||
|
||||
for (const [elemId, elemDef] of Object.entries(ELEMENTS)) {
|
||||
if (elemDef.recipe && !newElements[elemId]?.unlocked) {
|
||||
const canUnlock = elemDef.recipe.every((comp: string) => unlockedSet.has(comp));
|
||||
if (canUnlock) {
|
||||
newElements = {
|
||||
...newElements,
|
||||
[elemId]: { ...newElements[elemId], unlocked: true },
|
||||
};
|
||||
addLog(`🔮 ${elemDef.name} mana unlocked through component synergy!`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
addLog(`📜 DEBUG: Pact with ${guardian.name} force-signed! ${guardian.unlocksMana.map(e => ELEMENTS[e]?.name || e).join(', ')} mana unlocked!`);
|
||||
|
||||
// Update store
|
||||
store.setState({
|
||||
signedPacts: newSignedPacts,
|
||||
signedPactDetails: newSignedPactDetails,
|
||||
elements: newElements,
|
||||
});
|
||||
};
|
||||
|
||||
// Remove a pact
|
||||
const removePact = (floor: number) => {
|
||||
const guardian = GUARDIANS[floor];
|
||||
const newSignedPacts = signedPacts.filter(f => f !== floor);
|
||||
const newSignedPactDetails = { ...signedPactDetails };
|
||||
delete newSignedPactDetails[floor];
|
||||
|
||||
addLog(`📜 DEBUG: Removed pact with ${guardian?.name || 'Unknown'}!`);
|
||||
|
||||
store.setState({
|
||||
signedPacts: newSignedPacts,
|
||||
signedPactDetails: newSignedPactDetails,
|
||||
});
|
||||
};
|
||||
|
||||
// Clear all pacts
|
||||
const clearAllPacts = () => {
|
||||
addLog(`📜 DEBUG: Cleared all pacts!`);
|
||||
store.setState({
|
||||
signedPacts: [],
|
||||
signedPactDetails: {},
|
||||
});
|
||||
};
|
||||
|
||||
return (
|
||||
<Card className="bg-gray-900/80 border-gray-700 md:col-span-2">
|
||||
<CardHeader className="pb-2">
|
||||
<CardTitle className="text-orange-400 text-sm flex items-center gap-2">
|
||||
<Bug className="w-4 h-4" />
|
||||
Pact Debug
|
||||
</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent>
|
||||
<div className="space-y-3">
|
||||
<p className="text-xs text-gray-400 mb-2">
|
||||
Force sign pacts with guardians (bypasses mana costs and signing time)
|
||||
</p>
|
||||
|
||||
<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 gap-2">
|
||||
{guardianFloors.map((floor) => {
|
||||
const guardian = GUARDIANS[floor];
|
||||
const isSigned = signedPacts.includes(floor);
|
||||
|
||||
return (
|
||||
<div
|
||||
key={floor}
|
||||
className={`p-2 rounded border flex items-center justify-between ${
|
||||
isSigned ? 'border-green-600/50 bg-green-900/20' : 'border-gray-700'
|
||||
}`}
|
||||
style={{ borderColor: isSigned ? undefined : guardian.color, borderWidth: '1px' }}
|
||||
>
|
||||
<div>
|
||||
<div className="text-sm font-semibold" style={{ color: guardian.color }}>
|
||||
{guardian.name}
|
||||
</div>
|
||||
<div className="text-xs text-gray-400">
|
||||
Floor {floor} | {guardian.pact}x multiplier
|
||||
</div>
|
||||
<div className="text-xs text-gray-500">
|
||||
Unlocks: {guardian.unlocksMana.map(e => ELEMENTS[e]?.name || e).join(', ')}
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex gap-1">
|
||||
{isSigned ? (
|
||||
<Button
|
||||
size="sm"
|
||||
variant="destructive"
|
||||
onClick={() => removePact(floor)}
|
||||
className="text-xs"
|
||||
>
|
||||
Remove
|
||||
</Button>
|
||||
) : (
|
||||
<Button
|
||||
size="sm"
|
||||
variant="default"
|
||||
onClick={() => forcePact(floor)}
|
||||
className="text-xs bg-amber-600 hover:bg-amber-700"
|
||||
>
|
||||
Force Sign
|
||||
</Button>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
|
||||
{/* Clear All Button */}
|
||||
{signedPacts.length > 0 && (
|
||||
<div className="pt-2 border-t border-gray-700">
|
||||
<Button
|
||||
size="sm"
|
||||
variant="destructive"
|
||||
onClick={clearAllPacts}
|
||||
className="w-full text-xs"
|
||||
>
|
||||
Clear All Pacts ({signedPacts.length})
|
||||
</Button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Status */}
|
||||
<div className="text-xs text-gray-400 pt-2 border-t border-gray-700">
|
||||
Signed Pacts: {signedPacts.length} |
|
||||
Max Pacts: {1 + (prestigeUpgrades?.pactCapacity || 0)}
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
);
|
||||
}
|
||||
@@ -3,3 +3,4 @@ export { SkillDebug } from './SkillDebug';
|
||||
export { ElementDebug } from './ElementDebug';
|
||||
export { AttunementDebug } from './AttunementDebug';
|
||||
export { GolemDebug } from './GolemDebug';
|
||||
export { PactDebug } from './PactDebug';
|
||||
|
||||
@@ -6,7 +6,8 @@ import {
|
||||
SkillDebug,
|
||||
ElementDebug,
|
||||
AttunementDebug,
|
||||
GolemDebug
|
||||
GolemDebug,
|
||||
PactDebug
|
||||
} from '@/components/game/debug';
|
||||
|
||||
interface DebugTabProps {
|
||||
@@ -25,6 +26,7 @@ export function DebugTab({ store }: DebugTabProps) {
|
||||
|
||||
<SkillDebug store={store} />
|
||||
<GolemDebug store={store} />
|
||||
<PactDebug />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user