diff --git a/src/app/page.tsx b/src/app/page.tsx index d39243e..29230ab 100755 --- a/src/app/page.tsx +++ b/src/app/page.tsx @@ -13,7 +13,6 @@ import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card'; import { Badge } from '@/components/ui/badge'; import { RotateCcw } from 'lucide-react'; import { CraftingTab, SpireTab, SpellsTab, LabTab, SkillsTab, StatsTab } from '@/components/game/tabs'; -import { FamiliarTab } from '@/components/game/tabs/FamiliarTab'; import { ComboMeter, ActionButtons, CalendarDisplay, ManaDisplay, TimeDisplay } from '@/components/game'; import { LootInventoryDisplay } from '@/components/game/LootInventory'; import { AchievementsDisplay } from '@/components/game/AchievementsDisplay'; @@ -227,13 +226,12 @@ export default function ManaLoopGame() { {/* Right Panel - Tabs */}
{abilityDef.desc}
-Level {ability.level}/10
-"{instance.nickname}"
- )} -{abilityDef.desc}
-- "{def.flavorText}" -
- )} -Familiars become available to summon as you progress through floors, gather mana, and sign pacts with guardians. Higher rarity familiars are unlocked later.
-Active familiars gain XP from combat, gathering, and time. Higher bond increases their power and XP gain. Upgrade abilities using XP to boost their effects.
-
- Combat - Damage and crit bonuses
- Mana - Regeneration and auto-gathering
- Support - Speed and utility
- Guardian - Defense and shields
-
You can have 1 familiar active by default. Upgrade through prestige to unlock more active slots for stacking bonuses.
-